ZIm/crates/gpui/src/app/async_context.rs
Marshall Bowers c07e416dc0
Clean up gpui docs (#4240)
This PR does some cleanup of the `gpui` docs, making sure we're linking
things appropriately and following good Rust documentation style.

Release Notes:

- N/A
2024-01-23 23:20:05 -05:00

368 lines
11 KiB
Rust

use crate::{
AnyView, AnyWindowHandle, AppCell, AppContext, BackgroundExecutor, Context, DismissEvent,
FocusableView, ForegroundExecutor, Model, ModelContext, Render, Result, Task, View,
ViewContext, VisualContext, WindowContext, WindowHandle,
};
use anyhow::{anyhow, Context as _};
use derive_more::{Deref, DerefMut};
use std::{future::Future, rc::Weak};
/// An async-friendly version of [AppContext] with a static lifetime so it can be held across `await` points in async code.
/// You're provided with an instance when calling [AppContext::spawn], and you can also create one with [AppContext::to_async].
/// Internally, this holds a weak reference to an `AppContext`, so its methods are fallible to protect against cases where the [AppContext] is dropped.
#[derive(Clone)]
pub struct AsyncAppContext {
pub(crate) app: Weak<AppCell>,
pub(crate) background_executor: BackgroundExecutor,
pub(crate) foreground_executor: ForegroundExecutor,
}
impl Context for AsyncAppContext {
type Result<T> = Result<T>;
fn new_model<T: 'static>(
&mut self,
build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
) -> Self::Result<Model<T>>
where
T: 'static,
{
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut app = app.borrow_mut();
Ok(app.new_model(build_model))
}
fn update_model<T: 'static, R>(
&mut self,
handle: &Model<T>,
update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
) -> Self::Result<R> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut app = app.borrow_mut();
Ok(app.update_model(handle, update))
}
fn read_model<T, R>(
&self,
handle: &Model<T>,
callback: impl FnOnce(&T, &AppContext) -> R,
) -> Self::Result<R>
where
T: 'static,
{
let app = self.app.upgrade().context("app was released")?;
let lock = app.borrow();
Ok(lock.read_model(handle, callback))
}
fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
where
F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
{
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
lock.update_window(window, f)
}
fn read_window<T, R>(
&self,
window: &WindowHandle<T>,
read: impl FnOnce(View<T>, &AppContext) -> R,
) -> Result<R>
where
T: 'static,
{
let app = self.app.upgrade().context("app was released")?;
let lock = app.borrow();
lock.read_window(window, read)
}
}
impl AsyncAppContext {
/// Schedules all windows in the application to be redrawn.
pub fn refresh(&mut self) -> Result<()> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut lock = app.borrow_mut();
lock.refresh();
Ok(())
}
/// Get an executor which can be used to spawn futures in the background.
pub fn background_executor(&self) -> &BackgroundExecutor {
&self.background_executor
}
/// Get an executor which can be used to spawn futures in the foreground.
pub fn foreground_executor(&self) -> &ForegroundExecutor {
&self.foreground_executor
}
/// Invoke the given function in the context of the app, then flush any effects produced during its invocation.
pub fn update<R>(&self, f: impl FnOnce(&mut AppContext) -> R) -> Result<R> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut lock = app.borrow_mut();
Ok(f(&mut lock))
}
/// Open a window with the given options based on the root view returned by the given function.
pub fn open_window<V>(
&self,
options: crate::WindowOptions,
build_root_view: impl FnOnce(&mut WindowContext) -> View<V>,
) -> Result<WindowHandle<V>>
where
V: 'static + Render,
{
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut lock = app.borrow_mut();
Ok(lock.open_window(options, build_root_view))
}
/// Schedule a future to be polled in the background.
pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut) -> Task<R>
where
Fut: Future<Output = R> + 'static,
R: 'static,
{
self.foreground_executor.spawn(f(self.clone()))
}
/// Determine whether global state of the specified type has been assigned.
/// Returns an error if the `AppContext` has been dropped.
pub fn has_global<G: 'static>(&self) -> Result<bool> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let app = app.borrow_mut();
Ok(app.has_global::<G>())
}
/// Reads the global state of the specified type, passing it to the given callback.
///
/// Panics if no global state of the specified type has been assigned.
/// Returns an error if the `AppContext` has been dropped.
pub fn read_global<G: 'static, R>(&self, read: impl FnOnce(&G, &AppContext) -> R) -> Result<R> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let app = app.borrow_mut();
Ok(read(app.global(), &app))
}
/// Reads the global state of the specified type, passing it to the given callback.
///
/// Similar to [`AsyncAppContext::read_global`], but returns an error instead of panicking
/// if no state of the specified type has been assigned.
///
/// Returns an error if no state of the specified type has been assigned the `AppContext` has been dropped.
pub fn try_read_global<G: 'static, R>(
&self,
read: impl FnOnce(&G, &AppContext) -> R,
) -> Option<R> {
let app = self.app.upgrade()?;
let app = app.borrow_mut();
Some(read(app.try_global()?, &app))
}
/// A convenience method for [AppContext::update_global]
/// for updating the global state of the specified type.
pub fn update_global<G: 'static, R>(
&mut self,
update: impl FnOnce(&mut G, &mut AppContext) -> R,
) -> Result<R> {
let app = self
.app
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut app = app.borrow_mut();
Ok(app.update_global(update))
}
}
/// A cloneable, owned handle to the application context,
/// composed with the window associated with the current task.
#[derive(Clone, Deref, DerefMut)]
pub struct AsyncWindowContext {
#[deref]
#[deref_mut]
app: AsyncAppContext,
window: AnyWindowHandle,
}
impl AsyncWindowContext {
pub(crate) fn new(app: AsyncAppContext, window: AnyWindowHandle) -> Self {
Self { app, window }
}
/// Get the handle of the window this context is associated with.
pub fn window_handle(&self) -> AnyWindowHandle {
self.window
}
/// A convenience method for [`AppContext::update_window`].
pub fn update<R>(&mut self, update: impl FnOnce(&mut WindowContext) -> R) -> Result<R> {
self.app.update_window(self.window, |_, cx| update(cx))
}
/// A convenience method for [`AppContext::update_window`].
pub fn update_root<R>(
&mut self,
update: impl FnOnce(AnyView, &mut WindowContext) -> R,
) -> Result<R> {
self.app.update_window(self.window, update)
}
/// A convenience method for [`WindowContext::on_next_frame`].
pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
self.window.update(self, |_, cx| cx.on_next_frame(f)).ok();
}
/// A convenience method for [`AppContext::global`].
pub fn read_global<G: 'static, R>(
&mut self,
read: impl FnOnce(&G, &WindowContext) -> R,
) -> Result<R> {
self.window.update(self, |_, cx| read(cx.global(), cx))
}
/// A convenience method for [`AppContext::update_global`].
/// for updating the global state of the specified type.
pub fn update_global<G, R>(
&mut self,
update: impl FnOnce(&mut G, &mut WindowContext) -> R,
) -> Result<R>
where
G: 'static,
{
self.window.update(self, |_, cx| cx.update_global(update))
}
/// Schedule a future to be executed on the main thread. This is used for collecting
/// the results of background tasks and updating the UI.
pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
where
Fut: Future<Output = R> + 'static,
R: 'static,
{
self.foreground_executor.spawn(f(self.clone()))
}
}
impl Context for AsyncWindowContext {
type Result<T> = Result<T>;
fn new_model<T>(
&mut self,
build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
) -> Result<Model<T>>
where
T: 'static,
{
self.window.update(self, |_, cx| cx.new_model(build_model))
}
fn update_model<T: 'static, R>(
&mut self,
handle: &Model<T>,
update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
) -> Result<R> {
self.window
.update(self, |_, cx| cx.update_model(handle, update))
}
fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
where
F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
{
self.app.update_window(window, update)
}
fn read_model<T, R>(
&self,
handle: &Model<T>,
read: impl FnOnce(&T, &AppContext) -> R,
) -> Self::Result<R>
where
T: 'static,
{
self.app.read_model(handle, read)
}
fn read_window<T, R>(
&self,
window: &WindowHandle<T>,
read: impl FnOnce(View<T>, &AppContext) -> R,
) -> Result<R>
where
T: 'static,
{
self.app.read_window(window, read)
}
}
impl VisualContext for AsyncWindowContext {
fn new_view<V>(
&mut self,
build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
) -> Self::Result<View<V>>
where
V: 'static + Render,
{
self.window
.update(self, |_, cx| cx.new_view(build_view_state))
}
fn update_view<V: 'static, R>(
&mut self,
view: &View<V>,
update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
) -> Self::Result<R> {
self.window
.update(self, |_, cx| cx.update_view(view, update))
}
fn replace_root_view<V>(
&mut self,
build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
) -> Self::Result<View<V>>
where
V: 'static + Render,
{
self.window
.update(self, |_, cx| cx.replace_root_view(build_view))
}
fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
where
V: FocusableView,
{
self.window.update(self, |_, cx| {
view.read(cx).focus_handle(cx).clone().focus(cx);
})
}
fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
where
V: crate::ManagedView,
{
self.window
.update(self, |_, cx| view.update(cx, |_, cx| cx.emit(DismissEvent)))
}
}