ZIm/crates/terminal_view
Kirill Bulatov d3c68650c0
Improve cmd-click in terminal to find more paths (#26174)
Closes https://github.com/zed-industries/zed/issues/25701

Reworks the way cmd-click is handled:

* first, all worktree entries are checked for existence

This allows more fine-grained lookup of entries that are in the
worktree, but their path in the terminal is not "full": in case neither
`cwd` no worktree's root + that temrinal paths form a valid path
(https://github.com/zed-industries/zed/issues/25701)

The worktrees are sorted by "the most close to cwd first" so such files
are attempted to resolved in the most specific worktree.

This also fixes no cmd-click working in the remote ssh.

* second, only if the client is local, do the FS checks to find
non-indexed files

Release Notes:

- Improved cmd-click in terminal to find more paths
2025-03-06 00:41:13 +00:00
..
scripts Clean up whitespace (#10755) 2024-04-23 13:31:21 -04:00
src Improve cmd-click in terminal to find more paths (#26174) 2025-03-06 00:41:13 +00:00
Cargo.toml Improve cmd-click in terminal to find more paths (#26174) 2025-03-06 00:41:13 +00:00
LICENSE-GPL chore: Change AGPL-licensed crates to GPL (except for collab) (#4231) 2024-01-24 00:26:58 +01:00
README.md vim . to replay 2023-09-06 13:49:55 -06:00

Design notes:

This crate is split into two conceptual halves:

  • The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
  • Everything else. These other files integrate the Terminal struct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.

ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.

The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.

#Input

There are currently many distinct paths for getting keystrokes to the terminal:

  1. Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the try_keystroke() method on Terminal

  2. GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same try_keystroke() API as the above mappings

  3. IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the View::replace_text_in_range() method, and we then send that to the terminal directly, bypassing try_keystroke().

  4. Pasted text has a separate pathway.

Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal