ZIm/crates/storybook2/src/story_selector.rs
Marshall Bowers 393be3cedf
Extract Tab component (#3539)
This PR extracts a new `Tab` component from the tabs implementation in
the workspace.

This will allow us to reuse this component anywhere that we need to use
tabs.

Like our other newer components, the `Tab` component has a relatively
open API.

It accepts `children` (or `child`) as well as a `start_slot` and
`end_slot` to position content in the slots on either end of the
content. These slots also respect the `TabCloseSide` and will switch
positions based on this value.

<img width="763" alt="Screenshot 2023-12-07 at 12 19 42 PM"
src="https://github.com/zed-industries/zed/assets/1486634/78e4db6a-f807-431e-8777-f52f2631e6ed">

Release Notes:

- N/A
2023-12-07 12:30:43 -05:00

126 lines
4 KiB
Rust

use std::str::FromStr;
use std::sync::OnceLock;
use crate::stories::*;
use anyhow::anyhow;
use clap::builder::PossibleValue;
use clap::ValueEnum;
use gpui::{AnyView, VisualContext};
use strum::{EnumIter, EnumString, IntoEnumIterator};
use ui::prelude::*;
#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
#[strum(serialize_all = "snake_case")]
pub enum ComponentStory {
AutoHeightEditor,
Avatar,
Button,
Checkbox,
ContextMenu,
Cursor,
Disclosure,
Focus,
Icon,
IconButton,
Keybinding,
Label,
List,
ListHeader,
ListItem,
Scroll,
Tab,
Text,
ZIndex,
Picker,
}
impl ComponentStory {
pub fn story(&self, cx: &mut WindowContext) -> AnyView {
match self {
Self::AutoHeightEditor => AutoHeightEditorStory::new(cx).into(),
Self::Avatar => cx.build_view(|_| ui::AvatarStory).into(),
Self::Button => cx.build_view(|_| ui::ButtonStory).into(),
Self::Checkbox => cx.build_view(|_| ui::CheckboxStory).into(),
Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
Self::Cursor => cx.build_view(|_| crate::stories::CursorStory).into(),
Self::Disclosure => cx.build_view(|_| ui::DisclosureStory).into(),
Self::Focus => FocusStory::view(cx).into(),
Self::Icon => cx.build_view(|_| ui::IconStory).into(),
Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
Self::Label => cx.build_view(|_| ui::LabelStory).into(),
Self::List => cx.build_view(|_| ui::ListStory).into(),
Self::ListHeader => cx.build_view(|_| ui::ListHeaderStory).into(),
Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
Self::Scroll => ScrollStory::view(cx).into(),
Self::Text => TextStory::view(cx).into(),
Self::Tab => cx.build_view(|_| ui::TabStory).into(),
Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
Self::Picker => PickerStory::new(cx).into(),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum StorySelector {
Component(ComponentStory),
KitchenSink,
}
impl FromStr for StorySelector {
type Err = anyhow::Error;
fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
use anyhow::Context;
let story = raw_story_name.to_ascii_lowercase();
if story == "kitchen_sink" {
return Ok(Self::KitchenSink);
}
if let Some((_, story)) = story.split_once("components/") {
let component_story = ComponentStory::from_str(story)
.with_context(|| format!("story not found for component '{story}'"))?;
return Ok(Self::Component(component_story));
}
Err(anyhow!("story not found for '{raw_story_name}'"))
}
}
impl StorySelector {
pub fn story(&self, cx: &mut WindowContext) -> AnyView {
match self {
Self::Component(component_story) => component_story.story(cx),
Self::KitchenSink => KitchenSinkStory::view(cx).into(),
}
}
}
/// The list of all stories available in the storybook.
static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
impl ValueEnum for StorySelector {
fn value_variants<'a>() -> &'a [Self] {
let stories = ALL_STORY_SELECTORS.get_or_init(|| {
let component_stories = ComponentStory::iter().map(StorySelector::Component);
component_stories
.chain(std::iter::once(StorySelector::KitchenSink))
.collect::<Vec<_>>()
});
stories
}
fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
let value = match self {
Self::Component(story) => format!("components/{story}"),
Self::KitchenSink => "kitchen_sink".to_string(),
};
Some(PossibleValue::new(value))
}
}