ZIm/crates/workspace/src/tasks.rs
Anthony Eid 0e2e5b8b0d
debugger: Debug sessions rerun build tasks by default when restarting (#33724)
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.

We changed restart session keybinding to rerun session too.

Closes #31369

Release Notes:

- Restarting a debug session now reruns build tasks that are associated
with the session

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-01 15:43:58 -04:00

126 lines
4 KiB
Rust

use std::process::ExitStatus;
use anyhow::Result;
use gpui::{AppContext, Context, Entity, Task};
use language::Buffer;
use project::{TaskSourceKind, WorktreeId};
use remote::ConnectionState;
use task::{DebugScenario, ResolvedTask, SpawnInTerminal, TaskContext, TaskTemplate};
use ui::Window;
use crate::Workspace;
impl Workspace {
pub fn schedule_task(
self: &mut Workspace,
task_source_kind: TaskSourceKind,
task_to_resolve: &TaskTemplate,
task_cx: &TaskContext,
omit_history: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
match self.project.read(cx).ssh_connection_state(cx) {
None | Some(ConnectionState::Connected) => {}
Some(
ConnectionState::Connecting
| ConnectionState::Disconnected
| ConnectionState::HeartbeatMissed
| ConnectionState::Reconnecting,
) => {
log::warn!("Cannot schedule tasks when disconnected from a remote host");
return;
}
}
if let Some(spawn_in_terminal) =
task_to_resolve.resolve_task(&task_source_kind.to_id_base(), task_cx)
{
self.schedule_resolved_task(
task_source_kind,
spawn_in_terminal,
omit_history,
window,
cx,
);
}
}
pub fn schedule_resolved_task(
self: &mut Workspace,
task_source_kind: TaskSourceKind,
resolved_task: ResolvedTask,
omit_history: bool,
window: &mut Window,
cx: &mut Context<Workspace>,
) {
let spawn_in_terminal = resolved_task.resolved.clone();
if !omit_history {
if let Some(debugger_provider) = self.debugger_provider.as_ref() {
debugger_provider.task_scheduled(cx);
}
self.project().update(cx, |project, cx| {
if let Some(task_inventory) =
project.task_store().read(cx).task_inventory().cloned()
{
task_inventory.update(cx, |inventory, _| {
inventory.task_scheduled(task_source_kind, resolved_task);
})
}
});
}
if let Some(terminal_provider) = self.terminal_provider.as_ref() {
let task_status = terminal_provider.spawn(spawn_in_terminal, window, cx);
cx.background_spawn(async move {
match task_status.await {
Some(Ok(status)) => {
if status.success() {
log::debug!("Task spawn succeeded");
} else {
log::debug!("Task spawn failed, code: {:?}", status.code());
}
}
Some(Err(e)) => log::error!("Task spawn failed: {e}"),
None => log::debug!("Task spawn got cancelled"),
}
})
.detach();
}
}
pub fn start_debug_session(
&mut self,
scenario: DebugScenario,
task_context: TaskContext,
active_buffer: Option<Entity<Buffer>>,
worktree_id: Option<WorktreeId>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(provider) = self.debugger_provider.as_mut() {
provider.start_session(
scenario,
task_context,
active_buffer,
worktree_id,
window,
cx,
)
}
}
pub fn spawn_in_terminal(
self: &mut Workspace,
spawn_in_terminal: SpawnInTerminal,
window: &mut Window,
cx: &mut Context<Workspace>,
) -> Task<Option<Result<ExitStatus>>> {
if let Some(terminal_provider) = self.terminal_provider.as_ref() {
terminal_provider.spawn(spawn_in_terminal, window, cx)
} else {
Task::ready(None)
}
}
}