
- Merge `Component` and `ComponentPreview` trait - Adds a number of component previews - Removes a number of stories Release Notes: - N/A
89 lines
2.7 KiB
Rust
89 lines
2.7 KiB
Rust
use gpui::AnyElement;
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use smallvec::SmallVec;
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use crate::prelude::*;
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use super::Checkbox;
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#[derive(IntoElement, RegisterComponent)]
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pub struct SettingsContainer {
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children: SmallVec<[AnyElement; 2]>,
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}
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impl Default for SettingsContainer {
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fn default() -> Self {
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Self::new()
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}
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}
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impl SettingsContainer {
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pub fn new() -> Self {
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Self {
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children: SmallVec::new(),
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}
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}
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}
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impl ParentElement for SettingsContainer {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements)
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}
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}
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impl RenderOnce for SettingsContainer {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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v_flex().px_2().gap_1().children(self.children)
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}
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}
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impl Component for SettingsContainer {
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fn scope() -> ComponentScope {
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ComponentScope::Layout
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}
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fn name() -> &'static str {
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"SettingsContainer"
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}
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fn description() -> Option<&'static str> {
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Some("A container for organizing and displaying settings in a structured manner.")
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}
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fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
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Some(
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v_flex()
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.gap_6()
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.children(vec![
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example_group_with_title(
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"Basic Usage",
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vec![
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single_example(
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"Empty Container",
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SettingsContainer::new().into_any_element(),
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),
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single_example(
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"With Content",
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SettingsContainer::new()
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.child(Label::new("Setting 1"))
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.child(Label::new("Setting 2"))
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.child(Label::new("Setting 3"))
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.into_any_element(),
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),
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],
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),
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example_group_with_title(
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"With Different Elements",
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vec![single_example(
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"Mixed Content",
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SettingsContainer::new()
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.child(Label::new("Text Setting"))
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.child(Checkbox::new("checkbox", ToggleState::Unselected))
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.child(Button::new("button", "Click me"))
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.into_any_element(),
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)],
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),
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])
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.into_any_element(),
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)
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}
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}
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