ZIm/crates/ui2/src/components/stories/button.rs
Nate Butler a8bf0834e6
Button2 – Part1 (#3420)
## TODO

- [x] Remove `InteractionState`
- [ ] `Selectable` should use `Selection` instead of a boolean
- [x] Clean out ui2 prelude
- [ ] Build out button2 button types
- [ ] Port old buttons

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-29 12:23:09 -05:00

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use gpui::{Div, Render};
use story::Story;
use crate::prelude::*;
use crate::{h_stack, Button, Icon, IconPosition};
pub struct ButtonStory;
impl Render for ButtonStory {
type Element = Div;
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
Story::container()
.child(Story::title_for::<Button>())
.child(
div()
.flex()
.gap_8()
.child(
div().child(Story::label("Ghost (Default)")).child(
h_stack()
.gap_2()
.child(Button::new("Label").variant(ButtonVariant::Ghost)),
),
)
.child(Story::label("Ghost Left Icon"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left),
),
),
)
.child(Story::label("Ghost Right Icon"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right),
),
)
.child(
div().child(Story::label("Filled")).child(
h_stack()
.gap_2()
.child(Button::new("Label").variant(ButtonVariant::Filled)),
),
)
.child(Story::label("Filled Left Button"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left),
),
)
.child(Story::label("Filled Right Button"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right),
),
)
.child(Story::label("Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.on_click(|_, _cx| println!("Button clicked.")),
)
}
}