ZIm/crates/ui2/src/components/facepile.rs

70 lines
2 KiB
Rust

use std::marker::PhantomData;
use crate::prelude::*;
use crate::{Avatar, Player};
#[derive(IntoAnyElement)]
pub struct Facepile<S: 'static + Send + Sync> {
state_type: PhantomData<S>,
players: Vec<Player>,
}
impl<S: 'static + Send + Sync> Facepile<S> {
pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
Self {
state_type: PhantomData,
players: players.collect(),
}
}
fn render(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl IntoAnyElement<S> {
let player_count = self.players.len();
let player_list = self.players.iter().enumerate().map(|(ix, player)| {
let isnt_last = ix < player_count - 1;
div()
.when(isnt_last, |div| div.neg_mr_1())
.child(Avatar::new(player.avatar_src().to_string()))
});
div().p_1().flex().items_center().children(player_list)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use crate::{static_players, Story};
use super::*;
#[derive(IntoAnyElement)]
pub struct FacepileStory<S: 'static + Send + Sync> {
state_type: PhantomData<S>,
}
impl<S: 'static + Send + Sync> FacepileStory<S> {
pub fn new() -> Self {
Self {
state_type: PhantomData,
}
}
fn render(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl IntoAnyElement<S> {
let players = static_players();
Story::container(cx)
.child(Story::title_for::<_, Facepile<S>>(cx))
.child(Story::label(cx, "Default"))
.child(
div()
.flex()
.gap_3()
.child(Facepile::new(players.clone().into_iter().take(1)))
.child(Facepile::new(players.clone().into_iter().take(2)))
.child(Facepile::new(players.clone().into_iter().take(3))),
)
}
}
}