
This PR adds a `SharedUrl` type to GPUI. It's just like a `SharedString`, but for denoting that the contained value is a URL. Mainlined from @nathansobo's GPUI blog post: https://github.com/zed-industries/zed/pull/3968/files#diff-7ee75937e2daf7dd53f71b17698d8bd6d46993d06928d411781b9bd739b5f231R9-R12 Release Notes: - N/A
186 lines
5.4 KiB
Rust
186 lines
5.4 KiB
Rust
use std::sync::Arc;
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use crate::{
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point, size, BorrowWindow, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
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InteractiveElementState, Interactivity, IntoElement, LayoutId, Pixels, SharedUrl, Size,
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StyleRefinement, Styled, WindowContext,
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};
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use futures::FutureExt;
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use media::core_video::CVImageBuffer;
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use util::ResultExt;
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#[derive(Clone, Debug)]
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pub enum ImageSource {
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/// Image content will be loaded from provided URI at render time.
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Uri(SharedUrl),
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Data(Arc<ImageData>),
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Surface(CVImageBuffer),
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}
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impl From<SharedUrl> for ImageSource {
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fn from(value: SharedUrl) -> Self {
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Self::Uri(value)
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}
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}
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impl From<&'static str> for ImageSource {
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fn from(uri: &'static str) -> Self {
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Self::Uri(uri.into())
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}
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}
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impl From<String> for ImageSource {
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fn from(uri: String) -> Self {
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Self::Uri(uri.into())
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}
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}
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impl From<Arc<ImageData>> for ImageSource {
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fn from(value: Arc<ImageData>) -> Self {
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Self::Data(value)
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}
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}
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impl From<CVImageBuffer> for ImageSource {
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fn from(value: CVImageBuffer) -> Self {
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Self::Surface(value)
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}
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}
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pub struct Img {
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interactivity: Interactivity,
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source: ImageSource,
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grayscale: bool,
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}
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pub fn img(source: impl Into<ImageSource>) -> Img {
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Img {
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interactivity: Interactivity::default(),
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source: source.into(),
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grayscale: false,
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}
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}
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impl Img {
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.grayscale = grayscale;
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self
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}
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}
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impl Element for Img {
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type State = InteractiveElementState;
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fn request_layout(
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&mut self,
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element_state: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::State) {
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self.interactivity
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.layout(element_state, cx, |style, cx| cx.request_layout(&style, []))
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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element_state: &mut Self::State,
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cx: &mut WindowContext,
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) {
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let source = self.source.clone();
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self.interactivity.paint(
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bounds,
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bounds.size,
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element_state,
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cx,
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|style, _scroll_offset, cx| {
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let corner_radii = style.corner_radii.to_pixels(bounds.size, cx.rem_size());
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cx.with_z_index(1, |cx| {
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match source {
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ImageSource::Uri(uri) => {
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let image_future = cx.image_cache.get(uri.clone());
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if let Some(data) = image_future
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.clone()
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.now_or_never()
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.and_then(|result| result.ok())
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{
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let new_bounds = preserve_aspect_ratio(bounds, data.size());
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cx.paint_image(new_bounds, corner_radii, data, self.grayscale)
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.log_err();
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} else {
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cx.spawn(|mut cx| async move {
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if image_future.await.ok().is_some() {
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cx.on_next_frame(|cx| cx.notify());
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}
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})
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.detach();
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}
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}
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ImageSource::Data(data) => {
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let new_bounds = preserve_aspect_ratio(bounds, data.size());
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cx.paint_image(new_bounds, corner_radii, data, self.grayscale)
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.log_err();
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}
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ImageSource::Surface(surface) => {
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let size = size(surface.width().into(), surface.height().into());
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let new_bounds = preserve_aspect_ratio(bounds, size);
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// TODO: Add support for corner_radii and grayscale.
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cx.paint_surface(new_bounds, surface);
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}
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};
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});
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},
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)
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}
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}
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impl IntoElement for Img {
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type Element = Self;
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fn element_id(&self) -> Option<crate::ElementId> {
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self.interactivity.element_id.clone()
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Styled for Img {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.interactivity.base_style
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}
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}
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impl InteractiveElement for Img {
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fn interactivity(&mut self) -> &mut Interactivity {
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&mut self.interactivity
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}
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}
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fn preserve_aspect_ratio(bounds: Bounds<Pixels>, image_size: Size<DevicePixels>) -> Bounds<Pixels> {
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let image_size = image_size.map(|dimension| Pixels::from(u32::from(dimension)));
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let image_ratio = image_size.width / image_size.height;
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let bounds_ratio = bounds.size.width / bounds.size.height;
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let new_size = if bounds_ratio > image_ratio {
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size(
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image_size.width * (bounds.size.height / image_size.height),
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bounds.size.height,
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)
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} else {
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size(
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bounds.size.width,
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image_size.height * (bounds.size.width / image_size.width),
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)
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};
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Bounds {
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origin: point(
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bounds.origin.x + (bounds.size.width - new_size.width) / 2.0,
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bounds.origin.y + (bounds.size.height - new_size.height) / 2.0,
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),
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size: new_size,
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}
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}
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