ZIm/crates/gpui/src/svg_renderer.rs
Piotr Osiewicz e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00

72 lines
2.2 KiB
Rust

use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
use anyhow::anyhow;
use resvg::tiny_skia::Pixmap;
use std::{hash::Hash, sync::Arc};
#[derive(Clone, PartialEq, Hash, Eq)]
pub(crate) struct RenderSvgParams {
pub(crate) path: SharedString,
pub(crate) size: Size<DevicePixels>,
}
#[derive(Clone)]
pub(crate) struct SvgRenderer {
asset_source: Arc<dyn AssetSource>,
}
pub enum SvgSize {
Size(Size<DevicePixels>),
ScaleFactor(f32),
}
impl SvgRenderer {
pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
Self { asset_source }
}
pub fn render(&self, params: &RenderSvgParams) -> Result<Option<Vec<u8>>> {
if params.size.is_zero() {
return Err(anyhow!("can't render at a zero size"));
}
// Load the tree.
let Some(bytes) = self.asset_source.load(&params.path)? else {
return Ok(None);
};
let pixmap = self.render_pixmap(&bytes, SvgSize::Size(params.size))?;
// Convert the pixmap's pixels into an alpha mask.
let alpha_mask = pixmap
.pixels()
.iter()
.map(|p| p.alpha())
.collect::<Vec<_>>();
Ok(Some(alpha_mask))
}
pub fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, usvg::Error> {
let tree = usvg::Tree::from_data(bytes, &usvg::Options::default())?;
let size = match size {
SvgSize::Size(size) => size,
SvgSize::ScaleFactor(scale) => crate::size(
DevicePixels((tree.size().width() * scale) as i32),
DevicePixels((tree.size().height() * scale) as i32),
),
};
// Render the SVG to a pixmap with the specified width and height.
let mut pixmap = resvg::tiny_skia::Pixmap::new(size.width.into(), size.height.into())
.ok_or(usvg::Error::InvalidSize)?;
let transform = tree.view_box().to_transform(
resvg::tiny_skia::Size::from_wh(size.width.0 as f32, size.height.0 as f32)
.ok_or(usvg::Error::InvalidSize)?,
);
resvg::render(&tree, transform, &mut pixmap.as_mut());
Ok(pixmap)
}
}