ZIm/crates/project/src/debounced_delay.rs
Mikayla Maki 1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00

54 lines
1.5 KiB
Rust

use futures::{channel::oneshot, FutureExt};
use gpui::{Context, Task};
use std::{marker::PhantomData, time::Duration};
pub struct DebouncedDelay<E: 'static> {
task: Option<Task<()>>,
cancel_channel: Option<oneshot::Sender<()>>,
_phantom_data: PhantomData<E>,
}
impl<E: 'static> Default for DebouncedDelay<E> {
fn default() -> Self {
Self::new()
}
}
impl<E: 'static> DebouncedDelay<E> {
pub fn new() -> Self {
Self {
task: None,
cancel_channel: None,
_phantom_data: PhantomData,
}
}
pub fn fire_new<F>(&mut self, delay: Duration, cx: &mut Context<E>, func: F)
where
F: 'static + Send + FnOnce(&mut E, &mut Context<E>) -> Task<()>,
{
if let Some(channel) = self.cancel_channel.take() {
_ = channel.send(());
}
let (sender, mut receiver) = oneshot::channel::<()>();
self.cancel_channel = Some(sender);
let previous_task = self.task.take();
self.task = Some(cx.spawn(async move |entity, cx| {
let mut timer = cx.background_executor().timer(delay).fuse();
if let Some(previous_task) = previous_task {
previous_task.await;
}
futures::select_biased! {
_ = receiver => return,
_ = timer => {}
}
if let Ok(task) = entity.update(cx, |project, cx| (func)(project, cx)) {
task.await;
}
}));
}
}