261 lines
7 KiB
Rust
261 lines
7 KiB
Rust
use crate::{Action, App, Platform, SharedString};
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use util::ResultExt;
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/// A menu of the application, either a main menu or a submenu
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pub struct Menu {
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/// The name of the menu
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pub name: SharedString,
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/// The items in the menu
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pub items: Vec<MenuItem>,
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}
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impl Menu {
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/// Create an OwnedMenu from this Menu
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pub fn owned(self) -> OwnedMenu {
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OwnedMenu {
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name: self.name.to_string().into(),
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items: self.items.into_iter().map(|item| item.owned()).collect(),
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}
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}
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}
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/// OS menus are menus that are recognized by the operating system
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/// This allows the operating system to provide specialized items for
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/// these menus
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pub struct OsMenu {
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/// The name of the menu
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pub name: SharedString,
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/// The type of menu
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pub menu_type: SystemMenuType,
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}
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impl OsMenu {
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/// Create an OwnedOsMenu from this OsMenu
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pub fn owned(self) -> OwnedOsMenu {
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OwnedOsMenu {
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name: self.name.to_string().into(),
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menu_type: self.menu_type,
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}
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}
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}
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/// The type of system menu
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum SystemMenuType {
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/// The 'Services' menu in the Application menu on macOS
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Services,
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/// The 'Window' menu on macOS.
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///
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/// This item is a marker and will not display as a menu item.
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/// If a menu begins with this item, it will be treated as the Window menu.
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///
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/// macOS will add window management items to this menu, such as
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/// 'Fill', 'Center', 'Move to [Display]', and a list of windows.
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Window,
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}
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/// The different kinds of items that can be in a menu
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pub enum MenuItem {
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/// A separator between items
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Separator,
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/// A submenu
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Submenu(Menu),
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/// A menu, managed by the system (for example, the Services menu on macOS)
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SystemMenu(OsMenu),
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/// An action that can be performed
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Action {
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/// The name of this menu item
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name: SharedString,
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/// the action to perform when this menu item is selected
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action: Box<dyn Action>,
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/// The OS Action that corresponds to this action, if any
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/// See [`OsAction`] for more information
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os_action: Option<OsAction>,
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},
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}
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impl MenuItem {
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/// Creates a new menu item that is a separator
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pub fn separator() -> Self {
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Self::Separator
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}
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/// Creates a new menu item that is a submenu
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pub fn submenu(menu: Menu) -> Self {
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Self::Submenu(menu)
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}
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/// Creates a new submenu that is populated by the OS
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pub fn os_submenu(name: impl Into<SharedString>, menu_type: SystemMenuType) -> Self {
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Self::SystemMenu(OsMenu {
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name: name.into(),
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menu_type,
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})
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}
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/// Creates a new menu item that invokes an action
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pub fn action(name: impl Into<SharedString>, action: impl Action) -> Self {
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Self::Action {
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name: name.into(),
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action: Box::new(action),
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os_action: None,
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}
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}
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/// Creates a new menu item that invokes an action and has an OS action
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pub fn os_action(
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name: impl Into<SharedString>,
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action: impl Action,
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os_action: OsAction,
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) -> Self {
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Self::Action {
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name: name.into(),
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action: Box::new(action),
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os_action: Some(os_action),
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}
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}
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/// Create an OwnedMenuItem from this MenuItem
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pub fn owned(self) -> OwnedMenuItem {
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match self {
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MenuItem::Separator => OwnedMenuItem::Separator,
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MenuItem::Submenu(submenu) => OwnedMenuItem::Submenu(submenu.owned()),
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MenuItem::Action {
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name,
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action,
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os_action,
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} => OwnedMenuItem::Action {
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name: name.into(),
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action,
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os_action,
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},
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MenuItem::SystemMenu(os_menu) => OwnedMenuItem::SystemMenu(os_menu.owned()),
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}
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}
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}
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/// OS menus are menus that are recognized by the operating system
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/// This allows the operating system to provide specialized items for
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/// these menus
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#[derive(Clone)]
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pub struct OwnedOsMenu {
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/// The name of the menu
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pub name: SharedString,
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/// The type of menu
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pub menu_type: SystemMenuType,
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}
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/// A menu of the application, either a main menu or a submenu
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#[derive(Clone)]
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pub struct OwnedMenu {
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/// The name of the menu
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pub name: SharedString,
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/// The items in the menu
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pub items: Vec<OwnedMenuItem>,
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}
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/// The different kinds of items that can be in a menu
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pub enum OwnedMenuItem {
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/// A separator between items
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Separator,
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/// A submenu
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Submenu(OwnedMenu),
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/// A menu, managed by the system (for example, the Services menu on macOS)
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SystemMenu(OwnedOsMenu),
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/// An action that can be performed
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Action {
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/// The name of this menu item
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name: String,
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/// the action to perform when this menu item is selected
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action: Box<dyn Action>,
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/// The OS Action that corresponds to this action, if any
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/// See [`OsAction`] for more information
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os_action: Option<OsAction>,
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},
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}
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impl Clone for OwnedMenuItem {
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fn clone(&self) -> Self {
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match self {
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OwnedMenuItem::Separator => OwnedMenuItem::Separator,
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OwnedMenuItem::Submenu(submenu) => OwnedMenuItem::Submenu(submenu.clone()),
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OwnedMenuItem::Action {
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name,
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action,
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os_action,
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} => OwnedMenuItem::Action {
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name: name.clone(),
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action: action.boxed_clone(),
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os_action: *os_action,
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},
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OwnedMenuItem::SystemMenu(os_menu) => OwnedMenuItem::SystemMenu(os_menu.clone()),
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}
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}
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}
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// TODO: As part of the global selections refactor, these should
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// be moved to GPUI-provided actions that make this association
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// without leaking the platform details to GPUI users
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/// OS actions are actions that are recognized by the operating system
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/// This allows the operating system to provide specialized behavior for
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/// these actions
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum OsAction {
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/// The 'cut' action
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Cut,
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/// The 'copy' action
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Copy,
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/// The 'paste' action
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Paste,
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/// The 'select all' action
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SelectAll,
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/// The 'undo' action
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Undo,
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/// The 'redo' action
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Redo,
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}
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pub(crate) fn init_app_menus(platform: &dyn Platform, cx: &App) {
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platform.on_will_open_app_menu(Box::new({
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let cx = cx.to_async();
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move || {
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cx.update(|cx| cx.clear_pending_keystrokes()).ok();
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}
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}));
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platform.on_validate_app_menu_command(Box::new({
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let cx = cx.to_async();
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move |action| {
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cx.update(|cx| cx.is_action_available(action))
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.unwrap_or(false)
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}
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}));
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platform.on_app_menu_action(Box::new({
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let cx = cx.to_async();
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move |action| {
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cx.update(|cx| cx.dispatch_action(action)).log_err();
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}
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}));
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}
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