
Split `locator` out of DebugTaskDefinition to make it clearer when location needs to happen. Release Notes: - N/A --------- Co-authored-by: Anthony Eid <hello@anthonyeid.me> Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Cole Miller <m@cole-miller.net>
36 lines
740 B
TOML
36 lines
740 B
TOML
[package]
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name = "task"
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version = "0.1.0"
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edition.workspace = true
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publish.workspace = true
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license = "GPL-3.0-or-later"
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[features]
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test-support = [
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"gpui/test-support",
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"util/test-support"
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]
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[lints]
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workspace = true
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[dependencies]
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anyhow.workspace = true
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collections.workspace = true
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futures.workspace = true
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gpui.workspace = true
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hex.workspace = true
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parking_lot.workspace = true
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proto.workspace = true
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schemars.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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serde_json_lenient.workspace = true
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sha2.workspace = true
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shellexpand.workspace = true
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util.workspace = true
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zed_actions.workspace = true
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workspace-hack.workspace = true
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[dev-dependencies]
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gpui = { workspace = true, features = ["test-support"] }
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