100 lines
2.6 KiB
Rust
100 lines
2.6 KiB
Rust
use std::marker::PhantomData;
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use std::sync::Arc;
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use gpui3::{Interactive, MouseButton};
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use crate::prelude::*;
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use crate::{theme, ClickHandler, Icon, IconColor, IconElement};
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struct IconButtonHandlers<S: 'static + Send + Sync> {
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click: Option<ClickHandler<S>>,
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}
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impl<S: 'static + Send + Sync> Default for IconButtonHandlers<S> {
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fn default() -> Self {
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Self { click: None }
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}
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}
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#[derive(Element)]
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pub struct IconButton<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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icon: Icon,
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color: IconColor,
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variant: ButtonVariant,
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state: InteractionState,
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handlers: IconButtonHandlers<S>,
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}
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impl<S: 'static + Send + Sync> IconButton<S> {
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pub fn new(icon: Icon) -> Self {
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Self {
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state_type: PhantomData,
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icon,
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color: IconColor::default(),
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variant: ButtonVariant::default(),
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state: InteractionState::default(),
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handlers: IconButtonHandlers::default(),
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}
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}
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pub fn icon(mut self, icon: Icon) -> Self {
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self.icon = icon;
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self
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}
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pub fn color(mut self, color: IconColor) -> Self {
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self.color = color;
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self
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}
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn state(mut self, state: InteractionState) -> Self {
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self.state = state;
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self
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}
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pub fn on_click(
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mut self,
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handler: impl Fn(&mut S, &mut ViewContext<S>) + 'static + Send + Sync,
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) -> Self {
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self.handlers.click = Some(Arc::new(handler));
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
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let theme = theme(cx);
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let icon_color = match (self.state, self.color) {
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(InteractionState::Disabled, _) => IconColor::Disabled,
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_ => self.color,
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};
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let mut div = div();
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if self.variant == ButtonVariant::Filled {
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div = div.fill(theme.highest.on.default.background);
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}
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if let Some(click_handler) = self.handlers.click.clone() {
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// div = div.on_click(MouseButton::Left, move |state, event, cx| {
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// click_handler(state, cx);
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// });
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}
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div.w_7()
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.h_6()
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.flex()
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.items_center()
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.justify_center()
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.rounded_md()
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.hover()
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.fill(theme.highest.base.hovered.background)
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// .active()
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// .fill(theme.highest.base.pressed.background)
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.child(IconElement::new(self.icon).color(icon_color))
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}
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}
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