ZIm/crates/ui/src/components/facepile.rs
Nate Butler 0b57df5deb
Extract title_bar crate (#13597)
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.

This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.

Release Notes:

- N/A
2024-06-27 19:14:13 -04:00

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Rust
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use crate::prelude::*;
use gpui::AnyElement;
use smallvec::SmallVec;
/// A facepile is a collection of faces stacked horizontally
/// always with the leftmost face on top and descending in z-index
///
/// Facepiles are used to display a group of people or things,
/// such as a list of participants in a collaboration session.
#[derive(IntoElement)]
pub struct Facepile {
base: Div,
faces: SmallVec<[AnyElement; 2]>,
}
impl Facepile {
pub fn empty() -> Self {
Self::new(SmallVec::new())
}
pub fn new(faces: SmallVec<[AnyElement; 2]>) -> Self {
Self { base: div(), faces }
}
}
impl RenderOnce for Facepile {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
// Lay the faces out in reverse so they overlap in the desired order (left to right, front to back)
self.base
.flex()
.flex_row_reverse()
.items_center()
.justify_start()
.children(
self.faces
.into_iter()
.enumerate()
.rev()
.map(|(ix, player)| div().when(ix > 0, |div| div.ml_neg_1()).child(player)),
)
}
}
impl ParentElement for Facepile {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.faces.extend(elements);
}
}
impl Styled for Facepile {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}