ZIm/crates/gpui/src/presenter.rs
2022-09-15 12:02:07 +02:00

1050 lines
37 KiB
Rust

use crate::{
app::{AppContext, MutableAppContext, WindowInvalidation},
elements::Element,
font_cache::FontCache,
geometry::rect::RectF,
json::{self, ToJson},
keymap::Keystroke,
platform::{CursorStyle, Event},
scene::{
ClickRegionEvent, CursorRegion, DownOutRegionEvent, DownRegionEvent, DragRegionEvent,
HoverRegionEvent, MouseRegionEvent, MoveRegionEvent, ScrollWheelRegionEvent,
UpOutRegionEvent, UpRegionEvent,
},
text_layout::TextLayoutCache,
Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, Appearance, AssetCache, ElementBox,
Entity, FontSystem, ModelHandle, MouseButton, MouseMovedEvent, MouseRegion, MouseRegionId,
ParentId, ReadModel, ReadView, RenderContext, RenderParams, Scene, UpgradeModelHandle,
UpgradeViewHandle, View, ViewHandle, WeakModelHandle, WeakViewHandle,
};
use collections::{HashMap, HashSet};
use pathfinder_geometry::vector::{vec2f, Vector2F};
use serde_json::json;
use smallvec::SmallVec;
use std::{
marker::PhantomData,
ops::{Deref, DerefMut, Range},
sync::Arc,
};
pub struct Presenter {
window_id: usize,
pub(crate) rendered_views: HashMap<usize, ElementBox>,
cursor_regions: Vec<CursorRegion>,
mouse_regions: Vec<(MouseRegion, usize)>,
font_cache: Arc<FontCache>,
text_layout_cache: TextLayoutCache,
asset_cache: Arc<AssetCache>,
last_mouse_moved_event: Option<Event>,
hovered_region_ids: HashSet<MouseRegionId>,
clicked_region_ids: HashSet<MouseRegionId>,
clicked_button: Option<MouseButton>,
mouse_position: Vector2F,
titlebar_height: f32,
appearance: Appearance,
}
impl Presenter {
pub fn new(
window_id: usize,
titlebar_height: f32,
appearance: Appearance,
font_cache: Arc<FontCache>,
text_layout_cache: TextLayoutCache,
asset_cache: Arc<AssetCache>,
cx: &mut MutableAppContext,
) -> Self {
Self {
window_id,
rendered_views: cx.render_views(window_id, titlebar_height, appearance),
cursor_regions: Default::default(),
mouse_regions: Default::default(),
font_cache,
text_layout_cache,
asset_cache,
last_mouse_moved_event: None,
hovered_region_ids: Default::default(),
clicked_region_ids: Default::default(),
clicked_button: None,
mouse_position: vec2f(0., 0.),
titlebar_height,
appearance,
}
}
pub fn invalidate(
&mut self,
invalidation: &mut WindowInvalidation,
appearance: Appearance,
cx: &mut MutableAppContext,
) {
cx.start_frame();
self.appearance = appearance;
for view_id in &invalidation.removed {
invalidation.updated.remove(view_id);
self.rendered_views.remove(view_id);
}
for view_id in &invalidation.updated {
self.rendered_views.insert(
*view_id,
cx.render_view(RenderParams {
window_id: self.window_id,
view_id: *view_id,
titlebar_height: self.titlebar_height,
hovered_region_ids: self.hovered_region_ids.clone(),
clicked_region_ids: self
.clicked_button
.map(|button| (self.clicked_region_ids.clone(), button)),
refreshing: false,
appearance,
})
.unwrap(),
);
}
}
pub fn refresh(
&mut self,
invalidation: &mut WindowInvalidation,
appearance: Appearance,
cx: &mut MutableAppContext,
) {
self.invalidate(invalidation, appearance, cx);
for (view_id, view) in &mut self.rendered_views {
if !invalidation.updated.contains(view_id) {
*view = cx
.render_view(RenderParams {
window_id: self.window_id,
view_id: *view_id,
titlebar_height: self.titlebar_height,
hovered_region_ids: self.hovered_region_ids.clone(),
clicked_region_ids: self
.clicked_button
.map(|button| (self.clicked_region_ids.clone(), button)),
refreshing: true,
appearance,
})
.unwrap();
}
}
}
pub fn build_scene(
&mut self,
window_size: Vector2F,
scale_factor: f32,
refreshing: bool,
cx: &mut MutableAppContext,
) -> Scene {
let mut scene = Scene::new(scale_factor);
if let Some(root_view_id) = cx.root_view_id(self.window_id) {
self.layout(window_size, refreshing, cx);
let mut paint_cx = self.build_paint_context(&mut scene, window_size, cx);
paint_cx.paint(
root_view_id,
Vector2F::zero(),
RectF::new(Vector2F::zero(), window_size),
);
self.text_layout_cache.finish_frame();
self.cursor_regions = scene.cursor_regions();
self.mouse_regions = scene.mouse_regions();
if cx.window_is_active(self.window_id) {
if let Some(event) = self.last_mouse_moved_event.clone() {
self.dispatch_event(event, true, cx);
}
}
} else {
log::error!("could not find root_view_id for window {}", self.window_id);
}
scene
}
fn layout(&mut self, window_size: Vector2F, refreshing: bool, cx: &mut MutableAppContext) {
if let Some(root_view_id) = cx.root_view_id(self.window_id) {
self.build_layout_context(window_size, refreshing, cx)
.layout(root_view_id, SizeConstraint::strict(window_size));
}
}
pub fn build_layout_context<'a>(
&'a mut self,
window_size: Vector2F,
refreshing: bool,
cx: &'a mut MutableAppContext,
) -> LayoutContext<'a> {
LayoutContext {
window_id: self.window_id,
rendered_views: &mut self.rendered_views,
font_cache: &self.font_cache,
font_system: cx.platform().fonts(),
text_layout_cache: &self.text_layout_cache,
asset_cache: &self.asset_cache,
view_stack: Vec::new(),
refreshing,
hovered_region_ids: self.hovered_region_ids.clone(),
clicked_region_ids: self
.clicked_button
.map(|button| (self.clicked_region_ids.clone(), button)),
titlebar_height: self.titlebar_height,
appearance: self.appearance,
window_size,
app: cx,
}
}
pub fn build_paint_context<'a>(
&'a mut self,
scene: &'a mut Scene,
window_size: Vector2F,
cx: &'a mut MutableAppContext,
) -> PaintContext {
PaintContext {
scene,
window_size,
font_cache: &self.font_cache,
text_layout_cache: &self.text_layout_cache,
rendered_views: &mut self.rendered_views,
view_stack: Vec::new(),
app: cx,
}
}
pub fn rect_for_text_range(&self, range_utf16: Range<usize>, cx: &AppContext) -> Option<RectF> {
cx.focused_view_id(self.window_id).and_then(|view_id| {
let cx = MeasurementContext {
app: cx,
rendered_views: &self.rendered_views,
window_id: self.window_id,
};
cx.rect_for_text_range(view_id, range_utf16)
})
}
pub fn dispatch_event(
&mut self,
event: Event,
event_reused: bool,
cx: &mut MutableAppContext,
) -> bool {
if let Some(root_view_id) = cx.root_view_id(self.window_id) {
let mut events_to_send = Vec::new();
let mut invalidated_views: HashSet<usize> = Default::default();
// 1. Allocate the correct set of GPUI events generated from the platform events
// -> These are usually small: [Mouse Down] or [Mouse up, Click] or [Mouse Moved, Mouse Dragged?]
// -> Also moves around mouse related state
match &event {
Event::MouseDown(e) => {
// Click events are weird because they can be fired after a drag event.
// MDN says that browsers handle this by starting from 'the most
// specific ancestor element that contained both [positions]'
// So we need to store the overlapping regions on mouse down.
// If there is already clicked_button stored, don't replace it.
if self.clicked_button.is_none() {
self.clicked_region_ids = self
.mouse_regions
.iter()
.filter_map(|(region, _)| {
if region.bounds.contains_point(e.position) {
Some(region.id())
} else {
None
}
})
.collect();
// Clicked status is used when rendering views via the RenderContext.
// So when it changes, these views need to be rerendered
for clicked_region_id in self.clicked_region_ids.iter() {
invalidated_views.insert(clicked_region_id.view_id());
}
self.clicked_button = Some(e.button);
}
events_to_send.push(MouseRegionEvent::Down(DownRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
events_to_send.push(MouseRegionEvent::DownOut(DownOutRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
}
Event::MouseUp(e) => {
// NOTE: The order of event pushes is important! MouseUp events MUST be fired
// before click events, and so the UpRegionEvent events need to be pushed before
// ClickRegionEvents
events_to_send.push(MouseRegionEvent::Up(UpRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
}
Event::MouseMoved(
e @ MouseMovedEvent {
position,
pressed_button,
..
},
) => {
let mut style_to_assign = CursorStyle::Arrow;
for region in self.cursor_regions.iter().rev() {
if region.bounds.contains_point(*position) {
style_to_assign = region.style;
break;
}
}
cx.platform().set_cursor_style(style_to_assign);
if !event_reused {
if pressed_button.is_some() {
events_to_send.push(MouseRegionEvent::Drag(DragRegionEvent {
region: Default::default(),
prev_mouse_position: self.mouse_position,
platform_event: e.clone(),
}));
} else if let Some(clicked_button) = self.clicked_button {
// Mouse up event happened outside the current window. Simulate mouse up button event
let button_event = e.to_button_event(clicked_button);
events_to_send.push(MouseRegionEvent::Up(UpRegionEvent {
region: Default::default(),
platform_event: button_event.clone(),
}));
events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent {
region: Default::default(),
platform_event: button_event.clone(),
}));
events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent {
region: Default::default(),
platform_event: button_event.clone(),
}));
}
events_to_send.push(MouseRegionEvent::Move(MoveRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}));
}
events_to_send.push(MouseRegionEvent::Hover(HoverRegionEvent {
region: Default::default(),
platform_event: e.clone(),
started: false,
}));
self.last_mouse_moved_event = Some(event.clone());
}
Event::ScrollWheel(e) => {
events_to_send.push(MouseRegionEvent::ScrollWheel(ScrollWheelRegionEvent {
region: Default::default(),
platform_event: e.clone(),
}))
}
_ => {}
}
if let Some(position) = event.position() {
self.mouse_position = position;
}
let mut any_event_handled = false;
// 2. Process the raw mouse events into region events
for mut region_event in events_to_send {
let mut valid_regions = Vec::new();
// GPUI elements are arranged by depth but sibling elements can register overlapping
// mouse regions. As such, hover events are only fired on overlapping elements which
// are at the same depth as the topmost element which overlaps with the mouse.
match &region_event {
MouseRegionEvent::Hover(_) => {
let mut top_most_depth = None;
let mouse_position = self.mouse_position.clone();
for (region, depth) in self.mouse_regions.iter().rev() {
// Allow mouse regions to appear transparent to hovers
if !region.hoverable {
continue;
}
let contains_mouse = region.bounds.contains_point(mouse_position);
if contains_mouse && top_most_depth.is_none() {
top_most_depth = Some(depth);
}
// This unwrap relies on short circuiting boolean expressions
// The right side of the && is only executed when contains_mouse
// is true, and we know above that when contains_mouse is true
// top_most_depth is set
if contains_mouse && depth == top_most_depth.unwrap() {
//Ensure that hover entrance events aren't sent twice
if self.hovered_region_ids.insert(region.id()) {
valid_regions.push(region.clone());
invalidated_views.insert(region.id().view_id());
}
} else {
// Ensure that hover exit events aren't sent twice
if self.hovered_region_ids.remove(&region.id()) {
valid_regions.push(region.clone());
invalidated_views.insert(region.id().view_id());
}
}
}
}
MouseRegionEvent::Click(e) => {
// Only raise click events if the released button is the same as the one stored
if self
.clicked_button
.map(|clicked_button| clicked_button == e.button)
.unwrap_or(false)
{
// Clear clicked regions and clicked button
let clicked_region_ids =
std::mem::replace(&mut self.clicked_region_ids, Default::default());
// Clicked status is used when rendering views via the RenderContext.
// So when it changes, these views need to be rerendered
for clicked_region_id in clicked_region_ids.iter() {
invalidated_views.insert(clicked_region_id.view_id());
}
self.clicked_button = None;
// Find regions which still overlap with the mouse since the last MouseDown happened
for (mouse_region, _) in self.mouse_regions.iter().rev() {
if clicked_region_ids.contains(&mouse_region.id()) {
if mouse_region.bounds.contains_point(self.mouse_position) {
valid_regions.push(mouse_region.clone());
}
}
}
}
}
MouseRegionEvent::Drag(_) => {
for (mouse_region, _) in self.mouse_regions.iter().rev() {
if self.clicked_region_ids.contains(&mouse_region.id()) {
valid_regions.push(mouse_region.clone());
}
}
}
MouseRegionEvent::UpOut(_) | MouseRegionEvent::DownOut(_) => {
for (mouse_region, _) in self.mouse_regions.iter().rev() {
// NOT contains
if !mouse_region.bounds.contains_point(self.mouse_position) {
valid_regions.push(mouse_region.clone());
}
}
}
_ => {
for (mouse_region, _) in self.mouse_regions.iter().rev() {
// Contains
if mouse_region.bounds.contains_point(self.mouse_position) {
valid_regions.push(mouse_region.clone());
}
}
}
}
//3. Fire region events
let hovered_region_ids = self.hovered_region_ids.clone();
for valid_region in valid_regions.into_iter() {
let mut event_cx = self.build_event_context(&mut invalidated_views, cx);
region_event.set_region(valid_region.bounds);
if let MouseRegionEvent::Hover(e) = &mut region_event {
e.started = hovered_region_ids.contains(&valid_region.id())
}
// Handle Down events if the MouseRegion has a Click or Drag handler. This makes the api more intuitive as you would
// not expect a MouseRegion to be transparent to Down events if it also has a Click handler.
// This behavior can be overridden by adding a Down handler that calls cx.propogate_event
if let MouseRegionEvent::Down(e) = &region_event {
if valid_region
.handlers
.contains_handler(MouseRegionEvent::click_disc(), Some(e.button))
|| valid_region
.handlers
.contains_handler(MouseRegionEvent::drag_disc(), Some(e.button))
{
event_cx.handled = true;
}
}
if let Some(callback) = valid_region.handlers.get(&region_event.handler_key()) {
event_cx.handled = true;
event_cx
.invalidated_views
.insert(valid_region.id().view_id());
event_cx.with_current_view(valid_region.id().view_id(), {
let region_event = region_event.clone();
|cx| {
callback(region_event, cx);
}
});
}
any_event_handled = any_event_handled || event_cx.handled;
// For bubbling events, if the event was handled, don't continue dispatching
// This only makes sense for local events.
if event_cx.handled && region_event.is_capturable() {
break;
}
}
}
if !any_event_handled && !event_reused {
let mut event_cx = self.build_event_context(&mut invalidated_views, cx);
any_event_handled = event_cx.dispatch_event(root_view_id, &event);
}
for view_id in invalidated_views {
cx.notify_view(self.window_id, view_id);
}
any_event_handled
} else {
false
}
}
pub fn build_event_context<'a>(
&'a mut self,
invalidated_views: &'a mut HashSet<usize>,
cx: &'a mut MutableAppContext,
) -> EventContext<'a> {
EventContext {
rendered_views: &mut self.rendered_views,
font_cache: &self.font_cache,
text_layout_cache: &self.text_layout_cache,
view_stack: Default::default(),
invalidated_views,
notify_count: 0,
handled: false,
window_id: self.window_id,
app: cx,
}
}
pub fn debug_elements(&self, cx: &AppContext) -> Option<json::Value> {
let view = cx.root_view(self.window_id)?;
Some(json!({
"root_view": view.debug_json(cx),
"root_element": self.rendered_views.get(&view.id())
.map(|root_element| {
root_element.debug(&DebugContext {
rendered_views: &self.rendered_views,
font_cache: &self.font_cache,
app: cx,
})
})
}))
}
}
pub struct LayoutContext<'a> {
window_id: usize,
rendered_views: &'a mut HashMap<usize, ElementBox>,
view_stack: Vec<usize>,
pub font_cache: &'a Arc<FontCache>,
pub font_system: Arc<dyn FontSystem>,
pub text_layout_cache: &'a TextLayoutCache,
pub asset_cache: &'a AssetCache,
pub app: &'a mut MutableAppContext,
pub refreshing: bool,
pub window_size: Vector2F,
titlebar_height: f32,
appearance: Appearance,
hovered_region_ids: HashSet<MouseRegionId>,
clicked_region_ids: Option<(HashSet<MouseRegionId>, MouseButton)>,
}
impl<'a> LayoutContext<'a> {
pub(crate) fn keystrokes_for_action(
&self,
action: &dyn Action,
) -> Option<SmallVec<[Keystroke; 2]>> {
self.app
.keystrokes_for_action(self.window_id, &self.view_stack, action)
}
fn layout(&mut self, view_id: usize, constraint: SizeConstraint) -> Vector2F {
let print_error = |view_id| {
format!(
"{} with id {}",
self.app.name_for_view(self.window_id, view_id).unwrap(),
view_id,
)
};
match (
self.view_stack.last(),
self.app.parents.get(&(self.window_id, view_id)),
) {
(Some(layout_parent), Some(ParentId::View(app_parent))) => {
if layout_parent != app_parent {
panic!(
"View {} was laid out with parent {} when it was constructed with parent {}",
print_error(view_id),
print_error(*layout_parent),
print_error(*app_parent))
}
}
(None, Some(ParentId::View(app_parent))) => panic!(
"View {} was laid out without a parent when it was constructed with parent {}",
print_error(view_id),
print_error(*app_parent)
),
(Some(layout_parent), Some(ParentId::Root)) => panic!(
"View {} was laid out with parent {} when it was constructed as a window root",
print_error(view_id),
print_error(*layout_parent),
),
(_, None) => panic!(
"View {} did not have a registered parent in the app context",
print_error(view_id),
),
_ => {}
}
self.view_stack.push(view_id);
let mut rendered_view = self.rendered_views.remove(&view_id).unwrap();
let size = rendered_view.layout(constraint, self);
self.rendered_views.insert(view_id, rendered_view);
self.view_stack.pop();
size
}
pub fn render<F, V, T>(&mut self, handle: &ViewHandle<V>, f: F) -> T
where
F: FnOnce(&mut V, &mut RenderContext<V>) -> T,
V: View,
{
handle.update(self.app, |view, cx| {
let mut render_cx = RenderContext {
app: cx,
window_id: handle.window_id(),
view_id: handle.id(),
view_type: PhantomData,
titlebar_height: self.titlebar_height,
hovered_region_ids: self.hovered_region_ids.clone(),
clicked_region_ids: self.clicked_region_ids.clone(),
refreshing: self.refreshing,
appearance: self.appearance,
};
f(view, &mut render_cx)
})
}
}
impl<'a> Deref for LayoutContext<'a> {
type Target = MutableAppContext;
fn deref(&self) -> &Self::Target {
self.app
}
}
impl<'a> DerefMut for LayoutContext<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.app
}
}
impl<'a> ReadView for LayoutContext<'a> {
fn read_view<T: View>(&self, handle: &ViewHandle<T>) -> &T {
self.app.read_view(handle)
}
}
impl<'a> ReadModel for LayoutContext<'a> {
fn read_model<T: Entity>(&self, handle: &ModelHandle<T>) -> &T {
self.app.read_model(handle)
}
}
impl<'a> UpgradeModelHandle for LayoutContext<'a> {
fn upgrade_model_handle<T: Entity>(
&self,
handle: &WeakModelHandle<T>,
) -> Option<ModelHandle<T>> {
self.app.upgrade_model_handle(handle)
}
fn model_handle_is_upgradable<T: Entity>(&self, handle: &WeakModelHandle<T>) -> bool {
self.app.model_handle_is_upgradable(handle)
}
fn upgrade_any_model_handle(&self, handle: &AnyWeakModelHandle) -> Option<AnyModelHandle> {
self.app.upgrade_any_model_handle(handle)
}
}
impl<'a> UpgradeViewHandle for LayoutContext<'a> {
fn upgrade_view_handle<T: View>(&self, handle: &WeakViewHandle<T>) -> Option<ViewHandle<T>> {
self.app.upgrade_view_handle(handle)
}
fn upgrade_any_view_handle(&self, handle: &crate::AnyWeakViewHandle) -> Option<AnyViewHandle> {
self.app.upgrade_any_view_handle(handle)
}
}
pub struct PaintContext<'a> {
rendered_views: &'a mut HashMap<usize, ElementBox>,
view_stack: Vec<usize>,
pub window_size: Vector2F,
pub scene: &'a mut Scene,
pub font_cache: &'a FontCache,
pub text_layout_cache: &'a TextLayoutCache,
pub app: &'a AppContext,
}
impl<'a> PaintContext<'a> {
fn paint(&mut self, view_id: usize, origin: Vector2F, visible_bounds: RectF) {
if let Some(mut tree) = self.rendered_views.remove(&view_id) {
self.view_stack.push(view_id);
tree.paint(origin, visible_bounds, self);
self.rendered_views.insert(view_id, tree);
self.view_stack.pop();
}
}
#[inline]
pub fn paint_layer<F>(&mut self, clip_bounds: Option<RectF>, f: F)
where
F: FnOnce(&mut Self),
{
self.scene.push_layer(clip_bounds);
f(self);
self.scene.pop_layer();
}
pub fn current_view_id(&self) -> usize {
*self.view_stack.last().unwrap()
}
}
impl<'a> Deref for PaintContext<'a> {
type Target = AppContext;
fn deref(&self) -> &Self::Target {
self.app
}
}
pub struct EventContext<'a> {
rendered_views: &'a mut HashMap<usize, ElementBox>,
pub font_cache: &'a FontCache,
pub text_layout_cache: &'a TextLayoutCache,
pub app: &'a mut MutableAppContext,
pub window_id: usize,
pub notify_count: usize,
view_stack: Vec<usize>,
handled: bool,
invalidated_views: &'a mut HashSet<usize>,
}
impl<'a> EventContext<'a> {
fn dispatch_event(&mut self, view_id: usize, event: &Event) -> bool {
if let Some(mut element) = self.rendered_views.remove(&view_id) {
let result =
self.with_current_view(view_id, |this| element.dispatch_event(event, this));
self.rendered_views.insert(view_id, element);
result
} else {
false
}
}
fn with_current_view<F, T>(&mut self, view_id: usize, f: F) -> T
where
F: FnOnce(&mut Self) -> T,
{
self.view_stack.push(view_id);
let result = f(self);
self.view_stack.pop();
result
}
pub fn window_id(&self) -> usize {
self.window_id
}
pub fn view_id(&self) -> Option<usize> {
self.view_stack.last().copied()
}
pub fn is_parent_view_focused(&self) -> bool {
if let Some(parent_view_id) = self.view_stack.last() {
self.app.focused_view_id(self.window_id) == Some(*parent_view_id)
} else {
false
}
}
pub fn focus_parent_view(&mut self) {
if let Some(parent_view_id) = self.view_stack.last() {
self.app.focus(self.window_id, Some(*parent_view_id))
}
}
pub fn dispatch_any_action(&mut self, action: Box<dyn Action>) {
self.app
.dispatch_any_action_at(self.window_id, *self.view_stack.last().unwrap(), action)
}
pub fn dispatch_action<A: Action>(&mut self, action: A) {
self.dispatch_any_action(Box::new(action));
}
pub fn notify(&mut self) {
self.notify_count += 1;
if let Some(view_id) = self.view_stack.last() {
self.invalidated_views.insert(*view_id);
}
}
pub fn notify_count(&self) -> usize {
self.notify_count
}
pub fn propogate_event(&mut self) {
self.handled = false;
}
}
impl<'a> Deref for EventContext<'a> {
type Target = MutableAppContext;
fn deref(&self) -> &Self::Target {
self.app
}
}
impl<'a> DerefMut for EventContext<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.app
}
}
pub struct MeasurementContext<'a> {
app: &'a AppContext,
rendered_views: &'a HashMap<usize, ElementBox>,
pub window_id: usize,
}
impl<'a> Deref for MeasurementContext<'a> {
type Target = AppContext;
fn deref(&self) -> &Self::Target {
self.app
}
}
impl<'a> MeasurementContext<'a> {
fn rect_for_text_range(&self, view_id: usize, range_utf16: Range<usize>) -> Option<RectF> {
let element = self.rendered_views.get(&view_id)?;
element.rect_for_text_range(range_utf16, self)
}
}
pub struct DebugContext<'a> {
rendered_views: &'a HashMap<usize, ElementBox>,
pub font_cache: &'a FontCache,
pub app: &'a AppContext,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Axis {
Horizontal,
Vertical,
}
impl Axis {
pub fn invert(self) -> Self {
match self {
Self::Horizontal => Self::Vertical,
Self::Vertical => Self::Horizontal,
}
}
}
impl ToJson for Axis {
fn to_json(&self) -> serde_json::Value {
match self {
Axis::Horizontal => json!("horizontal"),
Axis::Vertical => json!("vertical"),
}
}
}
pub trait Vector2FExt {
fn along(self, axis: Axis) -> f32;
}
impl Vector2FExt for Vector2F {
fn along(self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.x(),
Axis::Vertical => self.y(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct SizeConstraint {
pub min: Vector2F,
pub max: Vector2F,
}
impl SizeConstraint {
pub fn new(min: Vector2F, max: Vector2F) -> Self {
Self { min, max }
}
pub fn strict(size: Vector2F) -> Self {
Self {
min: size,
max: size,
}
}
pub fn strict_along(axis: Axis, max: f32) -> Self {
match axis {
Axis::Horizontal => Self {
min: vec2f(max, 0.0),
max: vec2f(max, f32::INFINITY),
},
Axis::Vertical => Self {
min: vec2f(0.0, max),
max: vec2f(f32::INFINITY, max),
},
}
}
pub fn max_along(&self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.max.x(),
Axis::Vertical => self.max.y(),
}
}
pub fn min_along(&self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.min.x(),
Axis::Vertical => self.min.y(),
}
}
pub fn constrain(&self, size: Vector2F) -> Vector2F {
vec2f(
size.x().min(self.max.x()).max(self.min.x()),
size.y().min(self.max.y()).max(self.min.y()),
)
}
}
impl Default for SizeConstraint {
fn default() -> Self {
SizeConstraint {
min: Vector2F::zero(),
max: Vector2F::splat(f32::INFINITY),
}
}
}
impl ToJson for SizeConstraint {
fn to_json(&self) -> serde_json::Value {
json!({
"min": self.min.to_json(),
"max": self.max.to_json(),
})
}
}
pub struct ChildView {
view: AnyViewHandle,
}
impl ChildView {
pub fn new(view: impl Into<AnyViewHandle>) -> Self {
Self { view: view.into() }
}
}
impl Element for ChildView {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let size = cx.layout(self.view.id(), constraint);
(size, ())
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
cx.paint(self.view.id(), bounds.origin(), visible_bounds);
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
cx.dispatch_event(self.view.id(), event)
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &MeasurementContext,
) -> Option<RectF> {
cx.rect_for_text_range(self.view.id(), range_utf16)
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &DebugContext,
) -> serde_json::Value {
json!({
"type": "ChildView",
"view_id": self.view.id(),
"bounds": bounds.to_json(),
"view": self.view.debug_json(cx.app),
"child": if let Some(view) = cx.rendered_views.get(&self.view.id()) {
view.debug(cx)
} else {
json!(null)
}
})
}
}