ZIm/crates/storybook/src/stories/components/context_menu.rs
Marshall Bowers f26ca0866c
Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-09-28 19:36:21 -04:00

21 lines
701 B
Rust

use ui::prelude::*;
use ui::{ContextMenu, ContextMenuItem, Label};
use crate::story::Story;
#[derive(Element, Default)]
pub struct ContextMenuStory {}
impl ContextMenuStory {
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
Story::container(cx)
//.fill(theme.middle.base.default.background)
.child(Story::title_for::<_, ContextMenu>(cx))
.child(Story::label(cx, "Default"))
.child(ContextMenu::new([
ContextMenuItem::header("Section header"),
ContextMenuItem::Separator,
ContextMenuItem::entry(Label::new("Some entry")),
]))
}
}