
Based on https://github.com/zed-industries/zed/pull/11046 - Partially fixes #10346 - Fixes https://github.com/zed-industries/zed/issues/9964 ## Features Window buttons  Window drag  Native window context menu  ### Limitations - No resizing - Wayland only (though X11 always has window decorations) ### Technical This PR adds three APIs to gpui. 1. `show_window_menu`: Triggers the native title bar context menu. 2. `start_system_move`: Tells the compositor to start dragging the window. 3. `should_render_window_controls`: Whether the compositor doesn't support server side decorations. These APIs have only been implemented for Wayland, but they should be portable to other platforms. Release Notes: - N/A --------- Co-authored-by: Akilan Elango <akilan1997@gmail.com>
787 lines
25 KiB
Rust
787 lines
25 KiB
Rust
use std::any::Any;
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use std::cell::{Ref, RefCell, RefMut};
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use std::ffi::c_void;
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use std::num::NonZeroU32;
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use std::ptr::NonNull;
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use std::rc::{Rc, Weak};
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use std::sync::Arc;
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use blade_graphics as gpu;
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use collections::{HashMap, HashSet};
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use futures::channel::oneshot::Receiver;
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use raw_window_handle as rwh;
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use wayland_backend::client::ObjectId;
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use wayland_client::protocol::wl_region::WlRegion;
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use wayland_client::WEnum;
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use wayland_client::{protocol::wl_surface, Proxy};
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use wayland_protocols::wp::fractional_scale::v1::client::wp_fractional_scale_v1;
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use wayland_protocols::wp::viewporter::client::wp_viewport;
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use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
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use wayland_protocols::xdg::shell::client::xdg_surface;
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use wayland_protocols::xdg::shell::client::xdg_toplevel::{self, WmCapabilities};
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use wayland_protocols_plasma::blur::client::{org_kde_kwin_blur, org_kde_kwin_blur_manager};
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use crate::platform::blade::{BladeRenderer, BladeSurfaceConfig};
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use crate::platform::linux::wayland::display::WaylandDisplay;
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use crate::platform::linux::wayland::serial::SerialKind;
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use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
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use crate::scene::Scene;
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use crate::{
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px, size, Bounds, DevicePixels, Globals, Modifiers, Pixels, PlatformDisplay, PlatformInput,
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Point, PromptLevel, Size, WaylandClientStatePtr, WindowAppearance, WindowBackgroundAppearance,
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WindowBounds, WindowParams,
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};
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#[derive(Default)]
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pub(crate) struct Callbacks {
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request_frame: Option<Box<dyn FnMut()>>,
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input: Option<Box<dyn FnMut(crate::PlatformInput) -> crate::DispatchEventResult>>,
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active_status_change: Option<Box<dyn FnMut(bool)>>,
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resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
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moved: Option<Box<dyn FnMut()>>,
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should_close: Option<Box<dyn FnMut() -> bool>>,
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close: Option<Box<dyn FnOnce()>>,
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appearance_changed: Option<Box<dyn FnMut()>>,
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}
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struct RawWindow {
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window: *mut c_void,
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display: *mut c_void,
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}
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impl rwh::HasWindowHandle for RawWindow {
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fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
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let window = NonNull::new(self.window).unwrap();
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let handle = rwh::WaylandWindowHandle::new(window);
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Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
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}
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}
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impl rwh::HasDisplayHandle for RawWindow {
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fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
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let display = NonNull::new(self.display).unwrap();
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let handle = rwh::WaylandDisplayHandle::new(display);
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Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
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}
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}
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pub struct WaylandWindowState {
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xdg_surface: xdg_surface::XdgSurface,
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acknowledged_first_configure: bool,
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pub surface: wl_surface::WlSurface,
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decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
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blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
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toplevel: xdg_toplevel::XdgToplevel,
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viewport: Option<wp_viewport::WpViewport>,
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outputs: HashSet<ObjectId>,
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globals: Globals,
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renderer: BladeRenderer,
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bounds: Bounds<u32>,
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scale: f32,
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input_handler: Option<PlatformInputHandler>,
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decoration_state: WaylandDecorationState,
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fullscreen: bool,
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restore_bounds: Bounds<DevicePixels>,
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maximized: bool,
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client: WaylandClientStatePtr,
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callbacks: Callbacks,
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}
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#[derive(Clone)]
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pub struct WaylandWindowStatePtr {
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state: Rc<RefCell<WaylandWindowState>>,
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callbacks: Rc<RefCell<Callbacks>>,
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}
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impl WaylandWindowState {
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn new(
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surface: wl_surface::WlSurface,
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xdg_surface: xdg_surface::XdgSurface,
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toplevel: xdg_toplevel::XdgToplevel,
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decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
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viewport: Option<wp_viewport::WpViewport>,
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client: WaylandClientStatePtr,
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globals: Globals,
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options: WindowParams,
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) -> Self {
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let bounds = options.bounds.map(|p| p.0 as u32);
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let raw = RawWindow {
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window: surface.id().as_ptr().cast::<c_void>(),
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display: surface
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.backend()
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.upgrade()
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.unwrap()
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.display_ptr()
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.cast::<c_void>(),
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};
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let gpu = Arc::new(
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unsafe {
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gpu::Context::init_windowed(
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&raw,
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gpu::ContextDesc {
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validation: false,
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capture: false,
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overlay: false,
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},
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)
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}
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.unwrap(),
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);
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let config = BladeSurfaceConfig {
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size: gpu::Extent {
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width: bounds.size.width,
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height: bounds.size.height,
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depth: 1,
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},
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transparent: options.window_background != WindowBackgroundAppearance::Opaque,
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};
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Self {
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xdg_surface,
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acknowledged_first_configure: false,
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surface,
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decoration,
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blur: None,
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toplevel,
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viewport,
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globals,
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outputs: HashSet::default(),
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renderer: BladeRenderer::new(gpu, config),
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bounds,
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scale: 1.0,
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input_handler: None,
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decoration_state: WaylandDecorationState::Client,
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fullscreen: false,
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restore_bounds: Bounds::default(),
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maximized: false,
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callbacks: Callbacks::default(),
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client,
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}
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}
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}
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pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
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impl Drop for WaylandWindow {
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fn drop(&mut self) {
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let mut state = self.0.state.borrow_mut();
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let surface_id = state.surface.id();
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let client = state.client.clone();
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state.renderer.destroy();
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if let Some(decoration) = &state.decoration {
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decoration.destroy();
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}
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if let Some(blur) = &state.blur {
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blur.release();
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}
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state.toplevel.destroy();
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if let Some(viewport) = &state.viewport {
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viewport.destroy();
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}
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state.xdg_surface.destroy();
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state.surface.destroy();
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let state_ptr = self.0.clone();
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state
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.globals
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.executor
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.spawn(async move {
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state_ptr.close();
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client.drop_window(&surface_id)
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})
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.detach();
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drop(state);
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}
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}
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impl WaylandWindow {
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fn borrow(&self) -> Ref<WaylandWindowState> {
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self.0.state.borrow()
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}
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fn borrow_mut(&self) -> RefMut<WaylandWindowState> {
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self.0.state.borrow_mut()
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}
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pub fn new(
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globals: Globals,
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client: WaylandClientStatePtr,
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params: WindowParams,
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) -> (Self, ObjectId) {
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let surface = globals.compositor.create_surface(&globals.qh, ());
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let xdg_surface = globals
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.wm_base
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.get_xdg_surface(&surface, &globals.qh, surface.id());
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let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
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if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
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fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
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}
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// Attempt to set up window decorations based on the requested configuration
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let decoration = globals
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.decoration_manager
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.as_ref()
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.map(|decoration_manager| {
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let decoration = decoration_manager.get_toplevel_decoration(
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&toplevel,
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&globals.qh,
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surface.id(),
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);
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decoration.set_mode(zxdg_toplevel_decoration_v1::Mode::ClientSide);
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decoration
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});
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let viewport = globals
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.viewporter
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.as_ref()
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.map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
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let this = Self(WaylandWindowStatePtr {
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state: Rc::new(RefCell::new(WaylandWindowState::new(
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surface.clone(),
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xdg_surface,
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toplevel,
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decoration,
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viewport,
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client,
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globals,
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params,
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))),
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callbacks: Rc::new(RefCell::new(Callbacks::default())),
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});
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// Kick things off
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surface.commit();
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(this, surface.id())
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}
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}
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impl WaylandWindowStatePtr {
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pub fn surface(&self) -> wl_surface::WlSurface {
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self.state.borrow().surface.clone()
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}
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pub fn ptr_eq(&self, other: &Self) -> bool {
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Rc::ptr_eq(&self.state, &other.state)
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}
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pub fn frame(&self, request_frame_callback: bool) {
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if request_frame_callback {
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let state = self.state.borrow_mut();
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state.surface.frame(&state.globals.qh, state.surface.id());
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drop(state);
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}
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let mut cb = self.callbacks.borrow_mut();
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if let Some(fun) = cb.request_frame.as_mut() {
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fun();
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}
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}
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pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
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match event {
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xdg_surface::Event::Configure { serial } => {
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let mut state = self.state.borrow_mut();
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state.xdg_surface.ack_configure(serial);
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let request_frame_callback = !state.acknowledged_first_configure;
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state.acknowledged_first_configure = true;
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drop(state);
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self.frame(request_frame_callback);
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}
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_ => {}
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}
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}
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pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
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match event {
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zxdg_toplevel_decoration_v1::Event::Configure { mode } => match mode {
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WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
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self.set_decoration_state(WaylandDecorationState::Server)
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}
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WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
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self.set_decoration_state(WaylandDecorationState::Client)
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}
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WEnum::Value(_) => {
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log::warn!("Unknown decoration mode");
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}
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WEnum::Unknown(v) => {
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log::warn!("Unknown decoration mode: {}", v);
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}
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},
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_ => {}
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}
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}
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pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
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match event {
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wp_fractional_scale_v1::Event::PreferredScale { scale } => {
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self.rescale(scale as f32 / 120.0);
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}
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_ => {}
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}
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}
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pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
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match event {
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xdg_toplevel::Event::Configure {
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width,
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height,
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states,
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} => {
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let width = NonZeroU32::new(width as u32);
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let height = NonZeroU32::new(height as u32);
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let fullscreen = states.contains(&(xdg_toplevel::State::Fullscreen as u8));
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let maximized = states.contains(&(xdg_toplevel::State::Maximized as u8));
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let mut state = self.state.borrow_mut();
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state.maximized = maximized;
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state.fullscreen = fullscreen;
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if fullscreen || maximized {
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state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
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}
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drop(state);
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self.resize(width, height);
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self.set_fullscreen(fullscreen);
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false
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}
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xdg_toplevel::Event::Close => {
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let mut cb = self.callbacks.borrow_mut();
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if let Some(mut should_close) = cb.should_close.take() {
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let result = (should_close)();
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cb.should_close = Some(should_close);
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if result {
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drop(cb);
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self.close();
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}
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result
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} else {
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true
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}
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}
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_ => false,
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}
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}
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pub fn handle_surface_event(
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&self,
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event: wl_surface::Event,
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output_scales: HashMap<ObjectId, i32>,
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) {
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let mut state = self.state.borrow_mut();
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// We use `WpFractionalScale` instead to set the scale if it's available
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if state.globals.fractional_scale_manager.is_some() {
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return;
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}
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match event {
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wl_surface::Event::Enter { output } => {
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// We use `PreferredBufferScale` instead to set the scale if it's available
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if state.surface.version() >= wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
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return;
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}
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state.outputs.insert(output.id());
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let mut scale = 1;
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for output in state.outputs.iter() {
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if let Some(s) = output_scales.get(output) {
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scale = scale.max(*s)
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}
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}
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state.surface.set_buffer_scale(scale);
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drop(state);
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self.rescale(scale as f32);
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}
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wl_surface::Event::Leave { output } => {
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// We use `PreferredBufferScale` instead to set the scale if it's available
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if state.surface.version() >= wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
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return;
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}
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state.outputs.remove(&output.id());
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let mut scale = 1;
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for output in state.outputs.iter() {
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if let Some(s) = output_scales.get(output) {
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scale = scale.max(*s)
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}
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}
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state.surface.set_buffer_scale(scale);
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drop(state);
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self.rescale(scale as f32);
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}
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wl_surface::Event::PreferredBufferScale { factor } => {
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state.surface.set_buffer_scale(factor);
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drop(state);
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self.rescale(factor as f32);
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}
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_ => {}
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}
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}
|
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|
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pub fn set_size_and_scale(
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&self,
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width: Option<NonZeroU32>,
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height: Option<NonZeroU32>,
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scale: Option<f32>,
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) {
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let (width, height, scale) = {
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let mut state = self.state.borrow_mut();
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if width.map_or(true, |width| width.get() == state.bounds.size.width)
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&& height.map_or(true, |height| height.get() == state.bounds.size.height)
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&& scale.map_or(true, |scale| scale == state.scale)
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{
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return;
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}
|
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if let Some(width) = width {
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state.bounds.size.width = width.get();
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}
|
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if let Some(height) = height {
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state.bounds.size.height = height.get();
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}
|
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if let Some(scale) = scale {
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state.scale = scale;
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}
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let width = state.bounds.size.width;
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let height = state.bounds.size.height;
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let scale = state.scale;
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state.renderer.update_drawable_size(size(
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width as f64 * scale as f64,
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height as f64 * scale as f64,
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));
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(width, height, scale)
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};
|
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|
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if let Some(ref mut fun) = self.callbacks.borrow_mut().resize {
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fun(
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Size {
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width: px(width as f32),
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height: px(height as f32),
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},
|
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scale,
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);
|
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}
|
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|
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{
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let state = self.state.borrow();
|
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if let Some(viewport) = &state.viewport {
|
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viewport.set_destination(width as i32, height as i32);
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}
|
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}
|
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}
|
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|
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pub fn resize(&self, width: Option<NonZeroU32>, height: Option<NonZeroU32>) {
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self.set_size_and_scale(width, height, None);
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}
|
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|
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pub fn rescale(&self, scale: f32) {
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self.set_size_and_scale(None, None, Some(scale));
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}
|
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|
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pub fn set_fullscreen(&self, fullscreen: bool) {
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let mut state = self.state.borrow_mut();
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state.fullscreen = fullscreen;
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}
|
|
|
|
/// Notifies the window of the state of the decorations.
|
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///
|
|
/// # Note
|
|
///
|
|
/// This API is indirectly called by the wayland compositor and
|
|
/// not meant to be called by a user who wishes to change the state
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/// of the decorations. This is because the state of the decorations
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/// is managed by the compositor and not the client.
|
|
pub fn set_decoration_state(&self, state: WaylandDecorationState) {
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self.state.borrow_mut().decoration_state = state;
|
|
}
|
|
|
|
pub fn close(&self) {
|
|
let mut callbacks = self.callbacks.borrow_mut();
|
|
if let Some(fun) = callbacks.close.take() {
|
|
fun()
|
|
}
|
|
}
|
|
|
|
pub fn handle_input(&self, input: PlatformInput) {
|
|
if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
|
|
if !fun(input.clone()).propagate {
|
|
return;
|
|
}
|
|
}
|
|
if let PlatformInput::KeyDown(event) = input {
|
|
if let Some(ime_key) = &event.keystroke.ime_key {
|
|
let mut state = self.state.borrow_mut();
|
|
if let Some(mut input_handler) = state.input_handler.take() {
|
|
drop(state);
|
|
input_handler.replace_text_in_range(None, ime_key);
|
|
self.state.borrow_mut().input_handler = Some(input_handler);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn set_focused(&self, focus: bool) {
|
|
if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
|
|
fun(focus);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl rwh::HasWindowHandle for WaylandWindow {
|
|
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
|
|
unimplemented!()
|
|
}
|
|
}
|
|
impl rwh::HasDisplayHandle for WaylandWindow {
|
|
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
|
|
unimplemented!()
|
|
}
|
|
}
|
|
|
|
impl PlatformWindow for WaylandWindow {
|
|
fn bounds(&self) -> Bounds<DevicePixels> {
|
|
self.borrow().bounds.map(|p| DevicePixels(p as i32))
|
|
}
|
|
|
|
fn is_maximized(&self) -> bool {
|
|
self.borrow().maximized
|
|
}
|
|
|
|
// todo(linux)
|
|
// check if it is right
|
|
fn window_bounds(&self) -> WindowBounds {
|
|
let state = self.borrow();
|
|
if state.fullscreen {
|
|
WindowBounds::Fullscreen(state.restore_bounds)
|
|
} else if state.maximized {
|
|
WindowBounds::Maximized(state.restore_bounds)
|
|
} else {
|
|
WindowBounds::Windowed(state.bounds.map(|p| DevicePixels(p as i32)))
|
|
}
|
|
}
|
|
|
|
fn content_size(&self) -> Size<Pixels> {
|
|
let state = self.borrow();
|
|
Size {
|
|
width: Pixels(state.bounds.size.width as f32),
|
|
height: Pixels(state.bounds.size.height as f32),
|
|
}
|
|
}
|
|
|
|
fn scale_factor(&self) -> f32 {
|
|
self.borrow().scale
|
|
}
|
|
|
|
// todo(linux)
|
|
fn appearance(&self) -> WindowAppearance {
|
|
WindowAppearance::Light
|
|
}
|
|
|
|
// todo(linux)
|
|
fn display(&self) -> Rc<dyn PlatformDisplay> {
|
|
Rc::new(WaylandDisplay {})
|
|
}
|
|
|
|
// todo(linux)
|
|
fn mouse_position(&self) -> Point<Pixels> {
|
|
Point::default()
|
|
}
|
|
|
|
// todo(linux)
|
|
fn modifiers(&self) -> Modifiers {
|
|
crate::Modifiers::default()
|
|
}
|
|
|
|
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
|
|
self.borrow_mut().input_handler = Some(input_handler);
|
|
}
|
|
|
|
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
|
|
self.borrow_mut().input_handler.take()
|
|
}
|
|
|
|
fn prompt(
|
|
&self,
|
|
level: PromptLevel,
|
|
msg: &str,
|
|
detail: Option<&str>,
|
|
answers: &[&str],
|
|
) -> Option<Receiver<usize>> {
|
|
None
|
|
}
|
|
|
|
fn activate(&self) {
|
|
// todo(linux)
|
|
}
|
|
|
|
// todo(linux)
|
|
fn is_active(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn set_title(&mut self, title: &str) {
|
|
self.borrow().toplevel.set_title(title.to_string());
|
|
}
|
|
|
|
fn set_app_id(&mut self, app_id: &str) {
|
|
self.borrow().toplevel.set_app_id(app_id.to_owned());
|
|
}
|
|
|
|
fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
|
|
let opaque = background_appearance == WindowBackgroundAppearance::Opaque;
|
|
let mut state = self.borrow_mut();
|
|
state.renderer.update_transparency(!opaque);
|
|
|
|
let region = state
|
|
.globals
|
|
.compositor
|
|
.create_region(&state.globals.qh, ());
|
|
region.add(0, 0, i32::MAX, i32::MAX);
|
|
|
|
if opaque {
|
|
// Promise the compositor that this region of the window surface
|
|
// contains no transparent pixels. This allows the compositor to
|
|
// do skip whatever is behind the surface for better performance.
|
|
state.surface.set_opaque_region(Some(®ion));
|
|
} else {
|
|
state.surface.set_opaque_region(None);
|
|
}
|
|
|
|
if let Some(ref blur_manager) = state.globals.blur_manager {
|
|
if (background_appearance == WindowBackgroundAppearance::Blurred) {
|
|
if (state.blur.is_none()) {
|
|
let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
|
|
blur.set_region(Some(®ion));
|
|
state.blur = Some(blur);
|
|
}
|
|
state.blur.as_ref().unwrap().commit();
|
|
} else {
|
|
// It probably doesn't hurt to clear the blur for opaque windows
|
|
blur_manager.unset(&state.surface);
|
|
if let Some(b) = state.blur.take() {
|
|
b.release()
|
|
}
|
|
}
|
|
}
|
|
|
|
region.destroy();
|
|
}
|
|
|
|
fn set_edited(&mut self, edited: bool) {
|
|
// todo(linux)
|
|
}
|
|
|
|
fn show_character_palette(&self) {
|
|
// todo(linux)
|
|
}
|
|
|
|
fn minimize(&self) {
|
|
self.borrow().toplevel.set_minimized();
|
|
}
|
|
|
|
fn zoom(&self) {
|
|
let state = self.borrow();
|
|
if !state.maximized {
|
|
state.toplevel.set_maximized();
|
|
} else {
|
|
state.toplevel.unset_maximized();
|
|
}
|
|
}
|
|
|
|
fn toggle_fullscreen(&self) {
|
|
let mut state = self.borrow_mut();
|
|
state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
|
|
if !state.fullscreen {
|
|
state.toplevel.set_fullscreen(None);
|
|
} else {
|
|
state.toplevel.unset_fullscreen();
|
|
}
|
|
}
|
|
|
|
fn is_fullscreen(&self) -> bool {
|
|
self.borrow().fullscreen
|
|
}
|
|
|
|
fn on_request_frame(&self, callback: Box<dyn FnMut()>) {
|
|
self.0.callbacks.borrow_mut().request_frame = Some(callback);
|
|
}
|
|
|
|
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
|
|
self.0.callbacks.borrow_mut().input = Some(callback);
|
|
}
|
|
|
|
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
|
|
self.0.callbacks.borrow_mut().active_status_change = Some(callback);
|
|
}
|
|
|
|
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
|
|
self.0.callbacks.borrow_mut().resize = Some(callback);
|
|
}
|
|
|
|
fn on_moved(&self, callback: Box<dyn FnMut()>) {
|
|
self.0.callbacks.borrow_mut().moved = Some(callback);
|
|
}
|
|
|
|
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
|
|
self.0.callbacks.borrow_mut().should_close = Some(callback);
|
|
}
|
|
|
|
fn on_close(&self, callback: Box<dyn FnOnce()>) {
|
|
self.0.callbacks.borrow_mut().close = Some(callback);
|
|
}
|
|
|
|
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
|
|
// todo(linux)
|
|
}
|
|
|
|
fn draw(&self, scene: &Scene) {
|
|
let mut state = self.borrow_mut();
|
|
state.renderer.draw(scene);
|
|
}
|
|
|
|
fn completed_frame(&self) {
|
|
let mut state = self.borrow_mut();
|
|
state.surface.commit();
|
|
}
|
|
|
|
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
|
|
let state = self.borrow();
|
|
state.renderer.sprite_atlas().clone()
|
|
}
|
|
|
|
fn show_window_menu(&self, position: Point<Pixels>) {
|
|
let state = self.borrow();
|
|
let serial = state.client.get_serial(SerialKind::MousePress);
|
|
state.toplevel.show_window_menu(
|
|
&state.globals.seat,
|
|
serial,
|
|
position.x.0 as i32,
|
|
position.y.0 as i32,
|
|
);
|
|
}
|
|
|
|
fn start_system_move(&self) {
|
|
let state = self.borrow();
|
|
let serial = state.client.get_serial(SerialKind::MousePress);
|
|
state.toplevel._move(&state.globals.seat, serial);
|
|
}
|
|
|
|
fn should_render_window_controls(&self) -> bool {
|
|
self.borrow().decoration_state == WaylandDecorationState::Client
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
|
|
pub enum WaylandDecorationState {
|
|
/// Decorations are to be provided by the client
|
|
Client,
|
|
|
|
/// Decorations are provided by the server
|
|
Server,
|
|
}
|