ZIm/crates/storybook/src/storybook.rs
白山風露 aef299be3d
CI: Enable clippy on Windows (#8240)
Release Notes:

- N/A
2024-02-23 16:23:42 -08:00

157 lines
4.2 KiB
Rust

mod actions;
mod app_menus;
mod assets;
mod stories;
mod story_selector;
use clap::Parser;
use dialoguer::FuzzySelect;
use gpui::{
div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowBounds,
WindowOptions,
};
use log::LevelFilter;
use settings::{default_settings, KeymapFile, Settings, SettingsStore};
use simplelog::SimpleLogger;
use strum::IntoEnumIterator;
use theme::{ThemeRegistry, ThemeSettings};
use ui::prelude::*;
use crate::app_menus::app_menus;
use crate::assets::Assets;
use crate::story_selector::{ComponentStory, StorySelector};
use actions::Quit;
pub use indoc::indoc;
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Args {
#[arg(value_enum)]
story: Option<StorySelector>,
/// The name of the theme to use in the storybook.
///
/// If not provided, the default theme will be used.
#[arg(long)]
theme: Option<String>,
}
fn main() {
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
menu::init();
let args = Args::parse();
let story_selector = args.story.clone().unwrap_or_else(|| {
let stories = ComponentStory::iter().collect::<Vec<_>>();
ctrlc::set_handler(move || {}).unwrap();
let result = FuzzySelect::new()
.with_prompt("Choose a story to run:")
.items(&stories)
.interact();
let Ok(selection) = result else {
dialoguer::console::Term::stderr().show_cursor().unwrap();
std::process::exit(0);
};
StorySelector::Component(stories[selection])
});
let theme_name = args.theme.unwrap_or("One Dark".to_string());
gpui::App::new().with_assets(Assets).run(move |cx| {
load_embedded_fonts(cx).unwrap();
let mut store = SettingsStore::default();
store
.set_default_settings(default_settings().as_ref(), cx)
.unwrap();
cx.set_global(store);
theme::init(theme::LoadThemes::All(Box::new(Assets)), cx);
let selector = story_selector;
let theme_registry = ThemeRegistry::global(cx);
let mut theme_settings = ThemeSettings::get_global(cx).clone();
theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
ThemeSettings::override_global(theme_settings, cx);
language::init(cx);
editor::init(cx);
init(cx);
load_storybook_keymap(cx);
cx.set_menus(app_menus());
let _window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(1500.), px(780.)).into(),
}),
..Default::default()
},
move |cx| {
let ui_font_size = ThemeSettings::get_global(cx).ui_font_size;
cx.set_rem_size(ui_font_size);
cx.new_view(|cx| StoryWrapper::new(selector.story(cx)))
},
);
cx.activate(true);
});
}
#[derive(Clone)]
pub struct StoryWrapper {
story: AnyView,
}
impl StoryWrapper {
pub(crate) fn new(story: AnyView) -> Self {
Self { story }
}
}
impl Render for StoryWrapper {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.size_full()
.font("Zed Mono")
.child(self.story.clone())
}
}
fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
let font_paths = cx.asset_source().list("fonts")?;
let mut embedded_fonts = Vec::new();
for font_path in font_paths {
if font_path.ends_with(".ttf") {
let font_bytes = cx.asset_source().load(&font_path)?;
embedded_fonts.push(font_bytes);
}
}
cx.text_system().add_fonts(embedded_fonts)
}
fn load_storybook_keymap(cx: &mut AppContext) {
KeymapFile::load_asset("keymaps/storybook.json", cx).unwrap();
}
pub fn init(cx: &mut AppContext) {
cx.on_action(quit);
}
fn quit(_: &Quit, cx: &mut AppContext) {
cx.spawn(|cx| async move {
cx.update(|cx| cx.quit())?;
anyhow::Ok(())
})
.detach_and_log_err(cx);
}