277 lines
7.8 KiB
Rust
277 lines
7.8 KiB
Rust
use super::Padding;
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use crate::{
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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platform::CursorStyle,
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platform::MouseButton,
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scene::{
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CursorRegion, HandlerSet, MouseClick, MouseDown, MouseDownOut, MouseDrag, MouseHover,
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MouseMove, MouseMoveOut, MouseScrollWheel, MouseUp, MouseUpOut,
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},
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Drawable, Element, EventContext, MouseRegion, MouseState, SceneBuilder, SizeConstraint, View,
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ViewContext,
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};
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use serde_json::json;
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use std::{marker::PhantomData, ops::Range};
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pub struct MouseEventHandler<Tag: 'static, V: View> {
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child: Element<V>,
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region_id: usize,
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cursor_style: Option<CursorStyle>,
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handlers: HandlerSet,
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hoverable: bool,
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notify_on_hover: bool,
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notify_on_click: bool,
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above: bool,
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padding: Padding,
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_tag: PhantomData<Tag>,
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}
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/// Element which provides a render_child callback with a MouseState and paints a mouse
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/// region under (or above) it for easy mouse event handling.
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impl<Tag, V: View> MouseEventHandler<Tag, V> {
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pub fn new<F>(region_id: usize, cx: &mut ViewContext<V>, render_child: F) -> Self
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where
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V: View,
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F: FnOnce(&mut MouseState, &mut ViewContext<V>) -> Element<V>,
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{
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let mut mouse_state = cx.mouse_state::<Tag>(region_id);
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let child = render_child(&mut mouse_state, cx);
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let notify_on_hover = mouse_state.accessed_hovered();
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let notify_on_click = mouse_state.accessed_clicked();
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Self {
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child,
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region_id,
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cursor_style: None,
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handlers: Default::default(),
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notify_on_hover,
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notify_on_click,
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hoverable: true,
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above: false,
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padding: Default::default(),
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_tag: PhantomData,
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}
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}
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/// Modifies the MouseEventHandler to render the MouseRegion above the child element. Useful
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/// for drag and drop handling and similar events which should be captured before the child
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/// gets the opportunity
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pub fn above<F>(region_id: usize, cx: &mut ViewContext<V>, render_child: F) -> Self
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where
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V: View,
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F: FnOnce(&mut MouseState, &mut ViewContext<V>) -> Element<V>,
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{
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let mut handler = Self::new(region_id, cx, render_child);
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handler.above = true;
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handler
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}
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pub fn with_cursor_style(mut self, cursor: CursorStyle) -> Self {
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self.cursor_style = Some(cursor);
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self
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}
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pub fn capture_all(mut self) -> Self {
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self.handlers = HandlerSet::capture_all();
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self
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}
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pub fn on_move(
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mut self,
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handler: impl Fn(MouseMove, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_move(handler);
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self
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}
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pub fn on_move_out(
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mut self,
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handler: impl Fn(MouseMoveOut, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_move_out(handler);
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self
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}
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pub fn on_down(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseDown, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_down(button, handler);
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self
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}
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pub fn on_up(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseUp, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_up(button, handler);
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self
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}
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pub fn on_click(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseClick, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_click(button, handler);
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self
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}
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pub fn on_down_out(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseDownOut, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_down_out(button, handler);
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self
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}
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pub fn on_up_out(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseUpOut, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_up_out(button, handler);
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self
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}
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pub fn on_drag(
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mut self,
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button: MouseButton,
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handler: impl Fn(MouseDrag, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_drag(button, handler);
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self
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}
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pub fn on_hover(
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mut self,
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handler: impl Fn(MouseHover, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_hover(handler);
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self
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}
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pub fn on_scroll(
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mut self,
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handler: impl Fn(MouseScrollWheel, &mut V, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers = self.handlers.on_scroll(handler);
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self
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}
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pub fn with_hoverable(mut self, is_hoverable: bool) -> Self {
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self.hoverable = is_hoverable;
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self
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}
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pub fn with_padding(mut self, padding: Padding) -> Self {
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self.padding = padding;
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self
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}
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fn hit_bounds(&self, bounds: RectF) -> RectF {
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RectF::from_points(
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bounds.origin() - vec2f(self.padding.left, self.padding.top),
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bounds.lower_right() + vec2f(self.padding.right, self.padding.bottom),
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)
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.round_out()
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}
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fn paint_regions(
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&self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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cx: &mut ViewContext<V>,
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) {
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let visible_bounds = visible_bounds.intersection(bounds).unwrap_or_default();
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let hit_bounds = self.hit_bounds(visible_bounds);
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if let Some(style) = self.cursor_style {
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scene.push_cursor_region(CursorRegion {
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bounds: hit_bounds,
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style,
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});
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}
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scene.push_mouse_region(
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MouseRegion::from_handlers::<Tag>(
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cx.view_id(),
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self.region_id,
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hit_bounds,
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self.handlers.clone(),
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)
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.with_hoverable(self.hoverable)
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.with_notify_on_hover(self.notify_on_hover)
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.with_notify_on_click(self.notify_on_click),
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);
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}
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}
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impl<Tag, V: View> Drawable<V> for MouseEventHandler<Tag, V> {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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view: &mut V,
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cx: &mut ViewContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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(self.child.layout(constraint, view, cx), ())
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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view: &mut V,
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cx: &mut ViewContext<V>,
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) -> Self::PaintState {
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if self.above {
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self.child
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.paint(scene, bounds.origin(), visible_bounds, view, cx);
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scene.paint_layer(None, |scene| {
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self.paint_regions(scene, bounds, visible_bounds, cx);
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});
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} else {
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self.paint_regions(scene, bounds, visible_bounds, cx);
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self.child
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.paint(scene, bounds.origin(), visible_bounds, view, cx);
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}
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}
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fn rect_for_text_range(
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&self,
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range_utf16: Range<usize>,
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_: RectF,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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view: &V,
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cx: &ViewContext<V>,
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) -> Option<RectF> {
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self.child.rect_for_text_range(range_utf16, view, cx)
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}
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fn debug(
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&self,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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view: &V,
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cx: &ViewContext<V>,
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) -> serde_json::Value {
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json!({
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"type": "MouseEventHandler",
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"child": self.child.debug(view, cx),
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})
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}
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}
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