
Adds some of the UI components to allow us to visually render settings. These are UI only and are not functional yet (@maxdeviant will be working on these when he is back.) You can see some examples by running `script/storybook setting`.  Release Notes: - N/A
51 lines
1.4 KiB
Rust
51 lines
1.4 KiB
Rust
/// A trait for elements that can be selected.
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///
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/// Generally used to enable "toggle" or "active" behavior and styles on an element through the [`Selection`] status.
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pub trait Selectable {
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/// Sets whether the element is selected.
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fn selected(self, selected: bool) -> Self;
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}
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/// Represents the selection status of an element.
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#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
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pub enum Selection {
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/// The element is not selected.
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#[default]
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Unselected,
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/// The selection state of the element is indeterminate.
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Indeterminate,
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/// The element is selected.
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Selected,
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}
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impl Selection {
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/// Returns the inverse of the current selection status.
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///
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/// Indeterminate states become selected if inverted.
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pub fn inverse(&self) -> Self {
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match self {
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Self::Unselected | Self::Indeterminate => Self::Selected,
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Self::Selected => Self::Unselected,
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}
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}
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}
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impl From<bool> for Selection {
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fn from(selected: bool) -> Self {
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if selected {
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Self::Selected
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} else {
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Self::Unselected
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}
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}
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}
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impl From<Option<bool>> for Selection {
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fn from(selected: Option<bool>) -> Self {
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match selected {
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Some(true) => Self::Selected,
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Some(false) => Self::Unselected,
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None => Self::Unselected,
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}
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}
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}
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