
This PR removes the use of `use gpui::*` in the GPUI examples, as this is not how consumers should be importing GPUI. Release Notes: - N/A
32 lines
837 B
Rust
32 lines
837 B
Rust
use gpui::{
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div, prelude::*, px, rgb, size, App, AppContext, Bounds, ViewContext, WindowBounds,
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WindowOptions,
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};
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struct Shadow {}
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impl Render for Shadow {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0xffffff))
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.size_full()
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.justify_center()
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.items_center()
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.child(div().size_8().shadow_sm())
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|cx| cx.new_view(|_cx| Shadow {}),
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)
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.unwrap();
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});
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}
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