447 lines
16 KiB
Rust
447 lines
16 KiB
Rust
use std::{any::Any, cell::Cell, fmt::Debug, ops::Range, rc::Rc, sync::Arc};
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use crate::{IntoElement, prelude::*, px, relative};
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use gpui::{
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Along, App, Axis as ScrollbarAxis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, LayoutId, ListState,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent,
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Size, Style, UniformListScrollHandle, Window, point, quad,
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};
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pub struct Scrollbar {
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thumb: Range<f32>,
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state: ScrollbarState,
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kind: ScrollbarAxis,
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}
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impl ScrollableHandle for UniformListScrollHandle {
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fn content_size(&self) -> Option<ContentSize> {
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Some(ContentSize {
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size: self.0.borrow().last_item_size.map(|size| size.contents)?,
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scroll_adjustment: None,
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})
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.0.borrow().base_handle.set_offset(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.0.borrow().base_handle.offset()
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.0.borrow().base_handle.bounds()
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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impl ScrollableHandle for ListState {
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fn content_size(&self) -> Option<ContentSize> {
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Some(ContentSize {
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size: self.content_size_for_scrollbar(),
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scroll_adjustment: None,
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})
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.set_offset_from_scrollbar(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.scroll_px_offset_for_scrollbar()
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}
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fn drag_started(&self) {
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self.scrollbar_drag_started();
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}
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fn drag_ended(&self) {
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self.scrollbar_drag_ended();
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.viewport_bounds()
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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impl ScrollableHandle for ScrollHandle {
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fn content_size(&self) -> Option<ContentSize> {
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let last_children_index = self.children_count().checked_sub(1)?;
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let mut last_item = self.bounds_for_item(last_children_index)?;
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let mut scroll_adjustment = None;
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if last_children_index != 0 {
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// todo: PO: this is slightly wrong for horizontal scrollbar, as the last item is not necessarily the longest one.
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let first_item = self.bounds_for_item(0)?;
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last_item.size.height += last_item.origin.y;
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last_item.size.width += last_item.origin.x;
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scroll_adjustment = Some(first_item.origin);
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last_item.size.height -= first_item.origin.y;
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last_item.size.width -= first_item.origin.x;
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}
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Some(ContentSize {
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size: last_item.size,
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scroll_adjustment,
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})
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.set_offset(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.offset()
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.bounds()
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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#[derive(Debug)]
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pub struct ContentSize {
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pub size: Size<Pixels>,
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pub scroll_adjustment: Option<Point<Pixels>>,
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}
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pub trait ScrollableHandle: Debug + 'static {
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fn content_size(&self) -> Option<ContentSize>;
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fn set_offset(&self, point: Point<Pixels>);
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fn offset(&self) -> Point<Pixels>;
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fn viewport(&self) -> Bounds<Pixels>;
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fn as_any(&self) -> &dyn Any;
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fn drag_started(&self) {}
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fn drag_ended(&self) {}
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}
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/// A scrollbar state that should be persisted across frames.
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#[derive(Clone, Debug)]
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pub struct ScrollbarState {
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// If Some(), there's an active drag, offset by percentage from the origin of a thumb.
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drag: Rc<Cell<Option<Pixels>>>,
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parent_id: Option<EntityId>,
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scroll_handle: Arc<dyn ScrollableHandle>,
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}
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impl ScrollbarState {
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pub fn new(scroll: impl ScrollableHandle) -> Self {
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Self {
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drag: Default::default(),
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parent_id: None,
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scroll_handle: Arc::new(scroll),
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}
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}
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/// Set a parent model which should be notified whenever this Scrollbar gets a scroll event.
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pub fn parent_entity<V: 'static>(mut self, v: &Entity<V>) -> Self {
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self.parent_id = Some(v.entity_id());
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self
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}
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pub fn scroll_handle(&self) -> &Arc<dyn ScrollableHandle> {
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&self.scroll_handle
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}
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pub fn is_dragging(&self) -> bool {
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self.drag.get().is_some()
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}
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fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {
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const MINIMUM_THUMB_SIZE: f32 = 25.;
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let ContentSize {
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size: main_dimension_size,
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scroll_adjustment,
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} = self.scroll_handle.content_size()?;
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let content_size = main_dimension_size.along(axis).0;
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let mut current_offset = self.scroll_handle.offset().along(axis).min(px(0.)).abs().0;
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if let Some(adjustment) = scroll_adjustment.and_then(|adjustment| {
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let adjust = adjustment.along(axis).0;
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if adjust < 0.0 { Some(adjust) } else { None }
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}) {
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current_offset -= adjustment;
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}
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let viewport_size = self.scroll_handle.viewport().size.along(axis).0;
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if content_size < viewport_size {
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return None;
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}
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let visible_percentage = viewport_size / content_size;
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let thumb_size = MINIMUM_THUMB_SIZE.max(viewport_size * visible_percentage);
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if thumb_size > viewport_size {
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return None;
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}
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let max_offset = content_size - viewport_size;
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current_offset = current_offset.clamp(0., max_offset);
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let start_offset = (current_offset / max_offset) * (viewport_size - thumb_size);
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let thumb_percentage_start = start_offset / viewport_size;
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let thumb_percentage_end = (start_offset + thumb_size) / viewport_size;
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Some(thumb_percentage_start..thumb_percentage_end)
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}
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}
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impl Scrollbar {
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pub fn vertical(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Vertical)
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}
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pub fn horizontal(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Horizontal)
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}
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fn new(state: ScrollbarState, kind: ScrollbarAxis) -> Option<Self> {
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let thumb = state.thumb_range(kind)?;
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Some(Self { thumb, state, kind })
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}
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}
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impl Element for Scrollbar {
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type RequestLayoutState = ();
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type PrepaintState = Hitbox;
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.flex_grow = 1.;
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style.flex_shrink = 1.;
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if self.kind == ScrollbarAxis::Vertical {
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style.size.width = px(12.).into();
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style.size.height = relative(1.).into();
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} else {
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style.size.width = relative(1.).into();
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style.size.height = px(12.).into();
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}
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(window.request_layout(style, None, cx), ())
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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_: &mut App,
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) -> Self::PrepaintState {
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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window.insert_hitbox(bounds, false)
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})
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_prepaint: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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let colors = cx.theme().colors();
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let thumb_background = colors
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.surface_background
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.blend(colors.scrollbar_thumb_background);
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let is_vertical = self.kind == ScrollbarAxis::Vertical;
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let extra_padding = px(5.0);
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let padded_bounds = if is_vertical {
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Bounds::from_corners(
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bounds.origin + point(Pixels::ZERO, extra_padding),
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bounds.bottom_right() - point(Pixels::ZERO, extra_padding * 3),
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)
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} else {
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Bounds::from_corners(
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bounds.origin + point(extra_padding, Pixels::ZERO),
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bounds.bottom_right() - point(extra_padding * 3, Pixels::ZERO),
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)
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};
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let mut thumb_bounds = if is_vertical {
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let thumb_offset = self.thumb.start * padded_bounds.size.height;
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let thumb_end = self.thumb.end * padded_bounds.size.height;
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let thumb_upper_left = point(
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padded_bounds.origin.x,
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padded_bounds.origin.y + thumb_offset,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + padded_bounds.size.width,
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padded_bounds.origin.y + thumb_end,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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} else {
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let thumb_offset = self.thumb.start * padded_bounds.size.width;
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let thumb_end = self.thumb.end * padded_bounds.size.width;
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let thumb_upper_left = point(
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padded_bounds.origin.x + thumb_offset,
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padded_bounds.origin.y,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + thumb_end,
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padded_bounds.origin.y + padded_bounds.size.height,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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};
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let corners = if is_vertical {
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thumb_bounds.size.width /= 1.5;
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Corners::all(thumb_bounds.size.width / 2.0)
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} else {
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thumb_bounds.size.height /= 1.5;
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Corners::all(thumb_bounds.size.height / 2.0)
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};
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window.paint_quad(quad(
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thumb_bounds,
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corners,
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thumb_background,
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Edges::default(),
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Hsla::transparent_black(),
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BorderStyle::default(),
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));
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let scroll = self.state.scroll_handle.clone();
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let axis = self.kind;
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window.on_mouse_event({
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let scroll = scroll.clone();
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let state = self.state.clone();
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move |event: &MouseDownEvent, phase, _, _| {
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if !(phase.bubble() && bounds.contains(&event.position)) {
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return;
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}
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scroll.drag_started();
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if thumb_bounds.contains(&event.position) {
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let offset = event.position.along(axis) - thumb_bounds.origin.along(axis);
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state.drag.set(Some(offset));
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} else if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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let click_offset = {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_start = (event.position.along(axis)
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- padded_bounds.origin.along(axis)
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- (thumb_size / 2.))
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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match axis {
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ScrollbarAxis::Horizontal => {
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scroll.set_offset(point(click_offset, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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scroll.set_offset(point(scroll.offset().x, click_offset));
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}
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}
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}
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}
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});
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window.on_mouse_event({
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let scroll = scroll.clone();
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move |event: &ScrollWheelEvent, phase, window, _| {
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if phase.bubble() && bounds.contains(&event.position) {
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let current_offset = scroll.offset();
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scroll.set_offset(
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current_offset + event.delta.pixel_delta(window.line_height()),
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);
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}
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}
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});
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let state = self.state.clone();
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let axis = self.kind;
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window.on_mouse_event(move |event: &MouseMoveEvent, _, window, cx| {
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if let Some(drag_state) = state.drag.get().filter(|_| event.dragging()) {
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if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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let drag_offset = {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_start = (event.position.along(axis)
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- padded_bounds.origin.along(axis)
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- drag_state)
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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match axis {
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ScrollbarAxis::Horizontal => {
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scroll.set_offset(point(drag_offset, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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scroll.set_offset(point(scroll.offset().x, drag_offset));
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}
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};
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window.refresh();
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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} else {
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state.drag.set(None);
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}
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});
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let state = self.state.clone();
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let scroll = self.state.scroll_handle.clone();
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window.on_mouse_event(move |_event: &MouseUpEvent, phase, _, cx| {
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if phase.bubble() {
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state.drag.take();
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scroll.drag_ended();
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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});
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})
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}
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}
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impl IntoElement for Scrollbar {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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