
Closes #ISSUE Release Notes: - Added support for importing settings from cursor. Cursor settings can be imported using the `zed: import cursor settings` command from the command palette
236 lines
6.8 KiB
Rust
236 lines
6.8 KiB
Rust
mod appearance_settings_controls;
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use std::any::TypeId;
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use std::sync::Arc;
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use command_palette_hooks::CommandPaletteFilter;
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use editor::EditorSettingsControls;
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use feature_flags::{FeatureFlag, FeatureFlagViewExt};
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use fs::Fs;
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use gpui::{
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App, AsyncWindowContext, Entity, EventEmitter, FocusHandle, Focusable, Task, actions,
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impl_actions,
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};
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use schemars::JsonSchema;
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use serde::Deserialize;
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use settings::{SettingsStore, VsCodeSettingsSource};
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use ui::prelude::*;
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use workspace::Workspace;
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use workspace::item::{Item, ItemEvent};
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use crate::appearance_settings_controls::AppearanceSettingsControls;
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pub struct SettingsUiFeatureFlag;
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impl FeatureFlag for SettingsUiFeatureFlag {
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const NAME: &'static str = "settings-ui";
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}
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#[derive(Copy, Clone, Debug, Default, PartialEq, Deserialize, JsonSchema)]
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pub struct ImportVsCodeSettings {
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#[serde(default)]
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pub skip_prompt: bool,
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}
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#[derive(Copy, Clone, Debug, Default, PartialEq, Deserialize, JsonSchema)]
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pub struct ImportCursorSettings {
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#[serde(default)]
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pub skip_prompt: bool,
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}
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impl_actions!(zed, [ImportVsCodeSettings, ImportCursorSettings]);
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actions!(zed, [OpenSettingsEditor]);
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pub fn init(cx: &mut App) {
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cx.observe_new(|workspace: &mut Workspace, window, cx| {
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let Some(window) = window else {
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return;
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};
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workspace.register_action(|workspace, _: &OpenSettingsEditor, window, cx| {
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let existing = workspace
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.active_pane()
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.read(cx)
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.items()
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.find_map(|item| item.downcast::<SettingsPage>());
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if let Some(existing) = existing {
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workspace.activate_item(&existing, true, true, window, cx);
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} else {
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let settings_page = SettingsPage::new(workspace, cx);
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workspace.add_item_to_active_pane(Box::new(settings_page), None, true, window, cx)
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}
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});
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workspace.register_action(|_workspace, action: &ImportVsCodeSettings, window, cx| {
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let fs = <dyn Fs>::global(cx);
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let action = *action;
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window
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.spawn(cx, async move |cx: &mut AsyncWindowContext| {
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handle_import_vscode_settings(
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VsCodeSettingsSource::VsCode,
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action.skip_prompt,
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fs,
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cx,
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)
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.await
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})
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.detach();
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});
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workspace.register_action(|_workspace, action: &ImportCursorSettings, window, cx| {
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let fs = <dyn Fs>::global(cx);
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let action = *action;
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window
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.spawn(cx, async move |cx: &mut AsyncWindowContext| {
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handle_import_vscode_settings(
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VsCodeSettingsSource::Cursor,
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action.skip_prompt,
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fs,
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cx,
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)
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.await
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})
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.detach();
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});
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let settings_ui_actions = [TypeId::of::<OpenSettingsEditor>()];
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.hide_action_types(&settings_ui_actions);
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});
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cx.observe_flag::<SettingsUiFeatureFlag, _>(
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window,
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move |is_enabled, _workspace, _, cx| {
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if is_enabled {
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.show_action_types(settings_ui_actions.iter());
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});
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} else {
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.hide_action_types(&settings_ui_actions);
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});
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}
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},
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)
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.detach();
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})
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.detach();
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}
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async fn handle_import_vscode_settings(
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source: VsCodeSettingsSource,
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skip_prompt: bool,
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fs: Arc<dyn Fs>,
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cx: &mut AsyncWindowContext,
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) {
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let vscode = match settings::VsCodeSettings::load_user_settings(source, fs.clone()).await {
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Ok(vscode) => vscode,
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Err(err) => {
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println!(
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"Failed to load {source} settings: {}",
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err.context(format!(
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"Loading {source} settings from path: {:?}",
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paths::vscode_settings_file()
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))
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);
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let _ = cx.prompt(
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gpui::PromptLevel::Info,
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&format!("Could not find or load a {source} settings file"),
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None,
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&["Ok"],
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);
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return;
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}
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};
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let prompt = if skip_prompt {
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Task::ready(Some(0))
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} else {
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let prompt = cx.prompt(
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gpui::PromptLevel::Warning,
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"Importing settings may overwrite your existing settings",
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None,
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&["Ok", "Cancel"],
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);
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cx.spawn(async move |_| prompt.await.ok())
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};
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if prompt.await != Some(0) {
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return;
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}
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cx.update(|_, cx| {
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cx.global::<SettingsStore>()
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.import_vscode_settings(fs, vscode);
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log::info!("Imported settings from {source}");
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})
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.ok();
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}
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pub struct SettingsPage {
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focus_handle: FocusHandle,
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}
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impl SettingsPage {
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pub fn new(_workspace: &Workspace, cx: &mut Context<Workspace>) -> Entity<Self> {
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cx.new(|cx| Self {
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focus_handle: cx.focus_handle(),
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})
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}
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}
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impl EventEmitter<ItemEvent> for SettingsPage {}
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impl Focusable for SettingsPage {
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fn focus_handle(&self, _cx: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Item for SettingsPage {
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type Event = ItemEvent;
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fn tab_icon(&self, _window: &Window, _cx: &App) -> Option<Icon> {
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Some(Icon::new(IconName::Settings))
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}
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fn tab_content_text(&self, _detail: usize, _cx: &App) -> SharedString {
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"Settings".into()
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}
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fn show_toolbar(&self) -> bool {
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false
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}
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fn to_item_events(event: &Self::Event, mut f: impl FnMut(ItemEvent)) {
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f(*event)
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}
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}
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impl Render for SettingsPage {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.p_4()
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.size_full()
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.gap_4()
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.child(Label::new("Settings").size(LabelSize::Large))
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.child(
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v_flex().gap_1().child(Label::new("Appearance")).child(
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v_flex()
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.elevation_2(cx)
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.child(AppearanceSettingsControls::new()),
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),
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)
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.child(
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v_flex().gap_1().child(Label::new("Editor")).child(
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v_flex()
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.elevation_2(cx)
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.child(EditorSettingsControls::new()),
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),
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)
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}
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}
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