ZIm/crates/ui2/src/components/disclosure.rs
Marshall Bowers b357ae4dc3
Add new Button and IconButton components (#3448)
This PR adds new `Button` and `IconButton` components built on top of
our new button abstractions.

Both of these buttons are built from the common `ButtonLike` base, and
implement the `ButtonCommon` (name TBD) trait in order to provide a
common interface.

There are still some visual tweaks that we'll need to make to the new
buttons, but those should be straightforward to make after we land this.

Release Notes:

- N/A
2023-11-29 17:41:44 -05:00

48 lines
1.1 KiB
Rust

use std::rc::Rc;
use gpui::ClickEvent;
use crate::prelude::*;
use crate::{Color, Icon, IconButton, IconSize};
#[derive(IntoElement)]
pub struct Disclosure {
is_open: bool,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
}
impl Disclosure {
pub fn new(is_open: bool) -> Self {
Self {
is_open,
on_toggle: None,
}
}
pub fn on_toggle(
mut self,
handler: impl Into<Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>>,
) -> Self {
self.on_toggle = handler.into();
self
}
}
impl RenderOnce for Disclosure {
type Rendered = IconButton;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
IconButton::new(
"toggle",
match self.is_open {
true => Icon::ChevronDown,
false => Icon::ChevronRight,
},
)
.icon_color(Color::Muted)
.icon_size(IconSize::Small)
.when_some(self.on_toggle, move |this, on_toggle| {
this.on_click(move |event, cx| on_toggle(event, cx))
})
}
}