ZIm/crates/gpui/src/elements/uniform_list.rs
2022-07-06 15:36:42 -07:00

346 lines
9.5 KiB
Rust

use super::{Element, Event, EventContext, LayoutContext, PaintContext, SizeConstraint};
use crate::{
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
json::{self, json},
ElementBox, RenderContext, ScrollWheelEvent, View,
};
use json::ToJson;
use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
#[derive(Clone, Default)]
pub struct UniformListState(Rc<RefCell<StateInner>>);
#[derive(Debug)]
pub enum ScrollTarget {
Show(usize),
Center(usize),
}
impl UniformListState {
pub fn scroll_to(&self, scroll_to: ScrollTarget) {
self.0.borrow_mut().scroll_to = Some(scroll_to);
}
pub fn scroll_top(&self) -> f32 {
self.0.borrow().scroll_top
}
}
#[derive(Default)]
struct StateInner {
scroll_top: f32,
scroll_to: Option<ScrollTarget>,
}
pub struct LayoutState {
scroll_max: f32,
item_height: f32,
items: Vec<ElementBox>,
}
pub struct UniformList {
state: UniformListState,
item_count: usize,
append_items: Box<dyn Fn(Range<usize>, &mut Vec<ElementBox>, &mut LayoutContext)>,
padding_top: f32,
padding_bottom: f32,
get_width_from_item: Option<usize>,
}
impl UniformList {
pub fn new<F, V>(
state: UniformListState,
item_count: usize,
cx: &mut RenderContext<V>,
append_items: F,
) -> Self
where
V: View,
F: 'static + Fn(&mut V, Range<usize>, &mut Vec<ElementBox>, &mut RenderContext<V>),
{
let handle = cx.handle();
Self {
state,
item_count,
append_items: Box::new(move |range, items, cx| {
if let Some(handle) = handle.upgrade(cx) {
cx.render(&handle, |view, cx| {
append_items(view, range, items, cx);
});
}
}),
padding_top: 0.,
padding_bottom: 0.,
get_width_from_item: None,
}
}
pub fn with_width_from_item(mut self, item_ix: Option<usize>) -> Self {
self.get_width_from_item = item_ix;
self
}
pub fn with_padding_top(mut self, padding: f32) -> Self {
self.padding_top = padding;
self
}
pub fn with_padding_bottom(mut self, padding: f32) -> Self {
self.padding_bottom = padding;
self
}
fn scroll(
&self,
_: Vector2F,
mut delta: Vector2F,
precise: bool,
scroll_max: f32,
cx: &mut EventContext,
) -> bool {
if !precise {
delta *= 20.;
}
let mut state = self.state.0.borrow_mut();
state.scroll_top = (state.scroll_top - delta.y()).max(0.0).min(scroll_max);
cx.notify();
true
}
fn autoscroll(&mut self, scroll_max: f32, list_height: f32, item_height: f32) {
let mut state = self.state.0.borrow_mut();
if let Some(scroll_to) = state.scroll_to.take() {
let item_ix;
let center;
match scroll_to {
ScrollTarget::Show(ix) => {
item_ix = ix;
center = false;
}
ScrollTarget::Center(ix) => {
item_ix = ix;
center = true;
}
}
let item_top = self.padding_top + item_ix as f32 * item_height;
let item_bottom = item_top + item_height;
if center {
let item_center = item_top + item_height / 2.;
state.scroll_top = (item_center - list_height / 2.).max(0.);
} else {
let scroll_bottom = state.scroll_top + list_height;
if item_top < state.scroll_top {
state.scroll_top = item_top;
} else if item_bottom > scroll_bottom {
state.scroll_top = item_bottom - list_height;
}
}
}
if state.scroll_top > scroll_max {
state.scroll_top = scroll_max;
}
}
fn scroll_top(&self) -> f32 {
self.state.0.borrow().scroll_top
}
}
impl Element for UniformList {
type LayoutState = LayoutState;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
if constraint.max.y().is_infinite() {
unimplemented!(
"UniformList does not support being rendered with an unconstrained height"
);
}
let no_items = (
constraint.min,
LayoutState {
item_height: 0.,
scroll_max: 0.,
items: Default::default(),
},
);
if self.item_count == 0 {
return no_items;
}
let mut items = Vec::new();
let mut size = constraint.max;
let mut item_size;
let sample_item_ix;
let sample_item;
if let Some(sample_ix) = self.get_width_from_item {
(self.append_items)(sample_ix..sample_ix + 1, &mut items, cx);
sample_item_ix = sample_ix;
if let Some(mut item) = items.pop() {
item_size = item.layout(constraint, cx);
size.set_x(item_size.x());
sample_item = item;
} else {
return no_items;
}
} else {
(self.append_items)(0..1, &mut items, cx);
sample_item_ix = 0;
if let Some(mut item) = items.pop() {
item_size = item.layout(
SizeConstraint::new(
vec2f(constraint.max.x(), 0.0),
vec2f(constraint.max.x(), f32::INFINITY),
),
cx,
);
item_size.set_x(size.x());
sample_item = item
} else {
return no_items;
}
}
let item_constraint = SizeConstraint {
min: item_size,
max: vec2f(constraint.max.x(), item_size.y()),
};
let item_height = item_size.y();
let scroll_height = self.item_count as f32 * item_height;
if scroll_height < size.y() {
size.set_y(size.y().min(scroll_height).max(constraint.min.y()));
}
let scroll_height =
item_height * self.item_count as f32 + self.padding_top + self.padding_bottom;
let scroll_max = (scroll_height - size.y()).max(0.);
self.autoscroll(scroll_max, size.y(), item_height);
let start = cmp::min(
((self.scroll_top() - self.padding_top) / item_height.max(1.)) as usize,
self.item_count,
);
let end = cmp::min(
self.item_count,
start + (size.y() / item_height.max(1.)).ceil() as usize + 1,
);
if (start..end).contains(&sample_item_ix) {
if sample_item_ix > start {
(self.append_items)(start..sample_item_ix, &mut items, cx);
}
items.push(sample_item);
if sample_item_ix < end {
(self.append_items)(sample_item_ix + 1..end, &mut items, cx);
}
} else {
(self.append_items)(start..end, &mut items, cx);
}
for item in &mut items {
let item_size = item.layout(item_constraint, cx);
if item_size.x() > size.x() {
size.set_x(item_size.x());
}
}
(
size,
LayoutState {
item_height,
scroll_max,
items,
},
)
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
layout: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
cx.scene.push_layer(Some(bounds));
let mut item_origin = bounds.origin()
- vec2f(
0.,
(self.state.scroll_top() - self.padding_top) % layout.item_height,
);
for item in &mut layout.items {
item.paint(item_origin, visible_bounds, cx);
item_origin += vec2f(0.0, layout.item_height);
}
cx.scene.pop_layer();
}
fn dispatch_event(
&mut self,
event: &Event,
bounds: RectF,
_: RectF,
layout: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
let mut handled = false;
for item in &mut layout.items {
handled = item.dispatch_event(event, cx) || handled;
}
match event {
Event::ScrollWheel(ScrollWheelEvent {
position,
delta,
precise,
}) => {
if bounds.contains_point(*position) {
if self.scroll(*position, *delta, *precise, layout.scroll_max, cx) {
handled = true;
}
}
}
_ => {}
}
handled
}
fn debug(
&self,
bounds: RectF,
layout: &Self::LayoutState,
_: &Self::PaintState,
cx: &crate::DebugContext,
) -> json::Value {
json!({
"type": "UniformList",
"bounds": bounds.to_json(),
"scroll_max": layout.scroll_max,
"item_height": layout.item_height,
"items": layout.items.iter().map(|item| item.debug(cx)).collect::<Vec<json::Value>>()
})
}
}