![]() added first line pattern for glsl because some extensions conflict with others like fragment shaders (.fs) would be highlighted by f# <details> | no f# extension no fix | f# extension no fix | f# extension with fix | |--------|--------|--------| |  |  |  | </details> Release Notes: - glsl: Added a workaround for an issue where fragment shaders with the `.fs` file extension would be misidentified as F#. Now, adding `#version {version}` to the first line of your fragment shader will ensure it is always recognized as glsl |
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languages/glsl | ||
src | ||
Cargo.toml | ||
extension.toml | ||
LICENSE-APACHE |