ZIm/crates/ui2/src/components/tab_bar.rs
Marshall Bowers e489e2e583
Enable scrolling in tab bar (#3614)
This PR enables scrolling horizontally in the tab bar.

Currently this requires holding down <kbd>Shift</kbd> for the scroll to
activate. We'll need to look into this.

Scrolling also currently works when there is a split in the editor, as
the non-split view goes down a different rendering path that does not
constrain the pane width, which breaks a number of things.

Release Notes:

- N/A
2023-12-12 16:38:25 -05:00

146 lines
4 KiB
Rust

use gpui::{AnyElement, FocusHandle, Focusable, Stateful};
use smallvec::SmallVec;
use crate::prelude::*;
#[derive(IntoElement)]
pub struct TabBar {
id: ElementId,
focus_handle: FocusHandle,
start_children: SmallVec<[AnyElement; 2]>,
children: SmallVec<[AnyElement; 2]>,
end_children: SmallVec<[AnyElement; 2]>,
}
impl TabBar {
pub fn new(id: impl Into<ElementId>, focus_handle: FocusHandle) -> Self {
Self {
id: id.into(),
focus_handle,
start_children: SmallVec::new(),
children: SmallVec::new(),
end_children: SmallVec::new(),
}
}
pub fn start_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.start_children
}
pub fn start_child(mut self, start_child: impl IntoElement) -> Self
where
Self: Sized,
{
self.start_children_mut()
.push(start_child.into_element().into_any());
self
}
pub fn start_children(
mut self,
start_children: impl IntoIterator<Item = impl IntoElement>,
) -> Self
where
Self: Sized,
{
self.start_children_mut().extend(
start_children
.into_iter()
.map(|child| child.into_any_element()),
);
self
}
pub fn end_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.end_children
}
pub fn end_child(mut self, end_child: impl IntoElement) -> Self
where
Self: Sized,
{
self.end_children_mut()
.push(end_child.into_element().into_any());
self
}
pub fn end_children(mut self, end_children: impl IntoIterator<Item = impl IntoElement>) -> Self
where
Self: Sized,
{
self.end_children_mut().extend(
end_children
.into_iter()
.map(|child| child.into_any_element()),
);
self
}
}
impl ParentElement for TabBar {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
impl RenderOnce for TabBar {
type Rendered = Focusable<Stateful<Div>>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
const HEIGHT_IN_REMS: f32 = 30. / 16.;
div()
.id(self.id)
.group("tab_bar")
.track_focus(&self.focus_handle)
.flex()
.flex_none()
.w_full()
.h(rems(HEIGHT_IN_REMS))
.bg(cx.theme().colors().tab_bar_background)
.child(
h_stack()
.flex_none()
.gap_1()
.px_1()
.border_b()
.border_r()
.border_color(cx.theme().colors().border)
.children(self.start_children),
)
.child(
div()
.relative()
.flex_1()
.h_full()
.overflow_hidden_x()
.child(
div()
.absolute()
.top_0()
.left_0()
.z_index(1)
.size_full()
.border_b()
.border_color(cx.theme().colors().border),
)
.child(
h_stack()
.id("tabs")
.z_index(2)
.overflow_x_scroll()
.children(self.children),
),
)
.child(
h_stack()
.flex_none()
.gap_1()
.px_1()
.border_b()
.border_l()
.border_color(cx.theme().colors().border)
.children(self.end_children),
)
}
}