ZIm/crates/gpui/src/platform/linux/wayland/window.rs
Conrad Irwin e062f30d9e
Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00

1144 lines
38 KiB
Rust

use std::cell::{Ref, RefCell, RefMut};
use std::ffi::c_void;
use std::ptr::NonNull;
use std::rc::Rc;
use std::sync::Arc;
use blade_graphics as gpu;
use collections::HashMap;
use futures::channel::oneshot::Receiver;
use raw_window_handle as rwh;
use wayland_backend::client::ObjectId;
use wayland_client::WEnum;
use wayland_client::{protocol::wl_surface, Proxy};
use wayland_protocols::wp::fractional_scale::v1::client::wp_fractional_scale_v1;
use wayland_protocols::wp::viewporter::client::wp_viewport;
use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
use wayland_protocols::xdg::shell::client::xdg_surface;
use wayland_protocols::xdg::shell::client::xdg_toplevel::{self};
use wayland_protocols_plasma::blur::client::org_kde_kwin_blur;
use crate::platform::blade::{BladeRenderer, BladeSurfaceConfig};
use crate::platform::linux::wayland::display::WaylandDisplay;
use crate::platform::linux::wayland::serial::SerialKind;
use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
use crate::scene::Scene;
use crate::{
px, size, AnyWindowHandle, Bounds, Decorations, GPUSpecs, Globals, Modifiers, Output, Pixels,
PlatformDisplay, PlatformInput, Point, PromptLevel, RequestFrameOptions, ResizeEdge,
ScaledPixels, Size, Tiling, WaylandClientStatePtr, WindowAppearance,
WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations, WindowParams,
};
#[derive(Default)]
pub(crate) struct Callbacks {
request_frame: Option<Box<dyn FnMut(RequestFrameOptions)>>,
input: Option<Box<dyn FnMut(crate::PlatformInput) -> crate::DispatchEventResult>>,
active_status_change: Option<Box<dyn FnMut(bool)>>,
hover_status_change: Option<Box<dyn FnMut(bool)>>,
resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
moved: Option<Box<dyn FnMut()>>,
should_close: Option<Box<dyn FnMut() -> bool>>,
close: Option<Box<dyn FnOnce()>>,
appearance_changed: Option<Box<dyn FnMut()>>,
}
struct RawWindow {
window: *mut c_void,
display: *mut c_void,
}
impl rwh::HasWindowHandle for RawWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
let window = NonNull::new(self.window).unwrap();
let handle = rwh::WaylandWindowHandle::new(window);
Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
}
}
impl rwh::HasDisplayHandle for RawWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
let display = NonNull::new(self.display).unwrap();
let handle = rwh::WaylandDisplayHandle::new(display);
Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
}
}
#[derive(Debug)]
struct InProgressConfigure {
size: Option<Size<Pixels>>,
fullscreen: bool,
maximized: bool,
tiling: Tiling,
}
pub struct WaylandWindowState {
xdg_surface: xdg_surface::XdgSurface,
acknowledged_first_configure: bool,
pub surface: wl_surface::WlSurface,
decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
app_id: Option<String>,
appearance: WindowAppearance,
blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
toplevel: xdg_toplevel::XdgToplevel,
viewport: Option<wp_viewport::WpViewport>,
outputs: HashMap<ObjectId, Output>,
display: Option<(ObjectId, Output)>,
globals: Globals,
renderer: BladeRenderer,
bounds: Bounds<Pixels>,
scale: f32,
input_handler: Option<PlatformInputHandler>,
decorations: WindowDecorations,
background_appearance: WindowBackgroundAppearance,
fullscreen: bool,
maximized: bool,
tiling: Tiling,
window_bounds: Bounds<Pixels>,
client: WaylandClientStatePtr,
handle: AnyWindowHandle,
active: bool,
hovered: bool,
in_progress_configure: Option<InProgressConfigure>,
in_progress_window_controls: Option<WindowControls>,
window_controls: WindowControls,
inset: Option<Pixels>,
}
#[derive(Clone)]
pub struct WaylandWindowStatePtr {
state: Rc<RefCell<WaylandWindowState>>,
callbacks: Rc<RefCell<Callbacks>>,
}
impl WaylandWindowState {
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
handle: AnyWindowHandle,
surface: wl_surface::WlSurface,
xdg_surface: xdg_surface::XdgSurface,
toplevel: xdg_toplevel::XdgToplevel,
decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
appearance: WindowAppearance,
viewport: Option<wp_viewport::WpViewport>,
client: WaylandClientStatePtr,
globals: Globals,
options: WindowParams,
) -> anyhow::Result<Self> {
let raw = RawWindow {
window: surface.id().as_ptr().cast::<c_void>(),
display: surface
.backend()
.upgrade()
.unwrap()
.display_ptr()
.cast::<c_void>(),
};
let gpu = Arc::new(
unsafe {
gpu::Context::init_windowed(
&raw,
gpu::ContextDesc {
validation: false,
capture: false,
overlay: false,
},
)
}
.map_err(|e| anyhow::anyhow!("{:?}", e))?,
);
let config = BladeSurfaceConfig {
size: gpu::Extent {
width: options.bounds.size.width.0 as u32,
height: options.bounds.size.height.0 as u32,
depth: 1,
},
transparent: true,
};
Ok(Self {
xdg_surface,
acknowledged_first_configure: false,
surface,
decoration,
app_id: None,
blur: None,
toplevel,
viewport,
globals,
outputs: HashMap::default(),
display: None,
renderer: BladeRenderer::new(gpu, config),
bounds: options.bounds,
scale: 1.0,
input_handler: None,
decorations: WindowDecorations::Client,
background_appearance: WindowBackgroundAppearance::Opaque,
fullscreen: false,
maximized: false,
tiling: Tiling::default(),
window_bounds: options.bounds,
in_progress_configure: None,
client,
appearance,
handle,
active: false,
hovered: false,
in_progress_window_controls: None,
window_controls: WindowControls::default(),
inset: None,
})
}
pub fn is_transparent(&self) -> bool {
self.decorations == WindowDecorations::Client
|| self.background_appearance != WindowBackgroundAppearance::Opaque
}
}
pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
pub enum ImeInput {
InsertText(String),
SetMarkedText(String),
UnmarkText,
DeleteText,
}
impl Drop for WaylandWindow {
fn drop(&mut self) {
let mut state = self.0.state.borrow_mut();
let surface_id = state.surface.id();
let client = state.client.clone();
state.renderer.destroy();
if let Some(decoration) = &state.decoration {
decoration.destroy();
}
if let Some(blur) = &state.blur {
blur.release();
}
state.toplevel.destroy();
if let Some(viewport) = &state.viewport {
viewport.destroy();
}
state.xdg_surface.destroy();
state.surface.destroy();
let state_ptr = self.0.clone();
state
.globals
.executor
.spawn(async move {
state_ptr.close();
client.drop_window(&surface_id)
})
.detach();
drop(state);
}
}
impl WaylandWindow {
fn borrow(&self) -> Ref<WaylandWindowState> {
self.0.state.borrow()
}
fn borrow_mut(&self) -> RefMut<WaylandWindowState> {
self.0.state.borrow_mut()
}
pub fn new(
handle: AnyWindowHandle,
globals: Globals,
client: WaylandClientStatePtr,
params: WindowParams,
appearance: WindowAppearance,
) -> anyhow::Result<(Self, ObjectId)> {
let surface = globals.compositor.create_surface(&globals.qh, ());
let xdg_surface = globals
.wm_base
.get_xdg_surface(&surface, &globals.qh, surface.id());
let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
if let Some(size) = params.window_min_size {
toplevel.set_min_size(size.width.0 as i32, size.height.0 as i32);
}
if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
}
// Attempt to set up window decorations based on the requested configuration
let decoration = globals
.decoration_manager
.as_ref()
.map(|decoration_manager| {
decoration_manager.get_toplevel_decoration(&toplevel, &globals.qh, surface.id())
});
let viewport = globals
.viewporter
.as_ref()
.map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
let this = Self(WaylandWindowStatePtr {
state: Rc::new(RefCell::new(WaylandWindowState::new(
handle,
surface.clone(),
xdg_surface,
toplevel,
decoration,
appearance,
viewport,
client,
globals,
params,
)?)),
callbacks: Rc::new(RefCell::new(Callbacks::default())),
});
// Kick things off
surface.commit();
Ok((this, surface.id()))
}
}
impl WaylandWindowStatePtr {
pub fn handle(&self) -> AnyWindowHandle {
self.state.borrow().handle
}
pub fn surface(&self) -> wl_surface::WlSurface {
self.state.borrow().surface.clone()
}
pub fn ptr_eq(&self, other: &Self) -> bool {
Rc::ptr_eq(&self.state, &other.state)
}
pub fn frame(&self) {
let mut state = self.state.borrow_mut();
state.surface.frame(&state.globals.qh, state.surface.id());
drop(state);
let mut cb = self.callbacks.borrow_mut();
if let Some(fun) = cb.request_frame.as_mut() {
fun(Default::default());
}
}
pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
match event {
xdg_surface::Event::Configure { serial } => {
{
let mut state = self.state.borrow_mut();
if let Some(window_controls) = state.in_progress_window_controls.take() {
state.window_controls = window_controls;
drop(state);
let mut callbacks = self.callbacks.borrow_mut();
if let Some(appearance_changed) = callbacks.appearance_changed.as_mut() {
appearance_changed();
}
}
}
{
let mut state = self.state.borrow_mut();
if let Some(mut configure) = state.in_progress_configure.take() {
let got_unmaximized = state.maximized && !configure.maximized;
state.fullscreen = configure.fullscreen;
state.maximized = configure.maximized;
state.tiling = configure.tiling;
if !configure.fullscreen && !configure.maximized {
configure.size = if got_unmaximized {
Some(state.window_bounds.size)
} else {
compute_outer_size(state.inset, configure.size, state.tiling)
};
if let Some(size) = configure.size {
state.window_bounds = Bounds {
origin: Point::default(),
size,
};
}
}
drop(state);
if let Some(size) = configure.size {
self.resize(size);
}
}
}
let mut state = self.state.borrow_mut();
state.xdg_surface.ack_configure(serial);
let window_geometry = inset_by_tiling(
state.bounds.map_origin(|_| px(0.0)),
state.inset.unwrap_or(px(0.0)),
state.tiling,
)
.map(|v| v.0 as i32)
.map_size(|v| if v <= 0 { 1 } else { v });
state.xdg_surface.set_window_geometry(
window_geometry.origin.x,
window_geometry.origin.y,
window_geometry.size.width,
window_geometry.size.height,
);
let request_frame_callback = !state.acknowledged_first_configure;
if request_frame_callback {
state.acknowledged_first_configure = true;
drop(state);
self.frame();
}
}
_ => {}
}
}
pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
match event {
zxdg_toplevel_decoration_v1::Event::Configure { mode } => match mode {
WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
self.state.borrow_mut().decorations = WindowDecorations::Server;
if let Some(mut appearance_changed) =
self.callbacks.borrow_mut().appearance_changed.as_mut()
{
appearance_changed();
}
}
WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
self.state.borrow_mut().decorations = WindowDecorations::Client;
// Update background to be transparent
if let Some(mut appearance_changed) =
self.callbacks.borrow_mut().appearance_changed.as_mut()
{
appearance_changed();
}
}
WEnum::Value(_) => {
log::warn!("Unknown decoration mode");
}
WEnum::Unknown(v) => {
log::warn!("Unknown decoration mode: {}", v);
}
},
_ => {}
}
}
pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
match event {
wp_fractional_scale_v1::Event::PreferredScale { scale } => {
self.rescale(scale as f32 / 120.0);
}
_ => {}
}
}
pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
match event {
xdg_toplevel::Event::Configure {
width,
height,
states,
} => {
let mut size = if width == 0 || height == 0 {
None
} else {
Some(size(px(width as f32), px(height as f32)))
};
let states = extract_states::<xdg_toplevel::State>(&states);
let mut tiling = Tiling::default();
let mut fullscreen = false;
let mut maximized = false;
for state in states {
match state {
xdg_toplevel::State::Maximized => {
maximized = true;
}
xdg_toplevel::State::Fullscreen => {
fullscreen = true;
}
xdg_toplevel::State::TiledTop => {
tiling.top = true;
}
xdg_toplevel::State::TiledLeft => {
tiling.left = true;
}
xdg_toplevel::State::TiledRight => {
tiling.right = true;
}
xdg_toplevel::State::TiledBottom => {
tiling.bottom = true;
}
_ => {
// noop
}
}
}
if fullscreen || maximized {
tiling = Tiling::tiled();
}
let mut state = self.state.borrow_mut();
state.in_progress_configure = Some(InProgressConfigure {
size,
fullscreen,
maximized,
tiling,
});
false
}
xdg_toplevel::Event::Close => {
let mut cb = self.callbacks.borrow_mut();
if let Some(mut should_close) = cb.should_close.take() {
let result = (should_close)();
cb.should_close = Some(should_close);
if result {
drop(cb);
self.close();
}
result
} else {
true
}
}
xdg_toplevel::Event::WmCapabilities { capabilities } => {
let mut window_controls = WindowControls::default();
let states = extract_states::<xdg_toplevel::WmCapabilities>(&capabilities);
for state in states {
match state {
xdg_toplevel::WmCapabilities::Maximize => {
window_controls.maximize = true;
}
xdg_toplevel::WmCapabilities::Minimize => {
window_controls.minimize = true;
}
xdg_toplevel::WmCapabilities::Fullscreen => {
window_controls.fullscreen = true;
}
xdg_toplevel::WmCapabilities::WindowMenu => {
window_controls.window_menu = true;
}
_ => {}
}
}
let mut state = self.state.borrow_mut();
state.in_progress_window_controls = Some(window_controls);
false
}
_ => false,
}
}
#[allow(clippy::mutable_key_type)]
pub fn handle_surface_event(
&self,
event: wl_surface::Event,
outputs: HashMap<ObjectId, Output>,
) {
let mut state = self.state.borrow_mut();
match event {
wl_surface::Event::Enter { output } => {
let id = output.id();
let Some(output) = outputs.get(&id) else {
return;
};
state.outputs.insert(id, output.clone());
let scale = primary_output_scale(&mut state);
// We use `PreferredBufferScale` instead to set the scale if it's available
if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
state.surface.set_buffer_scale(scale);
drop(state);
self.rescale(scale as f32);
}
}
wl_surface::Event::Leave { output } => {
state.outputs.remove(&output.id());
let scale = primary_output_scale(&mut state);
// We use `PreferredBufferScale` instead to set the scale if it's available
if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
state.surface.set_buffer_scale(scale);
drop(state);
self.rescale(scale as f32);
}
}
wl_surface::Event::PreferredBufferScale { factor } => {
// We use `WpFractionalScale` instead to set the scale if it's available
if state.globals.fractional_scale_manager.is_none() {
state.surface.set_buffer_scale(factor);
drop(state);
self.rescale(factor as f32);
}
}
_ => {}
}
}
pub fn handle_ime(&self, ime: ImeInput) {
let mut state = self.state.borrow_mut();
if let Some(mut input_handler) = state.input_handler.take() {
drop(state);
match ime {
ImeInput::InsertText(text) => {
input_handler.replace_text_in_range(None, &text);
}
ImeInput::SetMarkedText(text) => {
input_handler.replace_and_mark_text_in_range(None, &text, None);
}
ImeInput::UnmarkText => {
input_handler.unmark_text();
}
ImeInput::DeleteText => {
if let Some(marked) = input_handler.marked_text_range() {
input_handler.replace_text_in_range(Some(marked), "");
}
}
}
self.state.borrow_mut().input_handler = Some(input_handler);
}
}
pub fn get_ime_area(&self) -> Option<Bounds<Pixels>> {
let mut state = self.state.borrow_mut();
let mut bounds: Option<Bounds<Pixels>> = None;
if let Some(mut input_handler) = state.input_handler.take() {
drop(state);
if let Some(selection) = input_handler.selected_text_range(true) {
bounds = input_handler.bounds_for_range(if selection.reversed {
selection.range.start..selection.range.start
} else {
selection.range.end..selection.range.end
});
}
self.state.borrow_mut().input_handler = Some(input_handler);
}
bounds
}
pub fn set_size_and_scale(&self, size: Option<Size<Pixels>>, scale: Option<f32>) {
let (size, scale) = {
let mut state = self.state.borrow_mut();
if size.map_or(true, |size| size == state.bounds.size)
&& scale.map_or(true, |scale| scale == state.scale)
{
return;
}
if let Some(size) = size {
state.bounds.size = size;
}
if let Some(scale) = scale {
state.scale = scale;
}
let device_bounds = state.bounds.to_device_pixels(state.scale);
state.renderer.update_drawable_size(device_bounds.size);
(state.bounds.size, state.scale)
};
if let Some(ref mut fun) = self.callbacks.borrow_mut().resize {
fun(size, scale);
}
{
let state = self.state.borrow();
if let Some(viewport) = &state.viewport {
viewport.set_destination(size.width.0 as i32, size.height.0 as i32);
}
}
}
pub fn resize(&self, size: Size<Pixels>) {
self.set_size_and_scale(Some(size), None);
}
pub fn rescale(&self, scale: f32) {
self.set_size_and_scale(None, Some(scale));
}
pub fn close(&self) {
let mut callbacks = self.callbacks.borrow_mut();
if let Some(fun) = callbacks.close.take() {
fun()
}
}
pub fn handle_input(&self, input: PlatformInput) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
if !fun(input.clone()).propagate {
return;
}
}
if let PlatformInput::KeyDown(event) = input {
if let Some(key_char) = &event.keystroke.key_char {
let mut state = self.state.borrow_mut();
if let Some(mut input_handler) = state.input_handler.take() {
drop(state);
input_handler.replace_text_in_range(None, key_char);
self.state.borrow_mut().input_handler = Some(input_handler);
}
}
}
}
pub fn set_focused(&self, focus: bool) {
self.state.borrow_mut().active = focus;
if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
fun(focus);
}
}
pub fn set_hovered(&self, focus: bool) {
if let Some(ref mut fun) = self.callbacks.borrow_mut().hover_status_change {
fun(focus);
}
}
pub fn set_appearance(&mut self, appearance: WindowAppearance) {
self.state.borrow_mut().appearance = appearance;
let mut callbacks = self.callbacks.borrow_mut();
if let Some(ref mut fun) = callbacks.appearance_changed {
(fun)()
}
}
}
fn extract_states<'a, S: TryFrom<u32> + 'a>(states: &'a [u8]) -> impl Iterator<Item = S> + 'a
where
<S as TryFrom<u32>>::Error: 'a,
{
states
.chunks_exact(4)
.flat_map(TryInto::<[u8; 4]>::try_into)
.map(u32::from_ne_bytes)
.flat_map(S::try_from)
}
fn primary_output_scale(state: &mut RefMut<WaylandWindowState>) -> i32 {
let mut scale = 1;
let mut current_output = state.display.take();
for (id, output) in state.outputs.iter() {
if let Some((_, output_data)) = &current_output {
if output.scale > output_data.scale {
current_output = Some((id.clone(), output.clone()));
}
} else {
current_output = Some((id.clone(), output.clone()));
}
scale = scale.max(output.scale);
}
state.display = current_output;
scale
}
impl rwh::HasWindowHandle for WaylandWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
unimplemented!()
}
}
impl rwh::HasDisplayHandle for WaylandWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
unimplemented!()
}
}
impl PlatformWindow for WaylandWindow {
fn bounds(&self) -> Bounds<Pixels> {
self.borrow().bounds
}
fn is_maximized(&self) -> bool {
self.borrow().maximized
}
fn window_bounds(&self) -> WindowBounds {
let state = self.borrow();
if state.fullscreen {
WindowBounds::Fullscreen(state.window_bounds)
} else if state.maximized {
WindowBounds::Maximized(state.window_bounds)
} else {
drop(state);
WindowBounds::Windowed(self.bounds())
}
}
fn content_size(&self) -> Size<Pixels> {
self.borrow().bounds.size
}
fn scale_factor(&self) -> f32 {
self.borrow().scale
}
fn appearance(&self) -> WindowAppearance {
self.borrow().appearance
}
fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
let state = self.borrow();
state.display.as_ref().map(|(id, display)| {
Rc::new(WaylandDisplay {
id: id.clone(),
name: display.name.clone(),
bounds: display.bounds.to_pixels(state.scale),
}) as Rc<dyn PlatformDisplay>
})
}
fn mouse_position(&self) -> Point<Pixels> {
self.borrow()
.client
.get_client()
.borrow()
.mouse_location
.unwrap_or_default()
}
fn modifiers(&self) -> Modifiers {
self.borrow().client.get_client().borrow().modifiers
}
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
self.borrow_mut().input_handler = Some(input_handler);
}
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
self.borrow_mut().input_handler.take()
}
fn prompt(
&self,
_level: PromptLevel,
_msg: &str,
_detail: Option<&str>,
_answers: &[&str],
) -> Option<Receiver<usize>> {
None
}
fn activate(&self) {
// Try to request an activation token. Even though the activation is likely going to be rejected,
// KWin and Mutter can use the app_id to visually indicate we're requesting attention.
let state = self.borrow();
if let (Some(activation), Some(app_id)) = (&state.globals.activation, state.app_id.clone())
{
state.client.set_pending_activation(state.surface.id());
let token = activation.get_activation_token(&state.globals.qh, ());
// The serial isn't exactly important here, since the activation is probably going to be rejected anyway.
let serial = state.client.get_serial(SerialKind::MousePress);
token.set_app_id(app_id);
token.set_serial(serial, &state.globals.seat);
token.set_surface(&state.surface);
token.commit();
}
}
fn is_active(&self) -> bool {
self.borrow().active
}
fn is_hovered(&self) -> bool {
self.borrow().hovered
}
fn set_title(&mut self, title: &str) {
self.borrow().toplevel.set_title(title.to_string());
}
fn set_app_id(&mut self, app_id: &str) {
let mut state = self.borrow_mut();
state.toplevel.set_app_id(app_id.to_owned());
state.app_id = Some(app_id.to_owned());
}
fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
let mut state = self.borrow_mut();
state.background_appearance = background_appearance;
update_window(state);
}
fn minimize(&self) {
self.borrow().toplevel.set_minimized();
}
fn zoom(&self) {
let state = self.borrow();
if !state.maximized {
state.toplevel.set_maximized();
} else {
state.toplevel.unset_maximized();
}
}
fn toggle_fullscreen(&self) {
let mut state = self.borrow_mut();
if !state.fullscreen {
state.toplevel.set_fullscreen(None);
} else {
state.toplevel.unset_fullscreen();
}
}
fn is_fullscreen(&self) -> bool {
self.borrow().fullscreen
}
fn on_request_frame(&self, callback: Box<dyn FnMut(RequestFrameOptions)>) {
self.0.callbacks.borrow_mut().request_frame = Some(callback);
}
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
self.0.callbacks.borrow_mut().input = Some(callback);
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.callbacks.borrow_mut().active_status_change = Some(callback);
}
fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.callbacks.borrow_mut().hover_status_change = Some(callback);
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.0.callbacks.borrow_mut().resize = Some(callback);
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().moved = Some(callback);
}
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
self.0.callbacks.borrow_mut().should_close = Some(callback);
}
fn on_close(&self, callback: Box<dyn FnOnce()>) {
self.0.callbacks.borrow_mut().close = Some(callback);
}
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
}
fn draw(&self, scene: &Scene) {
let mut state = self.borrow_mut();
state.renderer.draw(scene);
}
fn completed_frame(&self) {
let state = self.borrow();
state.surface.commit();
}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
let state = self.borrow();
state.renderer.sprite_atlas().clone()
}
fn show_window_menu(&self, position: Point<Pixels>) {
let state = self.borrow();
let serial = state.client.get_serial(SerialKind::MousePress);
state.toplevel.show_window_menu(
&state.globals.seat,
serial,
position.x.0 as i32,
position.y.0 as i32,
);
}
fn start_window_move(&self) {
let state = self.borrow();
let serial = state.client.get_serial(SerialKind::MousePress);
state.toplevel._move(&state.globals.seat, serial);
}
fn start_window_resize(&self, edge: crate::ResizeEdge) {
let state = self.borrow();
state.toplevel.resize(
&state.globals.seat,
state.client.get_serial(SerialKind::MousePress),
edge.to_xdg(),
)
}
fn window_decorations(&self) -> Decorations {
let state = self.borrow();
match state.decorations {
WindowDecorations::Server => Decorations::Server,
WindowDecorations::Client => Decorations::Client {
tiling: state.tiling,
},
}
}
fn request_decorations(&self, decorations: WindowDecorations) {
let mut state = self.borrow_mut();
state.decorations = decorations;
if let Some(decoration) = state.decoration.as_ref() {
decoration.set_mode(decorations.to_xdg());
update_window(state);
}
}
fn window_controls(&self) -> WindowControls {
self.borrow().window_controls
}
fn set_client_inset(&self, inset: Pixels) {
let mut state = self.borrow_mut();
if Some(inset) != state.inset {
state.inset = Some(inset);
update_window(state);
}
}
fn update_ime_position(&self, bounds: Bounds<ScaledPixels>) {
let state = self.borrow();
state.client.update_ime_position(bounds);
}
fn gpu_specs(&self) -> Option<GPUSpecs> {
self.borrow().renderer.gpu_specs().into()
}
}
fn update_window(mut state: RefMut<WaylandWindowState>) {
let opaque = !state.is_transparent();
state.renderer.update_transparency(!opaque);
let mut opaque_area = state.window_bounds.map(|v| v.0 as i32);
if let Some(inset) = state.inset {
opaque_area.inset(inset.0 as i32);
}
let region = state
.globals
.compositor
.create_region(&state.globals.qh, ());
region.add(
opaque_area.origin.x,
opaque_area.origin.y,
opaque_area.size.width,
opaque_area.size.height,
);
// Note that rounded corners make this rectangle API hard to work with.
// As this is common when using CSD, let's just disable this API.
if state.background_appearance == WindowBackgroundAppearance::Opaque
&& state.decorations == WindowDecorations::Server
{
// Promise the compositor that this region of the window surface
// contains no transparent pixels. This allows the compositor to skip
// updating whatever is behind the surface for better performance.
state.surface.set_opaque_region(Some(&region));
} else {
state.surface.set_opaque_region(None);
}
if let Some(ref blur_manager) = state.globals.blur_manager {
if state.background_appearance == WindowBackgroundAppearance::Blurred {
if state.blur.is_none() {
let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
state.blur = Some(blur);
}
state.blur.as_ref().unwrap().commit();
} else {
// It probably doesn't hurt to clear the blur for opaque windows
blur_manager.unset(&state.surface);
if let Some(b) = state.blur.take() {
b.release()
}
}
}
region.destroy();
}
impl WindowDecorations {
fn to_xdg(&self) -> zxdg_toplevel_decoration_v1::Mode {
match self {
WindowDecorations::Client => zxdg_toplevel_decoration_v1::Mode::ClientSide,
WindowDecorations::Server => zxdg_toplevel_decoration_v1::Mode::ServerSide,
}
}
}
impl ResizeEdge {
fn to_xdg(&self) -> xdg_toplevel::ResizeEdge {
match self {
ResizeEdge::Top => xdg_toplevel::ResizeEdge::Top,
ResizeEdge::TopRight => xdg_toplevel::ResizeEdge::TopRight,
ResizeEdge::Right => xdg_toplevel::ResizeEdge::Right,
ResizeEdge::BottomRight => xdg_toplevel::ResizeEdge::BottomRight,
ResizeEdge::Bottom => xdg_toplevel::ResizeEdge::Bottom,
ResizeEdge::BottomLeft => xdg_toplevel::ResizeEdge::BottomLeft,
ResizeEdge::Left => xdg_toplevel::ResizeEdge::Left,
ResizeEdge::TopLeft => xdg_toplevel::ResizeEdge::TopLeft,
}
}
}
/// The configuration event is in terms of the window geometry, which we are constantly
/// updating to account for the client decorations. But that's not the area we want to render
/// to, due to our intrusize CSD. So, here we calculate the 'actual' size, by adding back in the insets
fn compute_outer_size(
inset: Option<Pixels>,
new_size: Option<Size<Pixels>>,
tiling: Tiling,
) -> Option<Size<Pixels>> {
let Some(inset) = inset else { return new_size };
new_size.map(|mut new_size| {
if !tiling.top {
new_size.height += inset;
}
if !tiling.bottom {
new_size.height += inset;
}
if !tiling.left {
new_size.width += inset;
}
if !tiling.right {
new_size.width += inset;
}
new_size
})
}
fn inset_by_tiling(mut bounds: Bounds<Pixels>, inset: Pixels, tiling: Tiling) -> Bounds<Pixels> {
if !tiling.top {
bounds.origin.y += inset;
bounds.size.height -= inset;
}
if !tiling.bottom {
bounds.size.height -= inset;
}
if !tiling.left {
bounds.origin.x += inset;
bounds.size.width -= inset;
}
if !tiling.right {
bounds.size.width -= inset;
}
bounds
}