ZIm/crates/gpui/src/view.rs
Mikayla Maki 477cec0ef1
Add more view tracking (#24683)
This should fix a panic in `Window::current_view()`

Release Notes:

- N/A
2025-02-11 19:18:54 +00:00

356 lines
12 KiB
Rust

use crate::{
AnyElement, AnyEntity, AnyWeakEntity, App, Bounds, ContentMask, Context, Element, ElementId,
Entity, EntityId, GlobalElementId, IntoElement, LayoutId, PaintIndex, Pixels,
PrepaintStateIndex, Render, Style, StyleRefinement, TextStyle, WeakEntity,
};
use crate::{Empty, Window};
use anyhow::Result;
use collections::FxHashSet;
use refineable::Refineable;
use std::mem;
use std::rc::Rc;
use std::{any::TypeId, fmt, ops::Range};
struct AnyViewState {
prepaint_range: Range<PrepaintStateIndex>,
paint_range: Range<PaintIndex>,
cache_key: ViewCacheKey,
accessed_entities: FxHashSet<EntityId>,
}
#[derive(Default)]
struct ViewCacheKey {
bounds: Bounds<Pixels>,
content_mask: ContentMask<Pixels>,
text_style: TextStyle,
}
impl<V: Render> Element for Entity<V> {
type RequestLayoutState = AnyElement;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(ElementId::View(self.entity_id()))
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let mut element = self.update(cx, |view, cx| view.render(window, cx).into_any_element());
let layout_id = window.with_rendered_view(self.entity_id(), |window| {
element.request_layout(window, cx)
});
(layout_id, element)
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) {
window.set_view_id(self.entity_id());
window.with_rendered_view(self.entity_id(), |window| element.prepaint(window, cx));
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.with_rendered_view(self.entity_id(), |window| element.paint(window, cx));
}
}
/// A dynamically-typed handle to a view, which can be downcast to a [Entity] for a specific type.
#[derive(Clone, Debug)]
pub struct AnyView {
entity: AnyEntity,
render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
cached_style: Option<Rc<StyleRefinement>>,
}
impl<V: Render> From<Entity<V>> for AnyView {
fn from(value: Entity<V>) -> Self {
AnyView {
entity: value.into_any(),
render: any_view::render::<V>,
cached_style: None,
}
}
}
impl AnyView {
/// Indicate that this view should be cached when using it as an element.
/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [Context::notify] has not been called since it was rendered.
/// The one exception is when [Window::refresh] is called, in which case caching is ignored.
pub fn cached(mut self, style: StyleRefinement) -> Self {
self.cached_style = Some(style.into());
self
}
/// Convert this to a weak handle.
pub fn downgrade(&self) -> AnyWeakView {
AnyWeakView {
entity: self.entity.downgrade(),
render: self.render,
}
}
/// Convert this to a [Entity] of a specific type.
/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
pub fn downcast<T: 'static>(self) -> Result<Entity<T>, Self> {
match self.entity.downcast() {
Ok(entity) => Ok(entity),
Err(entity) => Err(Self {
entity,
render: self.render,
cached_style: self.cached_style,
}),
}
}
/// Gets the [TypeId] of the underlying view.
pub fn entity_type(&self) -> TypeId {
self.entity.entity_type
}
/// Gets the entity id of this handle.
pub fn entity_id(&self) -> EntityId {
self.entity.entity_id()
}
}
impl PartialEq for AnyView {
fn eq(&self, other: &Self) -> bool {
self.entity == other.entity
}
}
impl Eq for AnyView {}
impl Element for AnyView {
type RequestLayoutState = Option<AnyElement>;
type PrepaintState = Option<AnyElement>;
fn id(&self) -> Option<ElementId> {
Some(ElementId::View(self.entity_id()))
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
window.with_rendered_view(self.entity_id(), |window| {
if let Some(style) = self.cached_style.as_ref() {
let mut root_style = Style::default();
root_style.refine(style);
let layout_id = window.request_layout(root_style, None, cx);
(layout_id, None)
} else {
let mut element = (self.render)(self, window, cx);
let layout_id = element.request_layout(window, cx);
(layout_id, Some(element))
}
})
}
fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Option<AnyElement> {
window.set_view_id(self.entity_id());
window.with_rendered_view(self.entity_id(), |window| {
if self.cached_style.is_some() {
window.with_element_state::<AnyViewState, _>(
global_id.unwrap(),
|element_state, window| {
let content_mask = window.content_mask();
let text_style = window.text_style();
if let Some(mut element_state) = element_state {
if element_state.cache_key.bounds == bounds
&& element_state.cache_key.content_mask == content_mask
&& element_state.cache_key.text_style == text_style
&& !window.dirty_views.contains(&self.entity_id())
&& !window.refreshing
{
let prepaint_start = window.prepaint_index();
window.reuse_prepaint(element_state.prepaint_range.clone());
cx.entities
.extend_accessed(&element_state.accessed_entities);
let prepaint_end = window.prepaint_index();
element_state.prepaint_range = prepaint_start..prepaint_end;
return (None, element_state);
}
}
let refreshing = mem::replace(&mut window.refreshing, true);
let prepaint_start = window.prepaint_index();
let (mut element, accessed_entities) = cx.detect_accessed_entities(|cx| {
let mut element = (self.render)(self, window, cx);
element.layout_as_root(bounds.size.into(), window, cx);
element.prepaint_at(bounds.origin, window, cx);
element
});
let prepaint_end = window.prepaint_index();
window.refreshing = refreshing;
(
Some(element),
AnyViewState {
accessed_entities,
prepaint_range: prepaint_start..prepaint_end,
paint_range: PaintIndex::default()..PaintIndex::default(),
cache_key: ViewCacheKey {
bounds,
content_mask,
text_style,
},
},
)
},
)
} else {
let mut element = element.take().unwrap();
element.prepaint(window, cx);
Some(element)
}
})
}
fn paint(
&mut self,
global_id: Option<&GlobalElementId>,
_bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
element: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.with_rendered_view(self.entity_id(), |window| {
if self.cached_style.is_some() {
window.with_element_state::<AnyViewState, _>(
global_id.unwrap(),
|element_state, window| {
let mut element_state = element_state.unwrap();
let paint_start = window.paint_index();
if let Some(element) = element {
let refreshing = mem::replace(&mut window.refreshing, true);
element.paint(window, cx);
window.refreshing = refreshing;
} else {
window.reuse_paint(element_state.paint_range.clone());
}
let paint_end = window.paint_index();
element_state.paint_range = paint_start..paint_end;
((), element_state)
},
)
} else {
element.as_mut().unwrap().paint(window, cx);
}
});
}
}
impl<V: 'static + Render> IntoElement for Entity<V> {
type Element = Entity<V>;
fn into_element(self) -> Self::Element {
self
}
}
impl IntoElement for AnyView {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
/// A weak, dynamically-typed view handle that does not prevent the view from being released.
pub struct AnyWeakView {
entity: AnyWeakEntity,
render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
}
impl AnyWeakView {
/// Convert to a strongly-typed handle if the referenced view has not yet been released.
pub fn upgrade(&self) -> Option<AnyView> {
let entity = self.entity.upgrade()?;
Some(AnyView {
entity,
render: self.render,
cached_style: None,
})
}
}
impl<V: 'static + Render> From<WeakEntity<V>> for AnyWeakView {
fn from(view: WeakEntity<V>) -> Self {
AnyWeakView {
entity: view.into(),
render: any_view::render::<V>,
}
}
}
impl PartialEq for AnyWeakView {
fn eq(&self, other: &Self) -> bool {
self.entity == other.entity
}
}
impl std::fmt::Debug for AnyWeakView {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("AnyWeakView")
.field("entity_id", &self.entity.entity_id)
.finish_non_exhaustive()
}
}
mod any_view {
use crate::{AnyElement, AnyView, App, IntoElement, Render, Window};
pub(crate) fn render<V: 'static + Render>(
view: &AnyView,
window: &mut Window,
cx: &mut App,
) -> AnyElement {
let view = view.clone().downcast::<V>().unwrap();
view.update(cx, |view, cx| view.render(window, cx).into_any_element())
}
}
/// A view that renders nothing
pub struct EmptyView;
impl Render for EmptyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Empty
}
}