ZIm/crates/debugger_ui/src/tests.rs
Mikayla Maki 1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00

83 lines
2.3 KiB
Rust

use gpui::{Entity, TestAppContext, WindowHandle};
use project::Project;
use settings::SettingsStore;
use terminal_view::terminal_panel::TerminalPanel;
use workspace::Workspace;
use crate::{debugger_panel::DebugPanel, session::DebugSession};
mod attach_modal;
mod console;
mod debugger_panel;
mod module_list;
mod stack_frame_list;
mod variable_list;
pub fn init_test(cx: &mut gpui::TestAppContext) {
if std::env::var("RUST_LOG").is_ok() {
env_logger::try_init().ok();
}
cx.update(|cx| {
let settings = SettingsStore::test(cx);
cx.set_global(settings);
terminal_view::init(cx);
theme::init(theme::LoadThemes::JustBase, cx);
command_palette_hooks::init(cx);
language::init(cx);
workspace::init_settings(cx);
Project::init_settings(cx);
editor::init(cx);
crate::init(cx);
});
}
pub async fn init_test_workspace(
project: &Entity<Project>,
cx: &mut TestAppContext,
) -> WindowHandle<Workspace> {
let workspace_handle =
cx.add_window(|window, cx| Workspace::test_new(project.clone(), window, cx));
let debugger_panel = workspace_handle
.update(cx, |_, window, cx| {
cx.spawn_in(window, async move |this, cx| {
DebugPanel::load(this, cx.clone()).await
})
})
.unwrap()
.await
.expect("Failed to load debug panel");
let terminal_panel = workspace_handle
.update(cx, |_, window, cx| {
cx.spawn_in(window, async |this, cx| {
TerminalPanel::load(this, cx.clone()).await
})
})
.unwrap()
.await
.expect("Failed to load terminal panel");
workspace_handle
.update(cx, |workspace, window, cx| {
workspace.add_panel(debugger_panel, window, cx);
workspace.add_panel(terminal_panel, window, cx);
})
.unwrap();
workspace_handle
}
pub fn active_debug_session_panel(
workspace: WindowHandle<Workspace>,
cx: &mut TestAppContext,
) -> Entity<DebugSession> {
workspace
.update(cx, |workspace, _window, cx| {
let debug_panel = workspace.panel::<DebugPanel>(cx).unwrap();
debug_panel
.update(cx, |this, cx| this.active_session(cx))
.unwrap()
})
.unwrap()
}