
This PR restructures the `ui` crate into just `elements` and `components`. This was already done on the `gpui2-ui` branch, just getting it onto `main`. Release Notes: - N/A --------- Co-authored-by: Nate Butler <nate@zed.dev>
80 lines
2.6 KiB
Rust
80 lines
2.6 KiB
Rust
use crate::{chat_panel, collab_panel, project_panel, status_bar, tab_bar, theme, title_bar};
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use gpui2::{
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elements::{div, div::ScrollState},
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style::StyleHelpers,
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Element, IntoElement, ParentElement, ViewContext,
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};
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#[derive(Element, Default)]
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struct WorkspaceElement {
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project_panel_scroll_state: ScrollState,
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collab_panel_scroll_state: ScrollState,
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right_scroll_state: ScrollState,
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tab_bar_scroll_state: ScrollState,
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palette_scroll_state: ScrollState,
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}
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pub fn workspace<V: 'static>() -> impl Element<V> {
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WorkspaceElement::default()
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}
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impl WorkspaceElement {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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// Elevation Level 0
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.size_full()
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.flex()
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.flex_col()
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.font("Zed Sans Extended")
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.gap_0()
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.justify_start()
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.items_start()
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.text_color(theme.lowest.base.default.foreground)
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.fill(theme.lowest.base.default.background)
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.relative()
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// Elevation Level 1
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.child(title_bar())
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.child(
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div()
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.flex_1()
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.w_full()
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.flex()
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.flex_row()
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.overflow_hidden()
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.child(project_panel(self.project_panel_scroll_state.clone()))
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.child(collab_panel(self.collab_panel_scroll_state.clone()))
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.child(
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div()
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.h_full()
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.flex_1()
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.fill(theme.highest.base.default.background)
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.child(
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div()
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.flex()
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.flex_col()
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.flex_1()
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.child(tab_bar(self.tab_bar_scroll_state.clone())),
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),
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)
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.child(chat_panel(self.right_scroll_state.clone())),
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)
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.child(status_bar())
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// Elevation Level 3
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// .child(
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// div()
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// .absolute()
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// .top_0()
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// .left_0()
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// .size_full()
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// .flex()
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// .justify_center()
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// .items_center()
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// // .fill(theme.lowest.base.default.background)
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// // Elevation Level 4
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// .child(command_palette(self.palette_scroll_state.clone())),
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// )
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}
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}
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