
This PR does some cleanup of the `gpui` docs, making sure we're linking things appropriately and following good Rust documentation style. Release Notes: - N/A
368 lines
11 KiB
Rust
368 lines
11 KiB
Rust
use crate::{
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AnyView, AnyWindowHandle, AppCell, AppContext, BackgroundExecutor, Context, DismissEvent,
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FocusableView, ForegroundExecutor, Model, ModelContext, Render, Result, Task, View,
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ViewContext, VisualContext, WindowContext, WindowHandle,
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};
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use anyhow::{anyhow, Context as _};
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use derive_more::{Deref, DerefMut};
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use std::{future::Future, rc::Weak};
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/// An async-friendly version of [AppContext] with a static lifetime so it can be held across `await` points in async code.
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/// You're provided with an instance when calling [AppContext::spawn], and you can also create one with [AppContext::to_async].
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/// Internally, this holds a weak reference to an `AppContext`, so its methods are fallible to protect against cases where the [AppContext] is dropped.
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#[derive(Clone)]
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pub struct AsyncAppContext {
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pub(crate) app: Weak<AppCell>,
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pub(crate) background_executor: BackgroundExecutor,
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pub(crate) foreground_executor: ForegroundExecutor,
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}
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impl Context for AsyncAppContext {
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type Result<T> = Result<T>;
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fn new_model<T: 'static>(
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&mut self,
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build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
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) -> Self::Result<Model<T>>
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where
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T: 'static,
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{
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut app = app.borrow_mut();
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Ok(app.new_model(build_model))
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}
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fn update_model<T: 'static, R>(
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&mut self,
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handle: &Model<T>,
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update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
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) -> Self::Result<R> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut app = app.borrow_mut();
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Ok(app.update_model(handle, update))
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}
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fn read_model<T, R>(
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&self,
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handle: &Model<T>,
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callback: impl FnOnce(&T, &AppContext) -> R,
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) -> Self::Result<R>
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where
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T: 'static,
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{
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let app = self.app.upgrade().context("app was released")?;
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let lock = app.borrow();
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Ok(lock.read_model(handle, callback))
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}
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fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
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where
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F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
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{
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let app = self.app.upgrade().context("app was released")?;
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let mut lock = app.borrow_mut();
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lock.update_window(window, f)
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}
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fn read_window<T, R>(
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&self,
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window: &WindowHandle<T>,
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read: impl FnOnce(View<T>, &AppContext) -> R,
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) -> Result<R>
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where
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T: 'static,
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{
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let app = self.app.upgrade().context("app was released")?;
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let lock = app.borrow();
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lock.read_window(window, read)
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}
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}
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impl AsyncAppContext {
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/// Schedules all windows in the application to be redrawn.
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pub fn refresh(&mut self) -> Result<()> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut lock = app.borrow_mut();
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lock.refresh();
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Ok(())
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}
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/// Get an executor which can be used to spawn futures in the background.
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pub fn background_executor(&self) -> &BackgroundExecutor {
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&self.background_executor
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}
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/// Get an executor which can be used to spawn futures in the foreground.
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pub fn foreground_executor(&self) -> &ForegroundExecutor {
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&self.foreground_executor
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}
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/// Invoke the given function in the context of the app, then flush any effects produced during its invocation.
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pub fn update<R>(&self, f: impl FnOnce(&mut AppContext) -> R) -> Result<R> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut lock = app.borrow_mut();
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Ok(f(&mut lock))
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}
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/// Open a window with the given options based on the root view returned by the given function.
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pub fn open_window<V>(
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&self,
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options: crate::WindowOptions,
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build_root_view: impl FnOnce(&mut WindowContext) -> View<V>,
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) -> Result<WindowHandle<V>>
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where
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V: 'static + Render,
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{
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut lock = app.borrow_mut();
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Ok(lock.open_window(options, build_root_view))
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}
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/// Schedule a future to be polled in the background.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut) -> Task<R>
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where
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Fut: Future<Output = R> + 'static,
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R: 'static,
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{
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self.foreground_executor.spawn(f(self.clone()))
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}
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/// Determine whether global state of the specified type has been assigned.
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/// Returns an error if the `AppContext` has been dropped.
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pub fn has_global<G: 'static>(&self) -> Result<bool> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let app = app.borrow_mut();
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Ok(app.has_global::<G>())
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}
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/// Reads the global state of the specified type, passing it to the given callback.
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///
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/// Panics if no global state of the specified type has been assigned.
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/// Returns an error if the `AppContext` has been dropped.
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pub fn read_global<G: 'static, R>(&self, read: impl FnOnce(&G, &AppContext) -> R) -> Result<R> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let app = app.borrow_mut();
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Ok(read(app.global(), &app))
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}
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/// Reads the global state of the specified type, passing it to the given callback.
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///
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/// Similar to [`AsyncAppContext::read_global`], but returns an error instead of panicking
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/// if no state of the specified type has been assigned.
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///
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/// Returns an error if no state of the specified type has been assigned the `AppContext` has been dropped.
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pub fn try_read_global<G: 'static, R>(
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&self,
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read: impl FnOnce(&G, &AppContext) -> R,
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) -> Option<R> {
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let app = self.app.upgrade()?;
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let app = app.borrow_mut();
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Some(read(app.try_global()?, &app))
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}
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/// A convenience method for [AppContext::update_global]
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/// for updating the global state of the specified type.
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pub fn update_global<G: 'static, R>(
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&mut self,
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update: impl FnOnce(&mut G, &mut AppContext) -> R,
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) -> Result<R> {
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let app = self
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.app
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut app = app.borrow_mut();
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Ok(app.update_global(update))
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}
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}
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/// A cloneable, owned handle to the application context,
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/// composed with the window associated with the current task.
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#[derive(Clone, Deref, DerefMut)]
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pub struct AsyncWindowContext {
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#[deref]
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#[deref_mut]
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app: AsyncAppContext,
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window: AnyWindowHandle,
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}
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impl AsyncWindowContext {
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pub(crate) fn new(app: AsyncAppContext, window: AnyWindowHandle) -> Self {
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Self { app, window }
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}
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/// Get the handle of the window this context is associated with.
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pub fn window_handle(&self) -> AnyWindowHandle {
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self.window
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}
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/// A convenience method for [`AppContext::update_window`].
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pub fn update<R>(&mut self, update: impl FnOnce(&mut WindowContext) -> R) -> Result<R> {
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self.app.update_window(self.window, |_, cx| update(cx))
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}
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/// A convenience method for [`AppContext::update_window`].
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pub fn update_root<R>(
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&mut self,
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update: impl FnOnce(AnyView, &mut WindowContext) -> R,
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) -> Result<R> {
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self.app.update_window(self.window, update)
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}
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/// A convenience method for [`WindowContext::on_next_frame`].
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pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
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self.window.update(self, |_, cx| cx.on_next_frame(f)).ok();
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}
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/// A convenience method for [`AppContext::global`].
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pub fn read_global<G: 'static, R>(
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&mut self,
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read: impl FnOnce(&G, &WindowContext) -> R,
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) -> Result<R> {
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self.window.update(self, |_, cx| read(cx.global(), cx))
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}
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/// A convenience method for [`AppContext::update_global`].
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/// for updating the global state of the specified type.
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pub fn update_global<G, R>(
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&mut self,
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update: impl FnOnce(&mut G, &mut WindowContext) -> R,
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) -> Result<R>
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where
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G: 'static,
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{
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self.window.update(self, |_, cx| cx.update_global(update))
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}
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/// Schedule a future to be executed on the main thread. This is used for collecting
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/// the results of background tasks and updating the UI.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
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where
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Fut: Future<Output = R> + 'static,
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R: 'static,
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{
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self.foreground_executor.spawn(f(self.clone()))
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}
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}
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impl Context for AsyncWindowContext {
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type Result<T> = Result<T>;
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fn new_model<T>(
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&mut self,
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build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
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) -> Result<Model<T>>
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where
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T: 'static,
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{
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self.window.update(self, |_, cx| cx.new_model(build_model))
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}
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fn update_model<T: 'static, R>(
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&mut self,
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handle: &Model<T>,
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update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
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) -> Result<R> {
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self.window
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.update(self, |_, cx| cx.update_model(handle, update))
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}
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fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
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where
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F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
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{
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self.app.update_window(window, update)
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}
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fn read_model<T, R>(
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&self,
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handle: &Model<T>,
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read: impl FnOnce(&T, &AppContext) -> R,
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) -> Self::Result<R>
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where
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T: 'static,
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{
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self.app.read_model(handle, read)
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}
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fn read_window<T, R>(
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&self,
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window: &WindowHandle<T>,
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read: impl FnOnce(View<T>, &AppContext) -> R,
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) -> Result<R>
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where
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T: 'static,
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{
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self.app.read_window(window, read)
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}
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}
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impl VisualContext for AsyncWindowContext {
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fn new_view<V>(
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&mut self,
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build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
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) -> Self::Result<View<V>>
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where
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V: 'static + Render,
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{
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self.window
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.update(self, |_, cx| cx.new_view(build_view_state))
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}
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fn update_view<V: 'static, R>(
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&mut self,
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view: &View<V>,
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update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Self::Result<R> {
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self.window
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.update(self, |_, cx| cx.update_view(view, update))
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}
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fn replace_root_view<V>(
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&mut self,
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build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
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) -> Self::Result<View<V>>
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where
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V: 'static + Render,
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{
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self.window
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.update(self, |_, cx| cx.replace_root_view(build_view))
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}
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fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
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where
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V: FocusableView,
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{
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self.window.update(self, |_, cx| {
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view.read(cx).focus_handle(cx).clone().focus(cx);
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})
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}
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fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
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where
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V: crate::ManagedView,
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{
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self.window
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.update(self, |_, cx| view.update(cx, |_, cx| cx.emit(DismissEvent)))
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}
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}
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