ZIm/crates/gpui2/src/platform/test/window.rs
2023-12-06 12:28:44 -07:00

240 lines
5.9 KiB
Rust

use crate::{
px, AtlasKey, AtlasTextureId, AtlasTile, Pixels, PlatformAtlas, PlatformDisplay,
PlatformInputHandler, PlatformWindow, Point, Scene, Size, TestPlatform, TileId,
WindowAppearance, WindowBounds, WindowOptions,
};
use collections::HashMap;
use parking_lot::Mutex;
use std::{
rc::{Rc, Weak},
sync::{self, Arc},
};
#[derive(Default)]
pub(crate) struct TestWindowHandlers {
pub(crate) active_status_change: Vec<Box<dyn FnMut(bool)>>,
pub(crate) input: Vec<Box<dyn FnMut(crate::InputEvent) -> bool>>,
pub(crate) moved: Vec<Box<dyn FnMut()>>,
pub(crate) resize: Vec<Box<dyn FnMut(Size<Pixels>, f32)>>,
}
pub struct TestWindow {
pub(crate) bounds: WindowBounds,
current_scene: Mutex<Option<Scene>>,
display: Rc<dyn PlatformDisplay>,
pub(crate) window_title: Option<String>,
pub(crate) input_handler: Option<Arc<Mutex<Box<dyn PlatformInputHandler>>>>,
pub(crate) handlers: Arc<Mutex<TestWindowHandlers>>,
platform: Weak<TestPlatform>,
sprite_atlas: Arc<dyn PlatformAtlas>,
}
impl TestWindow {
pub fn new(
options: WindowOptions,
platform: Weak<TestPlatform>,
display: Rc<dyn PlatformDisplay>,
) -> Self {
Self {
bounds: options.bounds,
current_scene: Default::default(),
display,
platform,
input_handler: None,
sprite_atlas: Arc::new(TestAtlas::new()),
handlers: Default::default(),
window_title: Default::default(),
}
}
}
impl PlatformWindow for TestWindow {
fn bounds(&self) -> WindowBounds {
self.bounds
}
fn content_size(&self) -> Size<Pixels> {
let bounds = match self.bounds {
WindowBounds::Fixed(bounds) => bounds,
WindowBounds::Maximized | WindowBounds::Fullscreen => self.display().bounds(),
};
bounds.size.map(|p| px(p.0))
}
fn scale_factor(&self) -> f32 {
2.0
}
fn titlebar_height(&self) -> Pixels {
todo!()
}
fn appearance(&self) -> WindowAppearance {
todo!()
}
fn display(&self) -> std::rc::Rc<dyn crate::PlatformDisplay> {
self.display.clone()
}
fn mouse_position(&self) -> Point<Pixels> {
Point::default()
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn set_input_handler(&mut self, input_handler: Box<dyn crate::PlatformInputHandler>) {
self.input_handler = Some(Arc::new(Mutex::new(input_handler)));
}
fn prompt(
&self,
_level: crate::PromptLevel,
_msg: &str,
_answers: &[&str],
) -> futures::channel::oneshot::Receiver<usize> {
self.platform.upgrade().expect("platform dropped").prompt()
}
fn activate(&self) {
todo!()
}
fn set_title(&mut self, title: &str) {
self.window_title = Some(title.to_owned());
}
fn set_edited(&mut self, _edited: bool) {
todo!()
}
fn show_character_palette(&self) {
todo!()
}
fn minimize(&self) {
todo!()
}
fn zoom(&self) {
todo!()
}
fn toggle_full_screen(&self) {
todo!()
}
fn on_input(&self, callback: Box<dyn FnMut(crate::InputEvent) -> bool>) {
self.handlers.lock().input.push(callback)
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.handlers.lock().active_status_change.push(callback)
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.handlers.lock().resize.push(callback)
}
fn on_fullscreen(&self, _callback: Box<dyn FnMut(bool)>) {
todo!()
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.handlers.lock().moved.push(callback)
}
fn on_should_close(&self, _callback: Box<dyn FnMut() -> bool>) {
todo!()
}
fn on_close(&self, _callback: Box<dyn FnOnce()>) {
todo!()
}
fn on_appearance_changed(&self, _callback: Box<dyn FnMut()>) {
todo!()
}
fn is_topmost_for_position(&self, _position: crate::Point<Pixels>) -> bool {
todo!()
}
fn draw(&self, scene: crate::Scene) {
self.current_scene.lock().replace(scene);
}
fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
self.sprite_atlas.clone()
}
fn as_test(&mut self) -> Option<&mut TestWindow> {
Some(self)
}
}
pub struct TestAtlasState {
next_id: u32,
tiles: HashMap<AtlasKey, AtlasTile>,
}
pub struct TestAtlas(Mutex<TestAtlasState>);
impl TestAtlas {
pub fn new() -> Self {
TestAtlas(Mutex::new(TestAtlasState {
next_id: 0,
tiles: HashMap::default(),
}))
}
}
impl PlatformAtlas for TestAtlas {
fn get_or_insert_with<'a>(
&self,
key: &crate::AtlasKey,
build: &mut dyn FnMut() -> anyhow::Result<(
Size<crate::DevicePixels>,
std::borrow::Cow<'a, [u8]>,
)>,
) -> anyhow::Result<crate::AtlasTile> {
let mut state = self.0.lock();
if let Some(tile) = state.tiles.get(key) {
return Ok(tile.clone());
}
state.next_id += 1;
let texture_id = state.next_id;
state.next_id += 1;
let tile_id = state.next_id;
drop(state);
let (size, _) = build()?;
let mut state = self.0.lock();
state.tiles.insert(
key.clone(),
crate::AtlasTile {
texture_id: AtlasTextureId {
index: texture_id,
kind: crate::AtlasTextureKind::Path,
},
tile_id: TileId(tile_id),
bounds: crate::Bounds {
origin: Point::default(),
size,
},
},
);
Ok(state.tiles[key].clone())
}
fn clear(&self) {
let mut state = self.0.lock();
state.tiles = HashMap::default();
state.next_id = 0;
}
}