ZIm/crates/gpui/src/input.rs
Mikayla Maki a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00

162 lines
4.9 KiB
Rust

use crate::{App, Bounds, Context, Entity, InputHandler, Pixels, UTF16Selection, Window};
use std::ops::Range;
/// Implement this trait to allow views to handle textual input when implementing an editor, field, etc.
///
/// Once your view implements this trait, you can use it to construct an [`ElementInputHandler<V>`].
/// This input handler can then be assigned during paint by calling [`WindowContext::handle_input`].
///
/// See [`InputHandler`] for details on how to implement each method.
pub trait EntityInputHandler: 'static + Sized {
/// See [`InputHandler::text_for_range`] for details
fn text_for_range(
&mut self,
range: Range<usize>,
adjusted_range: &mut Option<Range<usize>>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<String>;
/// See [`InputHandler::selected_text_range`] for details
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<UTF16Selection>;
/// See [`InputHandler::marked_text_range`] for details
fn marked_text_range(
&self,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<Range<usize>>;
/// See [`InputHandler::unmark_text`] for details
fn unmark_text(&mut self, window: &mut Window, cx: &mut Context<Self>);
/// See [`InputHandler::replace_text_in_range`] for details
fn replace_text_in_range(
&mut self,
range: Option<Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut Context<Self>,
);
/// See [`InputHandler::replace_and_mark_text_in_range`] for details
fn replace_and_mark_text_in_range(
&mut self,
range: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
window: &mut Window,
cx: &mut Context<Self>,
);
/// See [`InputHandler::bounds_for_range`] for details
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
element_bounds: Bounds<Pixels>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Option<Bounds<Pixels>>;
}
/// The canonical implementation of [`PlatformInputHandler`]. Call [`WindowContext::handle_input`]
/// with an instance during your element's paint.
pub struct ElementInputHandler<V> {
view: Entity<V>,
element_bounds: Bounds<Pixels>,
}
impl<V: 'static> ElementInputHandler<V> {
/// Used in [`Element::paint`][element_paint] with the element's bounds and a view context for its
/// containing view.
///
/// [element_paint]: crate::Element::paint
pub fn new(element_bounds: Bounds<Pixels>, view: Entity<V>) -> Self {
ElementInputHandler {
view,
element_bounds,
}
}
}
impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,
window: &mut Window,
cx: &mut App,
) -> Option<UTF16Selection> {
self.view.update(cx, |view, cx| {
view.selected_text_range(ignore_disabled_input, window, cx)
})
}
fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>> {
self.view
.update(cx, |view, cx| view.marked_text_range(window, cx))
}
fn text_for_range(
&mut self,
range_utf16: Range<usize>,
adjusted_range: &mut Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
) -> Option<String> {
self.view.update(cx, |view, cx| {
view.text_for_range(range_utf16, adjusted_range, window, cx)
})
}
fn replace_text_in_range(
&mut self,
replacement_range: Option<Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut App,
) {
self.view.update(cx, |view, cx| {
view.replace_text_in_range(replacement_range, text, window, cx)
});
}
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
) {
self.view.update(cx, |view, cx| {
view.replace_and_mark_text_in_range(
range_utf16,
new_text,
new_selected_range,
window,
cx,
)
});
}
fn unmark_text(&mut self, window: &mut Window, cx: &mut App) {
self.view
.update(cx, |view, cx| view.unmark_text(window, cx));
}
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
window: &mut Window,
cx: &mut App,
) -> Option<Bounds<Pixels>> {
self.view.update(cx, |view, cx| {
view.bounds_for_range(range_utf16, self.element_bounds, window, cx)
})
}
}