ZIm/crates/ui2/src/components/player_stack.rs
2023-11-18 20:05:47 -07:00

67 lines
2 KiB
Rust

use gpui::{Div, RenderOnce};
use crate::prelude::*;
use crate::{Avatar, Facepile, PlayerWithCallStatus};
#[derive(RenderOnce)]
pub struct PlayerStack {
player_with_call_status: PlayerWithCallStatus,
}
impl<V: 'static> Component<V> for PlayerStack {
type Rendered = Div<V>;
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered {
let player = self.player_with_call_status.get_player();
let followers = self
.player_with_call_status
.get_call_status()
.followers
.as_ref()
.map(|followers| followers.clone());
// if we have no followers return a slightly different element
// if mic_status == muted add a red ring to avatar
div()
.h_full()
.flex()
.flex_col()
.gap_px()
.justify_center()
.child(
div()
.flex()
.justify_center()
.w_full()
.child(div().w_4().h_0p5().rounded_sm().bg(player.cursor_color(cx))),
)
.child(
div()
.flex()
.items_center()
.justify_center()
.h_6()
.pl_1()
.rounded_lg()
.bg(if followers.is_none() {
cx.theme().styles.system.transparent
} else {
player.selection_color(cx)
})
.child(Avatar::new(player.avatar_src().to_string()))
.children(followers.map(|followers| {
div().neg_ml_2().child(Facepile::new(followers.into_iter()))
})),
)
}
}
impl PlayerStack {
pub fn new(player_with_call_status: PlayerWithCallStatus) -> Self {
Self {
player_with_call_status,
}
}
}