ZIm/crates/gpui/examples/set_menus.rs
2025-08-23 23:31:24 +08:00

55 lines
1.7 KiB
Rust

use gpui::{
App, Application, Context, Menu, MenuItem, SystemMenuType, Window, WindowOptions, actions, div,
prelude::*, rgb,
};
struct SetMenus;
impl Render for SetMenus {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0x2e7d32))
.size_full()
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child("Set Menus Example")
}
}
fn main() {
Application::new().run(|cx: &mut App| {
// Bring the menu bar to the foreground (so you can see the menu bar)
cx.activate(true);
// Register the `quit` function so it can be referenced by the `MenuItem::action` in the menu bar
cx.on_action(quit);
// Add menu items
cx.set_menus(vec![
Menu {
name: "set_menus".into(),
items: vec![
MenuItem::os_submenu("Services", SystemMenuType::Services),
MenuItem::separator(),
MenuItem::action("Quit", Quit),
],
},
Menu {
name: "Window".into(),
items: vec![MenuItem::os_submenu("", SystemMenuType::Window)],
},
]);
cx.open_window(WindowOptions::default(), |_, cx| cx.new(|_| SetMenus {}))
.unwrap();
});
}
// Associate actions using the `actions!` macro (or `Action` derive macro)
actions!(set_menus, [Quit]);
// Define the quit function that is registered with the App
fn quit(_: &Quit, cx: &mut App) {
println!("Gracefully quitting the application . . .");
cx.quit();
}