ZIm/crates/gpui/src/elements/mouse_event_handler.rs
Nathan Sobo a25f962185 WIP
2023-04-12 12:13:35 -06:00

277 lines
7.8 KiB
Rust

use super::Padding;
use crate::{
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
platform::CursorStyle,
platform::MouseButton,
scene::{
CursorRegion, HandlerSet, MouseClick, MouseDown, MouseDownOut, MouseDrag, MouseHover,
MouseMove, MouseMoveOut, MouseScrollWheel, MouseUp, MouseUpOut,
},
Drawable, Element, EventContext, MouseRegion, MouseState, SceneBuilder, SizeConstraint, View,
ViewContext,
};
use serde_json::json;
use std::{marker::PhantomData, ops::Range};
pub struct MouseEventHandler<Tag: 'static, V: View> {
child: Element<V>,
region_id: usize,
cursor_style: Option<CursorStyle>,
handlers: HandlerSet,
hoverable: bool,
notify_on_hover: bool,
notify_on_click: bool,
above: bool,
padding: Padding,
_tag: PhantomData<Tag>,
}
/// Element which provides a render_child callback with a MouseState and paints a mouse
/// region under (or above) it for easy mouse event handling.
impl<Tag, V: View> MouseEventHandler<Tag, V> {
pub fn new<F>(region_id: usize, cx: &mut ViewContext<V>, render_child: F) -> Self
where
V: View,
F: FnOnce(&mut MouseState, &mut ViewContext<V>) -> Element<V>,
{
let mut mouse_state = cx.mouse_state::<Tag>(region_id);
let child = render_child(&mut mouse_state, cx);
let notify_on_hover = mouse_state.accessed_hovered();
let notify_on_click = mouse_state.accessed_clicked();
Self {
child,
region_id,
cursor_style: None,
handlers: Default::default(),
notify_on_hover,
notify_on_click,
hoverable: true,
above: false,
padding: Default::default(),
_tag: PhantomData,
}
}
/// Modifies the MouseEventHandler to render the MouseRegion above the child element. Useful
/// for drag and drop handling and similar events which should be captured before the child
/// gets the opportunity
pub fn above<F>(region_id: usize, cx: &mut ViewContext<V>, render_child: F) -> Self
where
V: View,
F: FnOnce(&mut MouseState, &mut ViewContext<V>) -> Element<V>,
{
let mut handler = Self::new(region_id, cx, render_child);
handler.above = true;
handler
}
pub fn with_cursor_style(mut self, cursor: CursorStyle) -> Self {
self.cursor_style = Some(cursor);
self
}
pub fn capture_all(mut self) -> Self {
self.handlers = HandlerSet::capture_all();
self
}
pub fn on_move(
mut self,
handler: impl Fn(MouseMove, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_move(handler);
self
}
pub fn on_move_out(
mut self,
handler: impl Fn(MouseMoveOut, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_move_out(handler);
self
}
pub fn on_down(
mut self,
button: MouseButton,
handler: impl Fn(MouseDown, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_down(button, handler);
self
}
pub fn on_up(
mut self,
button: MouseButton,
handler: impl Fn(MouseUp, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_up(button, handler);
self
}
pub fn on_click(
mut self,
button: MouseButton,
handler: impl Fn(MouseClick, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_click(button, handler);
self
}
pub fn on_down_out(
mut self,
button: MouseButton,
handler: impl Fn(MouseDownOut, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_down_out(button, handler);
self
}
pub fn on_up_out(
mut self,
button: MouseButton,
handler: impl Fn(MouseUpOut, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_up_out(button, handler);
self
}
pub fn on_drag(
mut self,
button: MouseButton,
handler: impl Fn(MouseDrag, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_drag(button, handler);
self
}
pub fn on_hover(
mut self,
handler: impl Fn(MouseHover, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_hover(handler);
self
}
pub fn on_scroll(
mut self,
handler: impl Fn(MouseScrollWheel, &mut V, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers = self.handlers.on_scroll(handler);
self
}
pub fn with_hoverable(mut self, is_hoverable: bool) -> Self {
self.hoverable = is_hoverable;
self
}
pub fn with_padding(mut self, padding: Padding) -> Self {
self.padding = padding;
self
}
fn hit_bounds(&self, bounds: RectF) -> RectF {
RectF::from_points(
bounds.origin() - vec2f(self.padding.left, self.padding.top),
bounds.lower_right() + vec2f(self.padding.right, self.padding.bottom),
)
.round_out()
}
fn paint_regions(
&self,
scene: &mut SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
cx: &mut ViewContext<V>,
) {
let visible_bounds = visible_bounds.intersection(bounds).unwrap_or_default();
let hit_bounds = self.hit_bounds(visible_bounds);
if let Some(style) = self.cursor_style {
scene.push_cursor_region(CursorRegion {
bounds: hit_bounds,
style,
});
}
scene.push_mouse_region(
MouseRegion::from_handlers::<Tag>(
cx.view_id(),
self.region_id,
hit_bounds,
self.handlers.clone(),
)
.with_hoverable(self.hoverable)
.with_notify_on_hover(self.notify_on_hover)
.with_notify_on_click(self.notify_on_click),
);
}
}
impl<Tag, V: View> Drawable<V> for MouseEventHandler<Tag, V> {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
(self.child.layout(constraint, view, cx), ())
}
fn paint(
&mut self,
scene: &mut SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Self::PaintState {
if self.above {
self.child
.paint(scene, bounds.origin(), visible_bounds, view, cx);
scene.paint_layer(None, |scene| {
self.paint_regions(scene, bounds, visible_bounds, cx);
});
} else {
self.paint_regions(scene, bounds, visible_bounds, cx);
self.child
.paint(scene, bounds.origin(), visible_bounds, view, cx);
}
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, view, cx)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> serde_json::Value {
json!({
"type": "MouseEventHandler",
"child": self.child.debug(view, cx),
})
}
}