ZIm/crates/terminal_view
tidely 8ab7d44d51
terminal: Match trait bounds with terminal input (#31441)
The core change here is the following:

```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);

// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```

This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.

The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:

- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist

This basically saves us an allocation on **every key** press in the
terminal.

NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.

Release Notes:

- N/A
2025-06-02 21:12:28 -06:00
..
scripts Fix nix build (#26270) 2025-03-10 01:06:11 -07:00
src terminal: Match trait bounds with terminal input (#31441) 2025-06-02 21:12:28 -06:00
Cargo.toml chore: Make terminal_view own the TerminalSlashCommand (#31070) 2025-05-21 09:27:54 +00:00
LICENSE-GPL chore: Change AGPL-licensed crates to GPL (except for collab) (#4231) 2024-01-24 00:26:58 +01:00
README.md vim . to replay 2023-09-06 13:49:55 -06:00

Design notes:

This crate is split into two conceptual halves:

  • The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
  • Everything else. These other files integrate the Terminal struct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.

ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.

The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.

#Input

There are currently many distinct paths for getting keystrokes to the terminal:

  1. Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the try_keystroke() method on Terminal

  2. GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same try_keystroke() API as the above mappings

  3. IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the View::replace_text_in_range() method, and we then send that to the terminal directly, bypassing try_keystroke().

  4. Pasted text has a separate pathway.

Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal