ZIm/crates/gpui/src/platform/linux/wayland/window.rs
apricotbucket28 d1ee2d0749
wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00

787 lines
25 KiB
Rust

use std::any::Any;
use std::cell::{Ref, RefCell, RefMut};
use std::ffi::c_void;
use std::num::NonZeroU32;
use std::ptr::NonNull;
use std::rc::{Rc, Weak};
use std::sync::Arc;
use blade_graphics as gpu;
use collections::{HashMap, HashSet};
use futures::channel::oneshot::Receiver;
use raw_window_handle as rwh;
use wayland_backend::client::ObjectId;
use wayland_client::protocol::wl_region::WlRegion;
use wayland_client::WEnum;
use wayland_client::{protocol::wl_surface, Proxy};
use wayland_protocols::wp::fractional_scale::v1::client::wp_fractional_scale_v1;
use wayland_protocols::wp::viewporter::client::wp_viewport;
use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
use wayland_protocols::xdg::shell::client::xdg_surface;
use wayland_protocols::xdg::shell::client::xdg_toplevel::{self, WmCapabilities};
use wayland_protocols_plasma::blur::client::{org_kde_kwin_blur, org_kde_kwin_blur_manager};
use crate::platform::blade::{BladeRenderer, BladeSurfaceConfig};
use crate::platform::linux::wayland::display::WaylandDisplay;
use crate::platform::linux::wayland::serial::SerialKind;
use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
use crate::scene::Scene;
use crate::{
px, size, Bounds, DevicePixels, Globals, Modifiers, Pixels, PlatformDisplay, PlatformInput,
Point, PromptLevel, Size, WaylandClientStatePtr, WindowAppearance, WindowBackgroundAppearance,
WindowBounds, WindowParams,
};
#[derive(Default)]
pub(crate) struct Callbacks {
request_frame: Option<Box<dyn FnMut()>>,
input: Option<Box<dyn FnMut(crate::PlatformInput) -> crate::DispatchEventResult>>,
active_status_change: Option<Box<dyn FnMut(bool)>>,
resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
moved: Option<Box<dyn FnMut()>>,
should_close: Option<Box<dyn FnMut() -> bool>>,
close: Option<Box<dyn FnOnce()>>,
appearance_changed: Option<Box<dyn FnMut()>>,
}
struct RawWindow {
window: *mut c_void,
display: *mut c_void,
}
impl rwh::HasWindowHandle for RawWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
let window = NonNull::new(self.window).unwrap();
let handle = rwh::WaylandWindowHandle::new(window);
Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
}
}
impl rwh::HasDisplayHandle for RawWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
let display = NonNull::new(self.display).unwrap();
let handle = rwh::WaylandDisplayHandle::new(display);
Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
}
}
pub struct WaylandWindowState {
xdg_surface: xdg_surface::XdgSurface,
acknowledged_first_configure: bool,
pub surface: wl_surface::WlSurface,
decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
toplevel: xdg_toplevel::XdgToplevel,
viewport: Option<wp_viewport::WpViewport>,
outputs: HashSet<ObjectId>,
globals: Globals,
renderer: BladeRenderer,
bounds: Bounds<u32>,
scale: f32,
input_handler: Option<PlatformInputHandler>,
decoration_state: WaylandDecorationState,
fullscreen: bool,
restore_bounds: Bounds<DevicePixels>,
maximized: bool,
client: WaylandClientStatePtr,
callbacks: Callbacks,
}
#[derive(Clone)]
pub struct WaylandWindowStatePtr {
state: Rc<RefCell<WaylandWindowState>>,
callbacks: Rc<RefCell<Callbacks>>,
}
impl WaylandWindowState {
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
surface: wl_surface::WlSurface,
xdg_surface: xdg_surface::XdgSurface,
toplevel: xdg_toplevel::XdgToplevel,
decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
viewport: Option<wp_viewport::WpViewport>,
client: WaylandClientStatePtr,
globals: Globals,
options: WindowParams,
) -> Self {
let bounds = options.bounds.map(|p| p.0 as u32);
let raw = RawWindow {
window: surface.id().as_ptr().cast::<c_void>(),
display: surface
.backend()
.upgrade()
.unwrap()
.display_ptr()
.cast::<c_void>(),
};
let gpu = Arc::new(
unsafe {
gpu::Context::init_windowed(
&raw,
gpu::ContextDesc {
validation: false,
capture: false,
overlay: false,
},
)
}
.unwrap(),
);
let config = BladeSurfaceConfig {
size: gpu::Extent {
width: bounds.size.width,
height: bounds.size.height,
depth: 1,
},
transparent: options.window_background != WindowBackgroundAppearance::Opaque,
};
Self {
xdg_surface,
acknowledged_first_configure: false,
surface,
decoration,
blur: None,
toplevel,
viewport,
globals,
outputs: HashSet::default(),
renderer: BladeRenderer::new(gpu, config),
bounds,
scale: 1.0,
input_handler: None,
decoration_state: WaylandDecorationState::Client,
fullscreen: false,
restore_bounds: Bounds::default(),
maximized: false,
callbacks: Callbacks::default(),
client,
}
}
}
pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
impl Drop for WaylandWindow {
fn drop(&mut self) {
let mut state = self.0.state.borrow_mut();
let surface_id = state.surface.id();
let client = state.client.clone();
state.renderer.destroy();
if let Some(decoration) = &state.decoration {
decoration.destroy();
}
if let Some(blur) = &state.blur {
blur.release();
}
state.toplevel.destroy();
if let Some(viewport) = &state.viewport {
viewport.destroy();
}
state.xdg_surface.destroy();
state.surface.destroy();
let state_ptr = self.0.clone();
state
.globals
.executor
.spawn(async move {
state_ptr.close();
client.drop_window(&surface_id)
})
.detach();
drop(state);
}
}
impl WaylandWindow {
fn borrow(&self) -> Ref<WaylandWindowState> {
self.0.state.borrow()
}
fn borrow_mut(&self) -> RefMut<WaylandWindowState> {
self.0.state.borrow_mut()
}
pub fn new(
globals: Globals,
client: WaylandClientStatePtr,
params: WindowParams,
) -> (Self, ObjectId) {
let surface = globals.compositor.create_surface(&globals.qh, ());
let xdg_surface = globals
.wm_base
.get_xdg_surface(&surface, &globals.qh, surface.id());
let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
}
// Attempt to set up window decorations based on the requested configuration
let decoration = globals
.decoration_manager
.as_ref()
.map(|decoration_manager| {
let decoration = decoration_manager.get_toplevel_decoration(
&toplevel,
&globals.qh,
surface.id(),
);
decoration.set_mode(zxdg_toplevel_decoration_v1::Mode::ClientSide);
decoration
});
let viewport = globals
.viewporter
.as_ref()
.map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
let this = Self(WaylandWindowStatePtr {
state: Rc::new(RefCell::new(WaylandWindowState::new(
surface.clone(),
xdg_surface,
toplevel,
decoration,
viewport,
client,
globals,
params,
))),
callbacks: Rc::new(RefCell::new(Callbacks::default())),
});
// Kick things off
surface.commit();
(this, surface.id())
}
}
impl WaylandWindowStatePtr {
pub fn surface(&self) -> wl_surface::WlSurface {
self.state.borrow().surface.clone()
}
pub fn ptr_eq(&self, other: &Self) -> bool {
Rc::ptr_eq(&self.state, &other.state)
}
pub fn frame(&self, request_frame_callback: bool) {
if request_frame_callback {
let state = self.state.borrow_mut();
state.surface.frame(&state.globals.qh, state.surface.id());
drop(state);
}
let mut cb = self.callbacks.borrow_mut();
if let Some(fun) = cb.request_frame.as_mut() {
fun();
}
}
pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
match event {
xdg_surface::Event::Configure { serial } => {
let mut state = self.state.borrow_mut();
state.xdg_surface.ack_configure(serial);
let request_frame_callback = !state.acknowledged_first_configure;
state.acknowledged_first_configure = true;
drop(state);
self.frame(request_frame_callback);
}
_ => {}
}
}
pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
match event {
zxdg_toplevel_decoration_v1::Event::Configure { mode } => match mode {
WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
self.set_decoration_state(WaylandDecorationState::Server)
}
WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
self.set_decoration_state(WaylandDecorationState::Client)
}
WEnum::Value(_) => {
log::warn!("Unknown decoration mode");
}
WEnum::Unknown(v) => {
log::warn!("Unknown decoration mode: {}", v);
}
},
_ => {}
}
}
pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
match event {
wp_fractional_scale_v1::Event::PreferredScale { scale } => {
self.rescale(scale as f32 / 120.0);
}
_ => {}
}
}
pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
match event {
xdg_toplevel::Event::Configure {
width,
height,
states,
} => {
let width = NonZeroU32::new(width as u32);
let height = NonZeroU32::new(height as u32);
let fullscreen = states.contains(&(xdg_toplevel::State::Fullscreen as u8));
let maximized = states.contains(&(xdg_toplevel::State::Maximized as u8));
let mut state = self.state.borrow_mut();
state.maximized = maximized;
state.fullscreen = fullscreen;
if fullscreen || maximized {
state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
}
drop(state);
self.resize(width, height);
self.set_fullscreen(fullscreen);
false
}
xdg_toplevel::Event::Close => {
let mut cb = self.callbacks.borrow_mut();
if let Some(mut should_close) = cb.should_close.take() {
let result = (should_close)();
cb.should_close = Some(should_close);
if result {
drop(cb);
self.close();
}
result
} else {
true
}
}
_ => false,
}
}
pub fn handle_surface_event(
&self,
event: wl_surface::Event,
output_scales: HashMap<ObjectId, i32>,
) {
let mut state = self.state.borrow_mut();
// We use `WpFractionalScale` instead to set the scale if it's available
if state.globals.fractional_scale_manager.is_some() {
return;
}
match event {
wl_surface::Event::Enter { output } => {
// We use `PreferredBufferScale` instead to set the scale if it's available
if state.surface.version() >= wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
return;
}
state.outputs.insert(output.id());
let mut scale = 1;
for output in state.outputs.iter() {
if let Some(s) = output_scales.get(output) {
scale = scale.max(*s)
}
}
state.surface.set_buffer_scale(scale);
drop(state);
self.rescale(scale as f32);
}
wl_surface::Event::Leave { output } => {
// We use `PreferredBufferScale` instead to set the scale if it's available
if state.surface.version() >= wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
return;
}
state.outputs.remove(&output.id());
let mut scale = 1;
for output in state.outputs.iter() {
if let Some(s) = output_scales.get(output) {
scale = scale.max(*s)
}
}
state.surface.set_buffer_scale(scale);
drop(state);
self.rescale(scale as f32);
}
wl_surface::Event::PreferredBufferScale { factor } => {
state.surface.set_buffer_scale(factor);
drop(state);
self.rescale(factor as f32);
}
_ => {}
}
}
pub fn set_size_and_scale(
&self,
width: Option<NonZeroU32>,
height: Option<NonZeroU32>,
scale: Option<f32>,
) {
let (width, height, scale) = {
let mut state = self.state.borrow_mut();
if width.map_or(true, |width| width.get() == state.bounds.size.width)
&& height.map_or(true, |height| height.get() == state.bounds.size.height)
&& scale.map_or(true, |scale| scale == state.scale)
{
return;
}
if let Some(width) = width {
state.bounds.size.width = width.get();
}
if let Some(height) = height {
state.bounds.size.height = height.get();
}
if let Some(scale) = scale {
state.scale = scale;
}
let width = state.bounds.size.width;
let height = state.bounds.size.height;
let scale = state.scale;
state.renderer.update_drawable_size(size(
width as f64 * scale as f64,
height as f64 * scale as f64,
));
(width, height, scale)
};
if let Some(ref mut fun) = self.callbacks.borrow_mut().resize {
fun(
Size {
width: px(width as f32),
height: px(height as f32),
},
scale,
);
}
{
let state = self.state.borrow();
if let Some(viewport) = &state.viewport {
viewport.set_destination(width as i32, height as i32);
}
}
}
pub fn resize(&self, width: Option<NonZeroU32>, height: Option<NonZeroU32>) {
self.set_size_and_scale(width, height, None);
}
pub fn rescale(&self, scale: f32) {
self.set_size_and_scale(None, None, Some(scale));
}
pub fn set_fullscreen(&self, fullscreen: bool) {
let mut state = self.state.borrow_mut();
state.fullscreen = fullscreen;
}
/// Notifies the window of the state of the decorations.
///
/// # Note
///
/// This API is indirectly called by the wayland compositor and
/// not meant to be called by a user who wishes to change the state
/// of the decorations. This is because the state of the decorations
/// is managed by the compositor and not the client.
pub fn set_decoration_state(&self, state: WaylandDecorationState) {
self.state.borrow_mut().decoration_state = state;
}
pub fn close(&self) {
let mut callbacks = self.callbacks.borrow_mut();
if let Some(fun) = callbacks.close.take() {
fun()
}
}
pub fn handle_input(&self, input: PlatformInput) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
if !fun(input.clone()).propagate {
return;
}
}
if let PlatformInput::KeyDown(event) = input {
if let Some(ime_key) = &event.keystroke.ime_key {
let mut state = self.state.borrow_mut();
if let Some(mut input_handler) = state.input_handler.take() {
drop(state);
input_handler.replace_text_in_range(None, ime_key);
self.state.borrow_mut().input_handler = Some(input_handler);
}
}
}
}
pub fn set_focused(&self, focus: bool) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
fun(focus);
}
}
}
impl rwh::HasWindowHandle for WaylandWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
unimplemented!()
}
}
impl rwh::HasDisplayHandle for WaylandWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
unimplemented!()
}
}
impl PlatformWindow for WaylandWindow {
fn bounds(&self) -> Bounds<DevicePixels> {
self.borrow().bounds.map(|p| DevicePixels(p as i32))
}
fn is_maximized(&self) -> bool {
self.borrow().maximized
}
// todo(linux)
// check if it is right
fn window_bounds(&self) -> WindowBounds {
let state = self.borrow();
if state.fullscreen {
WindowBounds::Fullscreen(state.restore_bounds)
} else if state.maximized {
WindowBounds::Maximized(state.restore_bounds)
} else {
WindowBounds::Windowed(state.bounds.map(|p| DevicePixels(p as i32)))
}
}
fn content_size(&self) -> Size<Pixels> {
let state = self.borrow();
Size {
width: Pixels(state.bounds.size.width as f32),
height: Pixels(state.bounds.size.height as f32),
}
}
fn scale_factor(&self) -> f32 {
self.borrow().scale
}
// todo(linux)
fn appearance(&self) -> WindowAppearance {
WindowAppearance::Light
}
// todo(linux)
fn display(&self) -> Rc<dyn PlatformDisplay> {
Rc::new(WaylandDisplay {})
}
// todo(linux)
fn mouse_position(&self) -> Point<Pixels> {
Point::default()
}
// todo(linux)
fn modifiers(&self) -> Modifiers {
crate::Modifiers::default()
}
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
self.borrow_mut().input_handler = Some(input_handler);
}
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
self.borrow_mut().input_handler.take()
}
fn prompt(
&self,
level: PromptLevel,
msg: &str,
detail: Option<&str>,
answers: &[&str],
) -> Option<Receiver<usize>> {
None
}
fn activate(&self) {
// todo(linux)
}
// todo(linux)
fn is_active(&self) -> bool {
false
}
fn set_title(&mut self, title: &str) {
self.borrow().toplevel.set_title(title.to_string());
}
fn set_app_id(&mut self, app_id: &str) {
self.borrow().toplevel.set_app_id(app_id.to_owned());
}
fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
let opaque = background_appearance == WindowBackgroundAppearance::Opaque;
let mut state = self.borrow_mut();
state.renderer.update_transparency(!opaque);
let region = state
.globals
.compositor
.create_region(&state.globals.qh, ());
region.add(0, 0, i32::MAX, i32::MAX);
if opaque {
// Promise the compositor that this region of the window surface
// contains no transparent pixels. This allows the compositor to
// do skip whatever is behind the surface for better performance.
state.surface.set_opaque_region(Some(&region));
} else {
state.surface.set_opaque_region(None);
}
if let Some(ref blur_manager) = state.globals.blur_manager {
if (background_appearance == WindowBackgroundAppearance::Blurred) {
if (state.blur.is_none()) {
let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
blur.set_region(Some(&region));
state.blur = Some(blur);
}
state.blur.as_ref().unwrap().commit();
} else {
// It probably doesn't hurt to clear the blur for opaque windows
blur_manager.unset(&state.surface);
if let Some(b) = state.blur.take() {
b.release()
}
}
}
region.destroy();
}
fn set_edited(&mut self, edited: bool) {
// todo(linux)
}
fn show_character_palette(&self) {
// todo(linux)
}
fn minimize(&self) {
self.borrow().toplevel.set_minimized();
}
fn zoom(&self) {
let state = self.borrow();
if !state.maximized {
state.toplevel.set_maximized();
} else {
state.toplevel.unset_maximized();
}
}
fn toggle_fullscreen(&self) {
let mut state = self.borrow_mut();
state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
if !state.fullscreen {
state.toplevel.set_fullscreen(None);
} else {
state.toplevel.unset_fullscreen();
}
}
fn is_fullscreen(&self) -> bool {
self.borrow().fullscreen
}
fn on_request_frame(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().request_frame = Some(callback);
}
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
self.0.callbacks.borrow_mut().input = Some(callback);
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.callbacks.borrow_mut().active_status_change = Some(callback);
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.0.callbacks.borrow_mut().resize = Some(callback);
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().moved = Some(callback);
}
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
self.0.callbacks.borrow_mut().should_close = Some(callback);
}
fn on_close(&self, callback: Box<dyn FnOnce()>) {
self.0.callbacks.borrow_mut().close = Some(callback);
}
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
// todo(linux)
}
fn draw(&self, scene: &Scene) {
let mut state = self.borrow_mut();
state.renderer.draw(scene);
}
fn completed_frame(&self) {
let mut state = self.borrow_mut();
state.surface.commit();
}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
let state = self.borrow();
state.renderer.sprite_atlas().clone()
}
fn show_window_menu(&self, position: Point<Pixels>) {
let state = self.borrow();
let serial = state.client.get_serial(SerialKind::MousePress);
state.toplevel.show_window_menu(
&state.globals.seat,
serial,
position.x.0 as i32,
position.y.0 as i32,
);
}
fn start_system_move(&self) {
let state = self.borrow();
let serial = state.client.get_serial(SerialKind::MousePress);
state.toplevel._move(&state.globals.seat, serial);
}
fn should_render_window_controls(&self) -> bool {
self.borrow().decoration_state == WaylandDecorationState::Client
}
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum WaylandDecorationState {
/// Decorations are to be provided by the client
Client,
/// Decorations are provided by the server
Server,
}