
This PR reorganizes the components in the `ui2` crate. The distinction between "elements" and "components" is now gone, with all of the reusable components living under `components/`. The components that we built while prototyping but will eventually live in other crates currently reside in the `to_extract/` module. Release Notes: - N/A
57 lines
1.7 KiB
Rust
57 lines
1.7 KiB
Rust
use crate::prelude::*;
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use crate::{OrderMethod, Palette, PaletteItem};
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#[derive(Component)]
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pub struct LanguageSelector {
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id: ElementId,
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}
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impl LanguageSelector {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self { id: id.into() }
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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div().id(self.id.clone()).child(
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Palette::new("palette")
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.items(vec![
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PaletteItem::new("C"),
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PaletteItem::new("C++"),
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PaletteItem::new("CSS"),
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PaletteItem::new("Elixir"),
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PaletteItem::new("Elm"),
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PaletteItem::new("ERB"),
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PaletteItem::new("Rust (current)"),
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PaletteItem::new("Scheme"),
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PaletteItem::new("TOML"),
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PaletteItem::new("TypeScript"),
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])
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.placeholder("Select a language...")
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.empty_string("No matches")
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.default_order(OrderMethod::Ascending),
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)
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}
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::Story;
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use gpui2::{Div, Render};
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pub struct LanguageSelectorStory;
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impl Render for LanguageSelectorStory {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<_, LanguageSelector>(cx))
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.child(Story::label(cx, "Default"))
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.child(LanguageSelector::new("language-selector"))
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}
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}
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}
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