
Fixes a bug with terminal splits panicking during writing a command in the command input Release Notes: - N/A Co-authored-by: Antonio Scandurra <antonio@zed.dev>
482 lines
14 KiB
Rust
482 lines
14 KiB
Rust
use crate::Empty;
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use crate::{
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seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds, ContentMask, Element,
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ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, GlobalElementId, IntoElement,
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LayoutId, Model, PaintIndex, Pixels, PrepaintStateIndex, Render, Style, StyleRefinement,
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TextStyle, ViewContext, VisualContext, WeakModel, WindowContext,
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};
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use anyhow::{Context, Result};
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use refineable::Refineable;
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use std::mem;
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use std::{
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any::{type_name, TypeId},
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fmt,
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hash::{Hash, Hasher},
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ops::Range,
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};
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/// A view is a piece of state that can be presented on screen by implementing the [Render] trait.
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/// Views implement [Element] and can composed with other views, and every window is created with a root view.
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pub struct View<V> {
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/// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.
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pub model: Model<V>,
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}
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impl<V> Sealed for View<V> {}
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struct AnyViewState {
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prepaint_range: Range<PrepaintStateIndex>,
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paint_range: Range<PaintIndex>,
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cache_key: ViewCacheKey,
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}
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#[derive(Default)]
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struct ViewCacheKey {
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bounds: Bounds<Pixels>,
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content_mask: ContentMask<Pixels>,
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text_style: TextStyle,
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}
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impl<V: 'static> Entity<V> for View<V> {
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type Weak = WeakView<V>;
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fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
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}
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized,
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{
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let model = weak.model.upgrade()?;
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Some(View { model })
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}
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}
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impl<V: 'static> View<V> {
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/// Convert this strong view reference into a weak view reference.
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pub fn downgrade(&self) -> WeakView<V> {
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Entity::downgrade(self)
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}
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/// Updates the view's state with the given function, which is passed a mutable reference and a context.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> C::Result<R>
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where
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C: VisualContext,
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{
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cx.update_view(self, f)
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}
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/// Obtain a read-only reference to this view's state.
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pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
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self.model.read(cx)
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}
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/// Gets a [FocusHandle] for this view when its state implements [FocusableView].
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pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
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where
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V: FocusableView,
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{
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self.read(cx).focus_handle(cx)
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}
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}
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impl<V: Render> Element for View<V> {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) {
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cx.set_view_id(self.entity_id());
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element.prepaint(cx);
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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element.paint(cx);
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}
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}
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impl<V> Clone for View<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<T> std::fmt::Debug for View<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct(&format!("View<{}>", type_name::<T>()))
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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impl<V> Hash for View<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for View<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for View<V> {}
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/// A weak variant of [View] which does not prevent the view from being released.
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
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impl<V: 'static> WeakView<V> {
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/// Gets the entity id associated with this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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/// Obtain a strong handle for the view if it hasn't been released.
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pub fn upgrade(&self) -> Option<View<V>> {
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Entity::upgrade_from(self)
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}
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/// Updates this view's state if it hasn't been released.
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/// Returns an error if this view has been released.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Result<R>
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where
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C: VisualContext,
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Result<C::Result<R>>: Flatten<R>,
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{
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let view = self.upgrade().context("error upgrading view")?;
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Ok(view.update(cx, f)).flatten()
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}
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/// Assert that the view referenced by this handle has been released.
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#[cfg(any(test, feature = "test-support"))]
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pub fn assert_released(&self) {
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self.model.assert_released()
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}
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}
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impl<V> Clone for WeakView<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for WeakView<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for WeakView<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for WeakView<V> {}
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/// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.
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#[derive(Clone, Debug)]
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pub struct AnyView {
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model: AnyModel,
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render: fn(&AnyView, &mut WindowContext) -> AnyElement,
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cached_style: Option<StyleRefinement>,
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}
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impl AnyView {
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/// Indicate that this view should be cached when using it as an element.
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/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.
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/// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.
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pub fn cached(mut self, style: StyleRefinement) -> Self {
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self.cached_style = Some(style);
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self
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}
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/// Convert this to a weak handle.
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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model: self.model.downgrade(),
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render: self.render,
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}
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}
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/// Convert this to a [View] of a specific type.
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/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
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pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
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match self.model.downcast() {
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Ok(model) => Ok(View { model }),
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Err(model) => Err(Self {
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model,
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render: self.render,
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cached_style: self.cached_style,
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}),
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}
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}
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/// Gets the [TypeId] of the underlying view.
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pub fn entity_type(&self) -> TypeId {
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self.model.entity_type
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}
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/// Gets the entity id of this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id()
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}
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}
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impl<V: Render> From<View<V>> for AnyView {
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fn from(value: View<V>) -> Self {
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AnyView {
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model: value.model.into_any(),
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render: any_view::render::<V>,
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cached_style: None,
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}
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}
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}
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impl PartialEq for AnyView {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl Eq for AnyView {}
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impl Element for AnyView {
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type RequestLayoutState = Option<AnyElement>;
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type PrepaintState = Option<AnyElement>;
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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if let Some(style) = self.cached_style.as_ref() {
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let mut root_style = Style::default();
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root_style.refine(style);
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let layout_id = cx.request_layout(root_style, None);
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(layout_id, None)
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} else {
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let mut element = (self.render)(self, cx);
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let layout_id = element.request_layout(cx);
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(layout_id, Some(element))
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}
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Option<AnyElement> {
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cx.set_view_id(self.entity_id());
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if self.cached_style.is_some() {
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cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
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let content_mask = cx.content_mask();
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let text_style = cx.text_style();
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if let Some(mut element_state) = element_state {
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if element_state.cache_key.bounds == bounds
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&& element_state.cache_key.content_mask == content_mask
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&& element_state.cache_key.text_style == text_style
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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let prepaint_start = cx.prepaint_index();
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cx.reuse_prepaint(element_state.prepaint_range.clone());
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let prepaint_end = cx.prepaint_index();
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element_state.prepaint_range = prepaint_start..prepaint_end;
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return (None, element_state);
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}
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}
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let refreshing = mem::replace(&mut cx.window.refreshing, true);
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let prepaint_start = cx.prepaint_index();
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let mut element = (self.render)(self, cx);
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element.layout_as_root(bounds.size.into(), cx);
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element.prepaint_at(bounds.origin, cx);
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let prepaint_end = cx.prepaint_index();
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cx.window.refreshing = refreshing;
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(
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Some(element),
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AnyViewState {
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prepaint_range: prepaint_start..prepaint_end,
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paint_range: PaintIndex::default()..PaintIndex::default(),
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cache_key: ViewCacheKey {
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bounds,
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content_mask,
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text_style,
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},
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},
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)
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})
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} else {
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let mut element = element.take().unwrap();
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element.prepaint(cx);
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Some(element)
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}
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}
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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element: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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if self.cached_style.is_some() {
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cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
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let mut element_state = element_state.unwrap();
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let paint_start = cx.paint_index();
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if let Some(element) = element {
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let refreshing = mem::replace(&mut cx.window.refreshing, true);
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element.paint(cx);
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cx.window.refreshing = refreshing;
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} else {
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cx.reuse_paint(element_state.paint_range.clone());
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}
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let paint_end = cx.paint_index();
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element_state.paint_range = paint_start..paint_end;
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((), element_state)
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})
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} else {
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element.as_mut().unwrap().paint(cx);
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}
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}
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}
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impl<V: 'static + Render> IntoElement for View<V> {
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type Element = View<V>;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for AnyView {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// A weak, dynamically-typed view handle that does not prevent the view from being released.
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pub struct AnyWeakView {
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model: AnyWeakModel,
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render: fn(&AnyView, &mut WindowContext) -> AnyElement,
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}
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impl AnyWeakView {
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/// Convert to a strongly-typed handle if the referenced view has not yet been released.
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pub fn upgrade(&self) -> Option<AnyView> {
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let model = self.model.upgrade()?;
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Some(AnyView {
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model,
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render: self.render,
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cached_style: None,
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})
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}
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}
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impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
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fn from(view: WeakView<V>) -> Self {
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Self {
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model: view.model.into(),
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render: any_view::render::<V>,
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}
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}
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}
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impl PartialEq for AnyWeakView {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl std::fmt::Debug for AnyWeakView {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AnyWeakView")
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, IntoElement, Render, WindowContext};
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pub(crate) fn render<V: 'static + Render>(
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view: &AnyView,
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cx: &mut WindowContext,
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) -> AnyElement {
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let view = view.clone().downcast::<V>().unwrap();
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view.update(cx, |view, cx| view.render(cx).into_any_element())
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}
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}
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/// A view that renders nothing
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pub struct EmptyView;
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impl Render for EmptyView {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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Empty
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}
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}
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