ZIm/crates/ui/src/components/platform_titlebar.rs
Ezekiel Warren 948b3827c8
windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but
feel free to comment :)~~

TODO:
- [x] add close/min/max buttons (to be rendered with gpui)
- [x] snap layout support
- [x] fix issues with clicking items in titlebar
- [x] cleanup/document

Release Notes:

- Added custom windows titlebar

![](https://media.discordapp.net/attachments/1208481909676576818/1216985375969378324/caption-buttons-working.gif?ex=660260f4&is=65efebf4&hm=53a17af6e2f233eba54302a5adb9efe23900f4d6f6d1d854bec887120789130c&=)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-14 17:20:30 -07:00

226 lines
6.7 KiB
Rust

// allowing due to multiple platform conditional code
#![allow(unused_imports)]
use gpui::{
div,
prelude::FluentBuilder,
px, AnyElement, Div, Element, ElementId, Fill, InteractiveElement, Interactivity, IntoElement,
ParentElement, Pixels, RenderOnce, Rgba, Stateful, StatefulInteractiveElement, StyleRefinement,
Styled,
WindowAppearance::{Dark, Light, VibrantDark, VibrantLight},
WindowContext,
};
use smallvec::SmallVec;
use crate::h_flex;
pub enum PlatformStyle {
Linux,
Windows,
MacOs,
}
impl PlatformStyle {
pub fn platform() -> Self {
if cfg!(windows) {
Self::Windows
} else if cfg!(macos) {
Self::MacOs
} else {
Self::Linux
}
}
pub fn windows(&self) -> bool {
matches!(self, Self::Windows)
}
pub fn macos(&self) -> bool {
matches!(self, Self::MacOs)
}
}
#[derive(IntoElement)]
pub struct PlatformTitlebar {
platform: PlatformStyle,
titlebar_bg: Option<Fill>,
content: Stateful<Div>,
children: SmallVec<[AnyElement; 2]>,
}
impl Styled for PlatformTitlebar {
fn style(&mut self) -> &mut StyleRefinement {
self.content.style()
}
}
impl PlatformTitlebar {
/// Change the platform style used
pub fn with_platform_style(self, style: PlatformStyle) -> Self {
Self {
platform: style,
..self
}
}
fn titlebar_top_padding(&self, cx: &WindowContext) -> Pixels {
if self.platform.windows() && cx.is_maximized() {
// todo(windows): get padding from win32 api, need HWND from window context somehow
// should be GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi) * 2
px(8.0)
} else {
px(0.0)
}
}
fn windows_caption_button_width(_cx: &WindowContext) -> Pixels {
// todo(windows): get padding from win32 api, need HWND from window context somehow
// should be GetSystemMetricsForDpi(SM_CXSIZE, dpi)
px(36.0)
}
fn render_window_controls_right(&self, cx: &mut WindowContext) -> impl Element {
if self.platform.windows() {
let btn_height = cx.titlebar_height() - self.titlebar_top_padding(cx);
let close_btn_hover_color = Rgba {
r: 232.0 / 255.0,
g: 17.0 / 255.0,
b: 32.0 / 255.0,
a: 1.0,
};
let btn_hover_color = match cx.appearance() {
Light | VibrantLight => Rgba {
r: 0.1,
g: 0.1,
b: 0.1,
a: 0.2,
},
Dark | VibrantDark => Rgba {
r: 0.9,
g: 0.9,
b: 0.9,
a: 0.1,
},
};
fn windows_caption_btn(
id: &'static str,
icon_text: &'static str,
hover_color: Rgba,
cx: &WindowContext,
) -> Stateful<Div> {
let mut active_color = hover_color;
active_color.a *= 0.2;
h_flex()
.id(id)
.h_full()
.justify_center()
.content_center()
.items_center()
.w(PlatformTitlebar::windows_caption_button_width(cx))
.hover(|style| style.bg(hover_color))
.active(|style| style.bg(active_color))
.child(icon_text)
}
div()
.id("caption-buttons-windows")
.flex()
.flex_row()
.justify_center()
.content_stretch()
.max_h(btn_height)
.min_h(btn_height)
.font("Segoe Fluent Icons")
.text_size(gpui::Pixels(10.0))
.children(vec![
windows_caption_btn("minimize", "\u{e921}", btn_hover_color, cx), // minimize icon
windows_caption_btn(
"maximize",
if cx.is_maximized() {
"\u{e923}" // restore icon
} else {
"\u{e922}" // maximize icon
},
btn_hover_color,
cx,
),
windows_caption_btn("close", "\u{e8bb}", close_btn_hover_color, cx), // close icon
])
} else {
div().id("caption-buttons-windows")
}
}
/// Sets the background color of titlebar.
pub fn titlebar_bg<F>(mut self, fill: F) -> Self
where
F: Into<Fill>,
Self: Sized,
{
self.titlebar_bg = Some(fill.into());
self
}
}
pub fn platform_titlebar(id: impl Into<ElementId>) -> PlatformTitlebar {
let id = id.into();
PlatformTitlebar {
platform: PlatformStyle::platform(),
titlebar_bg: None,
content: div().id(id.clone()),
children: SmallVec::new(),
}
}
impl RenderOnce for PlatformTitlebar {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let titlebar_height = cx.titlebar_height();
let titlebar_top_padding = self.titlebar_top_padding(cx);
let window_controls_right = self.render_window_controls_right(cx);
let macos = self.platform.macos();
h_flex()
.id("titlebar")
.w_full()
.pt(titlebar_top_padding)
.max_h(titlebar_height)
.min_h(titlebar_height)
.map(|mut this| {
this.style().background = self.titlebar_bg;
if macos {
if !cx.is_fullscreen() {
// Use pixels here instead of a rem-based size because the macOS traffic
// lights are a static size, and don't scale with the rest of the UI.
return this.pl(px(80.));
}
}
this
})
.content_stretch()
.child(
self.content
.flex()
.flex_row()
.w_full()
.id("titlebar-content")
.children(self.children),
)
.child(window_controls_right)
}
}
impl InteractiveElement for PlatformTitlebar {
fn interactivity(&mut self) -> &mut Interactivity {
self.content.interactivity()
}
}
impl StatefulInteractiveElement for PlatformTitlebar {}
impl ParentElement for PlatformTitlebar {
fn extend(&mut self, elements: impl Iterator<Item = AnyElement>) {
self.children.extend(elements)
}
}