
This is just a refactor. I noticed that we now have a `project_core` crate, which mainly contains the `Worktree` type and its private helpers, plus the project's settings. In this PR, I've renamed that crate to `worktree` and did some minor simplification to its module structure. I also extracted a new `WorktreeSettings` settings type from the `ProjectSettings`, so that the worktree settings could live in the worktree crate. This way, the crate is now exclusively about worktree logic. Release Notes: - N/A
40 lines
1 KiB
Rust
40 lines
1 KiB
Rust
use gpui::AppContext;
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use settings::Settings;
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#[derive(Clone, Default, Serialize, Deserialize, JsonSchema)]
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pub struct WorktreeSettings {
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/// Completely ignore files matching globs from `file_scan_exclusions`
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///
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/// Default: [
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/// "**/.git",
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/// "**/.svn",
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/// "**/.hg",
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/// "**/CVS",
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/// "**/.DS_Store",
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/// "**/Thumbs.db",
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/// "**/.classpath",
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/// "**/.settings"
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/// ]
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#[serde(default)]
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pub file_scan_exclusions: Option<Vec<String>>,
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/// Treat the files matching these globs as `.env` files.
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/// Default: [ "**/.env*" ]
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pub private_files: Option<Vec<String>>,
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}
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impl Settings for WorktreeSettings {
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const KEY: Option<&'static str> = None;
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type FileContent = Self;
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fn load(
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default_value: &Self::FileContent,
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user_values: &[&Self::FileContent],
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_: &mut AppContext,
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) -> anyhow::Result<Self> {
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Self::load_via_json_merge(default_value, user_values)
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}
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}
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