
## TODO - [x] Remove `InteractionState` - [ ] `Selectable` should use `Selection` instead of a boolean - [x] Clean out ui2 prelude - [ ] Build out button2 button types - [ ] Port old buttons Release Notes: - N/A --------- Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
135 lines
3.8 KiB
Rust
135 lines
3.8 KiB
Rust
use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
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use gpui::{prelude::*, Action, AnyView, ClickEvent, Div, Stateful};
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#[derive(IntoElement)]
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pub struct IconButton {
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id: ElementId,
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icon: Icon,
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color: Color,
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size: IconSize,
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variant: ButtonVariant,
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disabled: bool,
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selected: bool,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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}
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impl RenderOnce for IconButton {
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type Rendered = Stateful<Div>;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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let icon_color = match (self.disabled, self.selected, self.color) {
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(true, _, _) => Color::Disabled,
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(false, true, _) => Color::Selected,
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_ => self.color,
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};
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let (mut bg_color, bg_active_color) = match self.variant {
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ButtonVariant::Filled => (
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cx.theme().colors().element_background,
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cx.theme().colors().element_active,
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),
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ButtonVariant::Ghost => (
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cx.theme().colors().ghost_element_background,
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cx.theme().colors().ghost_element_active,
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),
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};
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if self.selected {
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bg_color = cx.theme().colors().element_selected;
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}
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let mut button = h_stack()
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.id(self.id.clone())
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.justify_center()
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.rounded_md()
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.p_1()
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.bg(bg_color)
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.cursor_pointer()
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// Nate: Trying to figure out the right places we want to show a
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// hover state here. I think it is a bit heavy to have it on every
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// place we use an icon button.
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// .hover(|style| style.bg(bg_hover_color))
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.active(|style| style.bg(bg_active_color))
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.child(
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IconElement::new(self.icon)
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.size(self.size)
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.color(icon_color),
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);
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if let Some(click_handler) = self.on_click {
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button = button.on_click(move |event, cx| {
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cx.stop_propagation();
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click_handler(event, cx);
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})
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}
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if let Some(tooltip) = self.tooltip {
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if !self.selected {
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button = button.tooltip(move |cx| tooltip(cx))
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}
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}
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button
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}
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}
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impl IconButton {
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pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
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Self {
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id: id.into(),
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icon,
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color: Color::default(),
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size: Default::default(),
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variant: ButtonVariant::default(),
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selected: false,
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disabled: false,
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tooltip: None,
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on_click: None,
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}
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}
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pub fn icon(mut self, icon: Icon) -> Self {
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self.icon = icon;
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self
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}
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pub fn color(mut self, color: Color) -> Self {
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self.color = color;
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self
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}
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pub fn size(mut self, size: IconSize) -> Self {
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self.size = size;
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self
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}
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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pub fn on_click(mut self, handler: impl 'static + Fn(&ClickEvent, &mut WindowContext)) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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pub fn action(self, action: Box<dyn Action>) -> Self {
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self.on_click(move |_event, cx| cx.dispatch_action(action.boxed_clone()))
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}
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}
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