ZIm/crates/gpui
Conrad Irwin bfe4c40f73
Revert "Disable automatic window tabbing (cherry-pick #26600) (#26652)" (#26749)
This reverts commit 391eb380b5.

For some reason that is very unclear to me, this broke ssh'ing into
macOS remotes.
The remote process aborts with:

```
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               zed-remote-server-dev-build [78088]
Path:                  /Users/USER/*/zed-remote-server-dev-build
Identifier:            zed-remote-server-dev-build
Version:               ???
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
Responsible:           iTerm2 [62245]
User ID:               501

Date/Time:             2025-03-13 19:30:37.6827 -0600
OS Version:            macOS 15.3.1 (24D70)
Report Version:        12
Anonymous UUID:        3A9631EB-5468-8CA4-7A0F-E36C3FF9D04F

Sleep/Wake UUID:       C935AE4C-E06A-4F6D-BE97-101E4E03482F

Time Awake Since Boot: 910000 seconds
Time Since Wake:       1265 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Termination Reason:    Namespace OBJC, Code 1 

Application Specific Information:
crashed on child side of fork pre-exec


Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x18653fc6c __abort_with_payload + 8
1   libsystem_kernel.dylib        	       0x186565eb8 abort_with_payload_wrapper_internal + 104
2   libsystem_kernel.dylib        	       0x186565e50 abort_with_reason + 32
3   libobjc.A.dylib               	       0x1861dc040 _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 128
4   libobjc.A.dylib               	       0x1861dbfc0 _objc_fatal(char const*, ...) + 44
5   libobjc.A.dylib               	       0x1861c1674 performForkChildInitialize(objc_class*, objc_class*) + 400
6   libobjc.A.dylib               	       0x1861a67f0 initializeNonMetaClass + 592
7   libobjc.A.dylib               	       0x1861c4a3c initializeAndMaybeRelock(objc_class*, objc_object*, locker_mixin<lockdebug::lock_mixin<objc_lock_base_t>>&, bool) + 164
8   libobjc.A.dylib               	       0x1861a5f98 lookUpImpOrForward + 304
9   libobjc.A.dylib               	       0x1861a5b84 _objc_msgSend_uncached + 68
10  zed-remote-server-dev-build   	       0x104f9ec4c _$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$::invoke::hf68c58806f4b5702 + 56
11  zed-remote-server-dev-build   	       0x104f9d4c8 objc::message::platform::send_unverified::h2ec8392957fd6551 + 120
12  zed-remote-server-dev-build   	       0x104e5631c cocoa::appkit::NSPasteboard::generalPasteboard::h68122d7f32549cba + 512
13  zed-remote-server-dev-build   	       0x104e3b3b4 gpui::platform::mac::platform::MacPlatform:🆕:hb68d7ae2c5fdea7e + 336
14  zed-remote-server-dev-build   	       0x104e48008 gpui::platform::current_platform::h931999673c8c6468 + 28
15  zed-remote-server-dev-build   	       0x104ee4284 gpui::app::Application::headless::h3bffec62c65240ce + 32
16  zed-remote-server-dev-build   	       0x1023746ac remote_server::unix::execute_run::h7ac8de1a7e257f61 + 1200
17  zed-remote-server-dev-build   	       0x102368e1c remote_server::main::h42e4b18462b32dcf + 252 (main.rs:56)
18  zed-remote-server-dev-build   	       0x10236717c core::ops::function::FnOnce::call_once::h8534244cea12c898 + 16 (function.rs:250)
19  zed-remote-server-dev-build   	       0x102368154 std::sys::backtrace::__rust_begin_short_backtrace::h22fd48e0f46eb10b + 12 (backtrace.rs:152)
20  zed-remote-server-dev-build   	       0x10236bf74 std::rt::lang_start::_$u7b$$u7b$closure$u7d$$u7d$::hf8bd0081bf8d785b + 16 (rt.rs:195)
21  zed-remote-server-dev-build   	       0x105723d20 std::rt::lang_start_internal::h5f91760815528aa2 + 1092
22  zed-remote-server-dev-build   	       0x10236bf50 std::rt::lang_start::hb88fe48ac1498ea6 + 60 (rt.rs:194)
23  zed-remote-server-dev-build   	       0x10236b67c main + 36
24  dyld                          	       0x1861f4274 start + 2840
```

Which is not even (apparently) on the line that calls this function.

To reproduce this, run `ZED_BUILD_REMOTE_SERVER=true cargo run
ssh://127.0.0.1/~/`.

Release Notes:

- N/A
2025-03-13 20:55:22 -06:00
..
docs gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008) 2025-01-31 11:40:42 -08:00
examples gpui: Rename rounded_md to rounded_sm (#26228) 2025-03-06 17:57:31 +00:00
resources/windows windows: Move manifest file to gpui (#11036) 2024-04-26 13:56:48 -07:00
src Revert "Disable automatic window tabbing (cherry-pick #26600) (#26652)" (#26749) 2025-03-13 20:55:22 -06:00
tests Improve keymap json schema (#23044) 2025-01-13 02:34:35 +00:00
build.rs Add a shader compilation step to GPUI's build process (#23862) 2025-01-29 22:09:27 +00:00
Cargo.toml chore: Bump windows crate version (#26455) 2025-03-11 21:14:36 +08:00
LICENSE-APACHE chore: Add crate licenses. (#4158) 2024-01-23 16:56:22 +01:00
README.md gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008) 2025-01-31 11:40:42 -08:00

Welcome to GPUI!

GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework for Rust, designed to support a wide variety of applications.

Getting Started

GPUI is still in active development as we work on the Zed code editor and isn't yet on crates.io. You'll also need to use the latest version of stable Rust and be on macOS or Linux. Add the following to your Cargo.toml:

gpui = { git = "https://github.com/zed-industries/zed" }

Everything in GPUI starts with an Application. You can create one with Application::new(), and kick off your application by passing a callback to Application::run(). Inside this callback, you can create a new window with App::open_window(), and register your first root view. See gpui.rs for a complete example.

Dependencies

GPUI has various system dependencies that it needs in order to work.

macOS

On macOS, GPUI uses Metal for rendering. In order to use Metal, you need to do the following:

  • Install Xcode from the macOS App Store, or from the Apple Developer website. Note this requires a developer account.

Ensure you launch XCode after installing, and install the macOS components, which is the default option.

  • Install Xcode command line tools

    xcode-select --install
    
  • Ensure that the Xcode command line tools are using your newly installed copy of Xcode:

    sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
    

The Big Picture

GPUI offers three different registers depending on your needs:

  • State management and communication with Entity's. Whenever you need to store application state that communicates between different parts of your application, you'll want to use GPUI's entities. Entities are owned by GPUI and are only accessible through an owned smart pointer similar to an Rc. See the app::context module for more information.

  • High level, declarative UI with views. All UI in GPUI starts with a view. A view is simply an Entity that can be rendered, by implementing the Render trait. At the start of each frame, GPUI will call this render method on the root view of a given window. Views build a tree of elements, lay them out and style them with a tailwind-style API, and then give them to GPUI to turn into pixels. See the div element for an all purpose swiss-army knife of rendering.

  • Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they provide a nice wrapper around an imperative API that provides as much flexibility and control as you need. Elements have total control over how they and their child elements are rendered and can be used for making efficient views into large lists, implement custom layouting for a code editor, and anything else you can think of. See the element module for more information.

Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services. This context is your main interface to GPUI, and is used extensively throughout the framework.

Other Resources

In addition to the systems above, GPUI provides a range of smaller services that are useful for building complex applications:

  • Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI. Use this for implementing keyboard shortcuts, such as cmd-q. See the action module for more information.

  • Platform services, such as quit the app or open a URL are available as methods on the app::App.

  • An async executor that is integrated with the platform's event loop. See the executor module for more information.,

  • The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their own kind of context, a TestAppContext which provides ways of simulating common platform input. See app::test_context and test modules for more details.

Currently, the best way to learn about these APIs is to read the Zed source code, ask us about it at a fireside hack, or drop a question in the Zed Discord. We're working on improving the documentation, creating more examples, and will be publishing more guides to GPUI on our blog.