
This restructures the code in `remote` so that it's easier to replace the current SSH connection with a new one in case of disconnects/reconnects. Right now, it successfully reconnects, BUT we're still missing the big piece on the server-side: keeping the server process alive and reconnecting to the same process that keeps the project-state. Release Notes: - N/A --------- Co-authored-by: Bennet <bennet@zed.dev>
5 lines
152 B
Rust
5 lines
152 B
Rust
pub mod json_log;
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pub mod protocol;
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pub mod ssh_session;
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pub use ssh_session::{SshClientDelegate, SshConnectionOptions, SshPlatform, SshRemoteClient};
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