
This PR updates the `ThemeStyles` struct to use the `Refineable` trait instead of a custom declarative macro for generating refinements. Release Notes: - N/A
58 lines
1.7 KiB
Rust
58 lines
1.7 KiB
Rust
use crate::{
|
|
colors::{GitStatusColors, PlayerColors, StatusColors, SystemColors, ThemeColors, ThemeStyles},
|
|
default_color_scales, Appearance, SyntaxTheme, ThemeFamily, ThemeVariant,
|
|
};
|
|
|
|
fn zed_pro_daylight() -> ThemeVariant {
|
|
ThemeVariant {
|
|
id: "zed_pro_daylight".to_string(),
|
|
name: "Zed Pro Daylight".into(),
|
|
appearance: Appearance::Light,
|
|
styles: ThemeStyles {
|
|
system: SystemColors::default(),
|
|
colors: ThemeColors::default_light(),
|
|
status: StatusColors::default(),
|
|
git: GitStatusColors::default(),
|
|
player: PlayerColors::default(),
|
|
syntax: SyntaxTheme::default_light(),
|
|
},
|
|
}
|
|
}
|
|
|
|
pub(crate) fn zed_pro_moonlight() -> ThemeVariant {
|
|
ThemeVariant {
|
|
id: "zed_pro_moonlight".to_string(),
|
|
name: "Zed Pro Moonlight".into(),
|
|
appearance: Appearance::Dark,
|
|
styles: ThemeStyles {
|
|
system: SystemColors::default(),
|
|
colors: ThemeColors::default_dark(),
|
|
status: StatusColors::default(),
|
|
git: GitStatusColors::default(),
|
|
player: PlayerColors::default(),
|
|
syntax: SyntaxTheme::default_dark(),
|
|
},
|
|
}
|
|
}
|
|
|
|
pub fn zed_pro_family() -> ThemeFamily {
|
|
ThemeFamily {
|
|
id: "zed_pro".to_string(),
|
|
name: "Zed Pro".into(),
|
|
author: "Zed Team".into(),
|
|
themes: vec![zed_pro_daylight(), zed_pro_moonlight()],
|
|
scales: default_color_scales(),
|
|
}
|
|
}
|
|
|
|
impl Default for ThemeFamily {
|
|
fn default() -> Self {
|
|
zed_pro_family()
|
|
}
|
|
}
|
|
|
|
impl Default for ThemeVariant {
|
|
fn default() -> Self {
|
|
zed_pro_daylight()
|
|
}
|
|
}
|