
This ensures that we only ever reconnect to a running server and not spawn a new server with no state. This avoids the problem of the server process crashing, `proxy` reconnecting, starting a new server, and the user getting errors like "unknown buffer id: ...". Release Notes: - N/A --------- Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
81 lines
1.8 KiB
Rust
81 lines
1.8 KiB
Rust
#![cfg_attr(target_os = "windows", allow(unused, dead_code))]
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use anyhow::Result;
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use clap::{Parser, Subcommand};
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use std::path::PathBuf;
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#[derive(Parser)]
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#[command(disable_version_flag = true)]
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struct Cli {
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#[command(subcommand)]
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command: Option<Commands>,
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}
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#[derive(Subcommand)]
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enum Commands {
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Run {
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#[arg(long)]
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log_file: PathBuf,
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#[arg(long)]
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pid_file: PathBuf,
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#[arg(long)]
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stdin_socket: PathBuf,
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#[arg(long)]
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stdout_socket: PathBuf,
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},
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Proxy {
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#[arg(long)]
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reconnect: bool,
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#[arg(long)]
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identifier: String,
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},
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Version,
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}
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#[cfg(windows)]
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fn main() {
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unimplemented!()
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}
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#[cfg(not(windows))]
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fn main() -> Result<()> {
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use remote::proxy::ProxyLaunchError;
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use remote_server::unix::{execute_proxy, execute_run, init};
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let cli = Cli::parse();
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match cli.command {
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Some(Commands::Run {
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log_file,
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pid_file,
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stdin_socket,
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stdout_socket,
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}) => {
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init(Some(log_file))?;
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execute_run(pid_file, stdin_socket, stdout_socket)
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}
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Some(Commands::Proxy {
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identifier,
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reconnect,
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}) => {
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init(None)?;
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match execute_proxy(identifier, reconnect) {
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Ok(_) => Ok(()),
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Err(err) => {
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if let Some(err) = err.downcast_ref::<ProxyLaunchError>() {
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std::process::exit(err.to_exit_code());
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}
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Err(err)
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}
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}
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}
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Some(Commands::Version) => {
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eprintln!("{}", env!("ZED_PKG_VERSION"));
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Ok(())
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}
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None => {
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eprintln!("usage: remote <run|proxy|version>");
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std::process::exit(1);
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}
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}
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}
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