
Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
162 lines
4.9 KiB
Rust
162 lines
4.9 KiB
Rust
use crate::{App, Bounds, Context, Entity, InputHandler, Pixels, UTF16Selection, Window};
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use std::ops::Range;
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/// Implement this trait to allow views to handle textual input when implementing an editor, field, etc.
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///
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/// Once your view implements this trait, you can use it to construct an [`ElementInputHandler<V>`].
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/// This input handler can then be assigned during paint by calling [`WindowContext::handle_input`].
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///
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/// See [`InputHandler`] for details on how to implement each method.
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pub trait EntityInputHandler: 'static + Sized {
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/// See [`InputHandler::text_for_range`] for details
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fn text_for_range(
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&mut self,
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range: Range<usize>,
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adjusted_range: &mut Option<Range<usize>>,
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window: &mut Window,
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cx: &mut Context<Self>,
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) -> Option<String>;
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/// See [`InputHandler::selected_text_range`] for details
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fn selected_text_range(
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&mut self,
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ignore_disabled_input: bool,
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window: &mut Window,
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cx: &mut Context<Self>,
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) -> Option<UTF16Selection>;
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/// See [`InputHandler::marked_text_range`] for details
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fn marked_text_range(
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&self,
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window: &mut Window,
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cx: &mut Context<Self>,
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) -> Option<Range<usize>>;
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/// See [`InputHandler::unmark_text`] for details
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fn unmark_text(&mut self, window: &mut Window, cx: &mut Context<Self>);
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/// See [`InputHandler::replace_text_in_range`] for details
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fn replace_text_in_range(
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&mut self,
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range: Option<Range<usize>>,
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text: &str,
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window: &mut Window,
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cx: &mut Context<Self>,
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);
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/// See [`InputHandler::replace_and_mark_text_in_range`] for details
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fn replace_and_mark_text_in_range(
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&mut self,
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range: Option<Range<usize>>,
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new_text: &str,
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new_selected_range: Option<Range<usize>>,
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window: &mut Window,
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cx: &mut Context<Self>,
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);
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/// See [`InputHandler::bounds_for_range`] for details
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fn bounds_for_range(
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&mut self,
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range_utf16: Range<usize>,
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element_bounds: Bounds<Pixels>,
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window: &mut Window,
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cx: &mut Context<Self>,
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) -> Option<Bounds<Pixels>>;
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}
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/// The canonical implementation of [`PlatformInputHandler`]. Call [`WindowContext::handle_input`]
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/// with an instance during your element's paint.
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pub struct ElementInputHandler<V> {
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view: Entity<V>,
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element_bounds: Bounds<Pixels>,
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}
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impl<V: 'static> ElementInputHandler<V> {
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/// Used in [`Element::paint`][element_paint] with the element's bounds and a view context for its
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/// containing view.
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///
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/// [element_paint]: crate::Element::paint
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pub fn new(element_bounds: Bounds<Pixels>, view: Entity<V>) -> Self {
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ElementInputHandler {
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view,
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element_bounds,
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}
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}
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}
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impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
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fn selected_text_range(
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&mut self,
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ignore_disabled_input: bool,
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window: &mut Window,
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cx: &mut App,
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) -> Option<UTF16Selection> {
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self.view.update(cx, |view, cx| {
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view.selected_text_range(ignore_disabled_input, window, cx)
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})
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}
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fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>> {
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self.view
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.update(cx, |view, cx| view.marked_text_range(window, cx))
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}
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fn text_for_range(
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&mut self,
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range_utf16: Range<usize>,
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adjusted_range: &mut Option<Range<usize>>,
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window: &mut Window,
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cx: &mut App,
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) -> Option<String> {
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self.view.update(cx, |view, cx| {
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view.text_for_range(range_utf16, adjusted_range, window, cx)
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})
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}
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fn replace_text_in_range(
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&mut self,
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replacement_range: Option<Range<usize>>,
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text: &str,
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window: &mut Window,
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cx: &mut App,
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) {
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self.view.update(cx, |view, cx| {
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view.replace_text_in_range(replacement_range, text, window, cx)
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});
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}
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fn replace_and_mark_text_in_range(
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&mut self,
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range_utf16: Option<Range<usize>>,
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new_text: &str,
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new_selected_range: Option<Range<usize>>,
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window: &mut Window,
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cx: &mut App,
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) {
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self.view.update(cx, |view, cx| {
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view.replace_and_mark_text_in_range(
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range_utf16,
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new_text,
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new_selected_range,
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window,
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cx,
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)
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});
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}
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fn unmark_text(&mut self, window: &mut Window, cx: &mut App) {
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self.view
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.update(cx, |view, cx| view.unmark_text(window, cx));
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}
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fn bounds_for_range(
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&mut self,
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range_utf16: Range<usize>,
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window: &mut Window,
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cx: &mut App,
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) -> Option<Bounds<Pixels>> {
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self.view.update(cx, |view, cx| {
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view.bounds_for_range(range_utf16, self.element_bounds, window, cx)
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})
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}
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}
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