
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev>
70 lines
2.6 KiB
Rust
70 lines
2.6 KiB
Rust
use std::path::PathBuf;
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use std::str::FromStr;
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use std::sync::Arc;
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use ui::prelude::*;
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use ui::{theme, Breadcrumb, HighlightColor, HighlightedText, Icon, IconButton, Symbol, Toolbar};
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use crate::story::Story;
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#[derive(Element, Default)]
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pub struct ToolbarStory {}
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impl ToolbarStory {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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struct LeftItemsPayload {
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pub theme: Arc<Theme>,
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}
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Story::container(cx)
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.child(Story::title_for::<_, Toolbar<V>>(cx))
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.child(Story::label(cx, "Default"))
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.child(Toolbar::new(
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|_, payload| {
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let payload = payload.downcast_ref::<LeftItemsPayload>().unwrap();
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let theme = payload.theme.clone();
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vec![Breadcrumb::new(
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PathBuf::from_str("crates/ui/src/components/toolbar.rs").unwrap(),
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vec![
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Symbol(vec![
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HighlightedText {
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text: "impl ".to_string(),
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color: HighlightColor::Keyword.hsla(&theme),
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},
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HighlightedText {
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text: "ToolbarStory".to_string(),
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color: HighlightColor::Function.hsla(&theme),
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},
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]),
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Symbol(vec![
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HighlightedText {
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text: "fn ".to_string(),
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color: HighlightColor::Keyword.hsla(&theme),
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},
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HighlightedText {
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text: "render".to_string(),
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color: HighlightColor::Function.hsla(&theme),
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},
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]),
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],
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)
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.into_any()]
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},
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Box::new(LeftItemsPayload {
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theme: theme.clone(),
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}),
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|_, _| {
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vec![
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IconButton::new(Icon::InlayHint).into_any(),
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IconButton::new(Icon::MagnifyingGlass).into_any(),
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IconButton::new(Icon::MagicWand).into_any(),
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]
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},
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Box::new(()),
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))
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}
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}
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