
This PR enables scrolling horizontally in the tab bar. Currently this requires holding down <kbd>Shift</kbd> for the scroll to activate. We'll need to look into this. Scrolling also currently works when there is a split in the editor, as the non-split view goes down a different rendering path that does not constrain the pane width, which breaks a number of things. Release Notes: - N/A
146 lines
4 KiB
Rust
146 lines
4 KiB
Rust
use gpui::{AnyElement, FocusHandle, Focusable, Stateful};
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use smallvec::SmallVec;
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use crate::prelude::*;
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#[derive(IntoElement)]
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pub struct TabBar {
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id: ElementId,
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focus_handle: FocusHandle,
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start_children: SmallVec<[AnyElement; 2]>,
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children: SmallVec<[AnyElement; 2]>,
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end_children: SmallVec<[AnyElement; 2]>,
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}
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impl TabBar {
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pub fn new(id: impl Into<ElementId>, focus_handle: FocusHandle) -> Self {
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Self {
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id: id.into(),
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focus_handle,
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start_children: SmallVec::new(),
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children: SmallVec::new(),
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end_children: SmallVec::new(),
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}
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}
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pub fn start_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.start_children
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}
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pub fn start_child(mut self, start_child: impl IntoElement) -> Self
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where
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Self: Sized,
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{
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self.start_children_mut()
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.push(start_child.into_element().into_any());
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self
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}
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pub fn start_children(
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mut self,
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start_children: impl IntoIterator<Item = impl IntoElement>,
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) -> Self
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where
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Self: Sized,
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{
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self.start_children_mut().extend(
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start_children
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.into_iter()
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.map(|child| child.into_any_element()),
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);
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self
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}
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pub fn end_children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.end_children
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}
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pub fn end_child(mut self, end_child: impl IntoElement) -> Self
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where
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Self: Sized,
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{
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self.end_children_mut()
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.push(end_child.into_element().into_any());
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self
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}
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pub fn end_children(mut self, end_children: impl IntoIterator<Item = impl IntoElement>) -> Self
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where
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Self: Sized,
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{
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self.end_children_mut().extend(
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end_children
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.into_iter()
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.map(|child| child.into_any_element()),
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);
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self
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}
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}
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impl ParentElement for TabBar {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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impl RenderOnce for TabBar {
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type Rendered = Focusable<Stateful<Div>>;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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const HEIGHT_IN_REMS: f32 = 30. / 16.;
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div()
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.id(self.id)
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.group("tab_bar")
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.track_focus(&self.focus_handle)
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.flex()
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.flex_none()
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.w_full()
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.h(rems(HEIGHT_IN_REMS))
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.bg(cx.theme().colors().tab_bar_background)
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.child(
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h_stack()
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.flex_none()
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.gap_1()
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.px_1()
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.border_b()
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.border_r()
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.border_color(cx.theme().colors().border)
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.children(self.start_children),
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)
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.child(
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div()
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.relative()
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.flex_1()
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.h_full()
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.overflow_hidden_x()
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.z_index(1)
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.size_full()
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.border_b()
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.border_color(cx.theme().colors().border),
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)
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.child(
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h_stack()
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.id("tabs")
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.z_index(2)
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.overflow_x_scroll()
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.children(self.children),
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),
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)
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.child(
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h_stack()
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.flex_none()
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.gap_1()
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.px_1()
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.border_b()
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.border_l()
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.border_color(cx.theme().colors().border)
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.children(self.end_children),
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)
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}
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}
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