This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.
This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.
### Before
```rs
div()
.border()
.border_t()
.border_r()
.border_b()
.border_l()
.border_width(px(7.))
```
### After
```rs
div()
.border_1()
.border_t_1()
.border_r_1()
.border_b_1()
.border_l_1()
.border(px(7.))
```
Release Notes:
- N/A
39 lines
999 B
Rust
39 lines
999 B
Rust
use gpui::*;
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struct HelloWorld {
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text: SharedString,
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}
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impl Render for HelloWorld {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0x2e7d32))
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.size(Length::Definite(Pixels(300.0).into()))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border_1()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Hello, {}!", &self.text))
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let bounds = Bounds::centered(None, size(px(600.0), px(600.0)), cx);
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cx.open_window(
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WindowOptions {
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bounds: Some(bounds),
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..Default::default()
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},
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|cx| {
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cx.new_view(|_cx| HelloWorld {
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text: "World".into(),
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})
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},
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);
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});
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}
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