
This PR updates the `ThemeStyles` struct to use the `Refineable` trait instead of a custom declarative macro for generating refinements. Release Notes: - N/A
78 lines
1.6 KiB
Rust
78 lines
1.6 KiB
Rust
mod colors;
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mod default_colors;
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mod default_theme;
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mod registry;
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mod scale;
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mod settings;
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mod syntax;
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pub use colors::*;
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pub use default_colors::*;
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pub use default_theme::*;
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pub use registry::*;
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pub use scale::*;
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pub use settings::*;
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pub use syntax::*;
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use gpui2::{AppContext, Hsla, SharedString};
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use settings2::Settings;
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#[derive(Debug, Clone, PartialEq)]
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pub enum Appearance {
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Light,
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Dark,
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}
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pub fn init(cx: &mut AppContext) {
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cx.set_global(ThemeRegistry::default());
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ThemeSettings::register(cx);
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}
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pub trait ActiveTheme {
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fn theme(&self) -> &ThemeVariant;
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}
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impl ActiveTheme for AppContext {
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fn theme(&self) -> &ThemeVariant {
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&ThemeSettings::get_global(self).active_theme
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}
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}
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pub struct ThemeFamily {
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#[allow(dead_code)]
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pub(crate) id: String,
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pub name: SharedString,
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pub author: SharedString,
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pub themes: Vec<ThemeVariant>,
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pub scales: ColorScales,
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}
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impl ThemeFamily {}
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pub struct ThemeVariant {
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#[allow(dead_code)]
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pub(crate) id: String,
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pub name: SharedString,
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pub appearance: Appearance,
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pub styles: ThemeStyles,
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}
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impl ThemeVariant {
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/// Returns the [`ThemeColors`] for the theme.
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#[inline(always)]
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pub fn colors(&self) -> &ThemeColors {
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&self.styles.colors
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}
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/// Returns the [`SyntaxTheme`] for the theme.
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#[inline(always)]
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pub fn syntax(&self) -> &SyntaxTheme {
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&self.styles.syntax
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}
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/// Returns the color for the syntax node with the given name.
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#[inline(always)]
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pub fn syntax_color(&self, name: &str) -> Hsla {
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self.syntax().color(name)
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}
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}
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