ZIm/crates/gpui/src/views/select.rs
Nathan Sobo 893f15ddab Switch MouseEventHandler to use MouseRegions
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-05-26 20:00:01 -06:00

174 lines
5.4 KiB
Rust

use serde::Deserialize;
use crate::{
actions, elements::*, impl_actions, AppContext, Entity, MutableAppContext, RenderContext, View,
ViewContext, WeakViewHandle,
};
pub struct Select {
handle: WeakViewHandle<Self>,
render_item: Box<dyn Fn(usize, ItemType, bool, &AppContext) -> ElementBox>,
selected_item_ix: usize,
item_count: usize,
is_open: bool,
list_state: UniformListState,
build_style: Option<Box<dyn FnMut(&mut MutableAppContext) -> SelectStyle>>,
}
#[derive(Clone, Default)]
pub struct SelectStyle {
pub header: ContainerStyle,
pub menu: ContainerStyle,
}
pub enum ItemType {
Header,
Selected,
Unselected,
}
#[derive(Clone, Deserialize)]
pub struct SelectItem(pub usize);
actions!(select, [ToggleSelect]);
impl_actions!(select, [SelectItem]);
pub enum Event {}
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(Select::toggle);
cx.add_action(Select::select_item);
}
impl Select {
pub fn new<F: 'static + Fn(usize, ItemType, bool, &AppContext) -> ElementBox>(
item_count: usize,
cx: &mut ViewContext<Self>,
render_item: F,
) -> Self {
Self {
handle: cx.weak_handle(),
render_item: Box::new(render_item),
selected_item_ix: 0,
item_count,
is_open: false,
list_state: UniformListState::default(),
build_style: Default::default(),
}
}
pub fn with_style(
mut self,
f: impl 'static + FnMut(&mut MutableAppContext) -> SelectStyle,
) -> Self {
self.build_style = Some(Box::new(f));
self
}
pub fn set_item_count(&mut self, count: usize, cx: &mut ViewContext<Self>) {
self.item_count = count;
cx.notify();
}
fn toggle(&mut self, _: &ToggleSelect, cx: &mut ViewContext<Self>) {
self.is_open = !self.is_open;
cx.notify();
}
fn select_item(&mut self, action: &SelectItem, cx: &mut ViewContext<Self>) {
self.selected_item_ix = action.0;
self.is_open = false;
cx.notify();
}
pub fn selected_index(&self) -> usize {
self.selected_item_ix
}
}
impl Entity for Select {
type Event = Event;
}
impl View for Select {
fn ui_name() -> &'static str {
"Select"
}
fn render(&mut self, cx: &mut RenderContext<Self>) -> ElementBox {
if self.item_count == 0 {
return Empty::new().boxed();
}
enum Header {}
enum Item {}
let style = if let Some(build_style) = self.build_style.as_mut() {
(build_style)(cx)
} else {
Default::default()
};
let mut result = Flex::column().with_child(
MouseEventHandler::new::<Header, _, _>(self.handle.id(), cx, |mouse_state, cx| {
Container::new((self.render_item)(
self.selected_item_ix,
ItemType::Header,
mouse_state.hovered,
cx,
))
.with_style(style.header)
.boxed()
})
.on_click(move |_, _, cx| cx.dispatch_action(ToggleSelect))
.boxed(),
);
if self.is_open {
result.add_child(
Overlay::new(
Container::new(
ConstrainedBox::new(
UniformList::new(
self.list_state.clone(),
self.item_count,
cx,
move |this, mut range, items, cx| {
let selected_item_ix = this.selected_item_ix;
range.end = range.end.min(this.item_count);
items.extend(range.map(|ix| {
MouseEventHandler::new::<Item, _, _>(
ix,
cx,
|mouse_state, cx| {
(this.render_item)(
ix,
if ix == selected_item_ix {
ItemType::Selected
} else {
ItemType::Unselected
},
mouse_state.hovered,
cx,
)
},
)
.on_click(move |_, _, cx| {
cx.dispatch_action(SelectItem(ix))
})
.boxed()
}))
},
)
.boxed(),
)
.with_max_height(200.)
.boxed(),
)
.with_style(style.menu)
.boxed(),
)
.boxed(),
)
}
result.boxed()
}
}