
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
54 lines
1.5 KiB
Rust
54 lines
1.5 KiB
Rust
use futures::{channel::oneshot, FutureExt};
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use gpui::{Context, Task};
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use std::{marker::PhantomData, time::Duration};
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pub struct DebouncedDelay<E: 'static> {
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task: Option<Task<()>>,
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cancel_channel: Option<oneshot::Sender<()>>,
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_phantom_data: PhantomData<E>,
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}
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impl<E: 'static> Default for DebouncedDelay<E> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<E: 'static> DebouncedDelay<E> {
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pub fn new() -> Self {
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Self {
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task: None,
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cancel_channel: None,
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_phantom_data: PhantomData,
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}
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}
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pub fn fire_new<F>(&mut self, delay: Duration, cx: &mut Context<E>, func: F)
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where
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F: 'static + Send + FnOnce(&mut E, &mut Context<E>) -> Task<()>,
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{
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if let Some(channel) = self.cancel_channel.take() {
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_ = channel.send(());
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}
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let (sender, mut receiver) = oneshot::channel::<()>();
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self.cancel_channel = Some(sender);
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let previous_task = self.task.take();
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self.task = Some(cx.spawn(move |entity, mut cx| async move {
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let mut timer = cx.background_executor().timer(delay).fuse();
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if let Some(previous_task) = previous_task {
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previous_task.await;
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}
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futures::select_biased! {
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_ = receiver => return,
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_ = timer => {}
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}
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if let Ok(task) = entity.update(&mut cx, |project, cx| (func)(project, cx)) {
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task.await;
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}
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}));
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}
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}
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